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i have an update on my problem

it works now, i just use TC2, ds&loa part to tank the files and it works.

but my problem is this:

//////////////////////////////////////////////////////////////////////////////
//
// File     :  pcontent.gas
// Author(s):  Nivisec Auto-Gen
//
// Copyright © 2000 Nivisec.com
//
//////////////////////////////////////////////////////////////////////////////
//Generated by Nivisec.com Random Generator
//$Id: pcontent.gas,v 1.9 2002/05/30 15:19:14 nivisec Exp $
//////////////////////////////////////////////////////////////////////////////

[formulas]
{
  // these blocks define the "infinite power" weapons - these will always be
  // able to go up to any power level by feedback into the modifiers.

  [infinite_melee_weapons]
  {
    * = sword;
    * = axe;
    * = staff;
  }

  [infinite_ranged_weapons]
  {
    * = bow;
  }
}

//////////////////////////////////////////////////////////////////////////////

[macros]
{
  supersword = sword/500;
}

//////////////////////////////////////////////////////////////////////////////

[modifiers]
{

         [Evil]
   {
      type         = prefix;
      screen_name      = "Evil";
      power         = 100;
             object_types    = armor,weapon,ring,amulet;

      [armor]
      {
         alteration         = alter_ARMOR;
         value            = 5000000;
         description         = "Adds 500000 to Armor";
         duration         = #infinite;
         is_permanent      = true;
         is_single_instance   = false;
      }
      [mana_recovery]
      {
          alteration = alter_mana_recovery_unit;
          description = "Adds a shit-load to Mana Recovery";
          duration = #infinite;
          is_permanent = true;
          is_single_instance = false;
          value = 1000.00;
      }
      [health_recovery]
      {
         alteration = alter_life_recovery_unit;
         description = "Adds a shit-load to Health Recovery";
         duration = #infinite;
         is_permanent = true;
         is_single_instance = false;
         value = 1000.00;
      }
          [mana]
      {
         alteration      = alter_MAX_MANA;
         value        = (#maxmana*100.00);
         description      = "+10000% to Maximum Mana";
         duration      = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
      }
      [health]
      {
         alteration      = alter_MAX_LIFE;
         value        = (#maxlife*100.00);
         description      = "+10000% to Maximum Health";
         duration      = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
         effect_script_equip  = dam_glow_15_wt;
         effect_script_hit  = hit_beam_15_lbl;
      }
      [cold_damage_melee]
      {
         alteration    = alter_custom_damage_melee;
         custom_damage    = cold;
         value      = 1000000;
         max_value    = 5000000;
         description    = "+1000000 to 5000000 Cold Damage";
         duration    = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
         effect_script_equip  = dam_ice_7_wh;
      }
      [fire_damage_melee]
      {
         alteration    = alter_custom_damage_melee;
         custom_damage    = lightning;
         value      = 1000000;
         max_value    = 5000000;
         description    = "+1000000 to 5000000 Electric Damage";
         duration    = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
         effect_script_equip  = dam_zap_7_wh;
         effect_script_hit  = hit_circuit_10_lbl;
      }
      [fire_damage_melee]
      {
         alteration    = alter_custom_damage_melee;
         custom_damage    = fire;
         value      = 1000000;
         max_value    = 5000000;
         description    = "+1000000 to 5000000 Fire Damage";
         duration    = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
         effect_script_equip  = dam_fire_7_re;
         effect_script_hit  = fire_weapon;
      }
      [hit_chance_melee]
      {
         alteration      = alter_chance_to_hit_melee;
         value        = 5000;
         description      = "+5000% Chance to Hit Enemy with Melee or Ranged weapon";
         duration      = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
      }
      [hit_chance_ranged]
      {
         alteration      = alter_chance_to_hit_ranged;
         value        = 5000;
         duration      = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
      }
      [strength]
      {
         alteration = alter_strength;
         description = "50% increase to all stats";
         duration = #infinite;
         is_permanent = true;
         is_single_instance = false;
         value = #str*.50;
      }
      [dexterity]
      {
         alteration = alter_dexterity;
         duration = #infinite;
         is_permanent = true;
         is_single_instance = false;
         value = #dex*.50;
      }
      [int]
      {
         alteration = alter_intelligence;
         duration = #infinite;
         is_permanent = true;
         is_single_instance = false;
         value = #int*.50;
      }
   }
      [ofdemons]
   {
      type         = suffix;
      screen_name      = "of Demons";
      power         = 100;
           object_types    = weapon,armor,ring,amulet,spellbook;

      [health_bonus]
      {
         alteration      = alter_life_steal;
         value        = 1000;
         description      = "1000 Health and Mana Stolen Per Hit";
         duration      = #infinite;
         is_permanent    = true;
         is_single_instance  = false;
      }
      [mana_bonus]
      {
          alteration      = alter_mana_steal;
          value        = 1000;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
      [block_nature]
      {
          alteration      = alter_block_nature_magic_damage;
          value        = 1000;
          description      = "All Damage Reduced by 1000%";
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
      [block_combat]
      {
          alteration      = alter_block_combat_magic_damage;
          value        = 1000;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
      [block_pierce]
      {
          alteration      = alter_block_piercing_damage;
          value        = 1000;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
      [block_ranged_damage]
      {
          alteration      = alter_block_ranged_damage;
          value        = 1000;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
      [block_melee_damage]
      {
          alteration      = alter_block_melee_damage;
          value        = 1000;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
                                effect_script_equip  = stat_constellation_20_lbl;
                                effect_script_hit  = hit_sunburst_10_lbl;
      }
      [fire_damage_ranged]
      {
          alteration    = alter_custom_damage_ranged;
          custom_damage    = lightning;
          value      = 3000000;
          max_value    = 15000000;
          duration    = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
          effect_script_hit  = bow_glitter_15_wt;
      }
      [pierce_chance_melee]
      {
          alteration      = alter_piercing_damage_chance_melee;
          value        = 500;
          description      = "+500% Chance to Inflict a Piercing Hit";
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
           effect_script_equip  = dam_charge_15_lrel;
                                effect_script_hit  = hit_sunburst_10_lbl;
      }
      [pierce_chance_ranged]
      {
          alteration      = alter_piercing_damage_chance_ranged;
          value        = 500;
          duration      = #infinite;
          is_permanent    = true;
          is_single_instance  = false;
      }
   }
}

i know its waaaay overpowered. but i need this because so many people join with hidden health and its literally impossible to kill them.

i want to be able to just take care of them, one hit. ill take off whatever item has the fixes on it durring normal gameplay

anyone got ANY idea as to why this sint working? i add the modifiers to the item, when i tank the files and play online, the other changed i made are present, but the custom modifiers are not there.
What am i doing wrong?