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Lord claw just sell this armor in your shops and the over ampers will die as soon as they wear it.

[t:template,n:n00b]
{
  doc = "n00b";
  specializes = base_body_armor_cloth;
  [common]
  {
    screen_name = "Stupid n00b";
  }
  [defend]
  {
    armor_style = numb_nuts;
    armor_type = a1;
    f defense = 1250.000000;
  }
  [gui]
  {
   // equip_requirements = Dumb_Ass:1;

    inventory_height = 2;
    inventory_icon = b_gui_ig_i_a_pos_a1_stupid;
    inventory_width = 2;
  }
  [magic]
  {
    [enchantments]
    {

      [*]
      {
      alteration = alter_life_recovery_unit;
      description = "-50 to Life Regeneration";
      duration = #infinite;
      is_permanent = true;
      is_single_instance = false;
      value = -50;
      }
    }
  }
}

[t:template,n:n00b-shield-1]
{
  doc = "Perfect Shield";
  specializes = base_shield;
  [aspect]
  {
    gold_value = 100;
    model = m_a_shd_27;
    [textures]
    {
      0 = b_a_shd_death;
    }
  }
  [common]
  {

    screen_name = "Perfect Mirror";
  }
  [defend]
  {
    f defense = 1.000000;
  }
  [gui]
  {
    //equip_requirements = intel:-50;
    inventory_height = 3;
    inventory_icon = b_gui_ig_i_a_shd_death;
    inventory_width = 2;
  }
  [magic]
  {
  [enchantments]
		{
                [*]
		{
		alteration = alter_block_melee_damage;
		description = "Adds 100% to Melee Blocking";
		duration = #infinite;
		is_permanent = true;
		is_single_instance = false;
		value = 100;
		}
		[*]
		{
		alteration 		= alter_chance_to_block_cmagic_damage;
		description 		= "Adds 100% Chance to Block Combat Magic";
		duration 		= #infinite;
		is_permanent 		= true;
		is_single_instance 	= false;
	        value 			= 100;
		}
		[*]
		{
		alteration		= alter_chance_to_block_nmagic_damage;
		value			= 100;
		description		= "Adds 100% Chance to Block Nature Magic";
		duration		= #infinite;
		is_permanent		= true;
		is_single_instance	= false;
		}
                [*]
		{
		alteration = alter_chance_to_dodge_hit_ranged;
		description = "100% Chance to Dodge Ranged Attacks";
		duration = #infinite;
		is_permanent = true;
		is_single_instance = false;
		value = 100;
		}
                [*]
		{
		alteration = alter_reflect_damage;
		description = "Reflects 100% damage back to the attacker";
		duration = #infinite;
		is_permanent = true;
		is_single_instance = false;
		value = 100;
		}
[*]
			{
			alteration = alter_life_recovery_unit;
			description = "your going to die";
			duration = #infinite;
			is_permanent = true;
			is_single_instance = false;
			value = -500;
		}
      }
    }
  }

or
[t:template,n:n00b_glove-1]
{
  doc = "n00b_glove-1";
  specializes = base_glove;
  [common]
  {
    b allow_modifiers = false;

    screen_name = "Slap Your Dead";
  }
  [defend]
  {
    armor_style = n00b_glove-1;
    armor_type = type1;
    f defense = 1;
  }
  [gui]
  {
    //equip_requirements = very_dumb:1;
    inventory_height = 2;
    inventory_icon = b_gui_ig_i_a_gntl_001;
    inventory_width = 1;
  }
[magic]
  {
    [enchantments]
    {

      [*]
      {
      alteration = alter_life_recovery_unit;
      description = "-10 to Life Regeneration";
      duration = #infinite;
      is_permanent = true;
      is_single_instance = false;
      value = -20;
      }
    }
  }
}

Basicly it will kill them so quick they will not know what hit them.