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KillerGremal's picture
Vulnerable Multiplayer

Juj wrote:
I read through all the posts and did not see this problem mentioned but, my apologies if it has. While playing act III on multiplayer the game works fine until you get to the elunei islands. Once you get here the game will freeze if you aren't playing by yourself and you need to restart the game completely. It's not a crash as you can still save and exit seems more like extreme lag. Well, I played through the islands by myself and then tried the next part with my friends. However, upon taking the south exit out of the town the game again does the same thing, I have been using the hotfix since I started this character and it was working fine until act III. I am using the retail version and have tried both the newest version along with older versions with the same result.
I'm sorry for the inconvenience, sadly i'm currently not able to launch real multiplayer tests (beyond code syntax checks).

So it would be help a lot if you can find a simple pattern to provoke this error - as specific as possible.
Screen shots would help too, as described above it doesn't seems probably that the error is really location related. The Elen'lu Isles are generally not affected by this mod. Aman'lu is affected by the mod though but improbable that something critical is triggered when leaving this area again).
It's more likely that errors depend on any actions, however not every action instantly has an effect too, sometimes there is a delay between making the whole situation quite intransparent.

Alternativey, if you like to do your own multiplayer test with your friend, you both also could play with DungeonSiege2Mod.exe from the toolkit. There will be a new installations folder, but resources and mods can remain where they are (auto-detected), although savegames have to be copied manually to the new "Dungeon Siege 2 Mod" folder within "My Documents / My Games", and you should start the games with the loadanysave parameter.
Benefit of this approach is that on server and on the client machine there will be "Logs" folders with the errors-computername.log file that eventually lists critical errors.

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