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Hotfix Mod / Aranna Legacy Mod

KillerGremal's picture

I hope nobody has something against when i'm opening here a thread about the Hotfix Mod resp. Aranna Legacy Mod, but GPG's garage forum has lost all reliability and clearness due the flood of spam there. Sad

So this is more a thread to catch 'fugitives' than to start a new modding offensive. Actually I rather would say it's over, however smaller bugs/lacks probably still will be fixed.

 


Hotfix Mod, Beta 5f (18.5MB, for DS2 v2.2 only, ReadMe)

Aranna Legacy Mod, Alpha 3r (19.3MB, for DS2 v2.3/BW, ReadMe)


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KillerGremal's picture
Heirloom

Thanks for all your comments and inputs about the Family Heirloom quest.

Based on the posts I already have a vague idea what the reason could be. Nonetheless it's a tricky quest (2 actually) and should not be underestimated.
Nonetheless I hope I will be able to find a fix for the next release.

Marco's picture
Well, I always do the

Well, I always do the procedure I described and I always use the same mods, but this is the first time I get this problem, so something changed in either Legacy or Legends.

As I said, I even tried to complete the first quest and start the second one BEFORE reaching the demon crypt.

Anyway, if this bug is caused by a complex and bugged flick, maybe Hotfix/Legacy could revise it a bit?


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WHAT IS DONE, IS DONE

Family Heirloom Quest Bug

sigofmugmort wrote:
I am having the SAME problem but am using Legends not Hotfix/Legacy Dwarf war cry
This bug has been reported before without Legends and Hotfix/Legacy mod. The flick coding is quite complex for this quest and I believe it may not handle skipping parts of the alternative method for completing the quest very well, i.e. keeping the sword or giving the sword back but not talking to Athelas before finding the prison.

Keeping the sword seems to cause problems even in unmodded DS2 but I've never had the proper method fail for me yet, though admittedly I haven't tried it with the latest version of Legends or Hotfix/Legacy mods. All I can recommend is not to use any of those mods when playing that part of DS2 until it's been tested properly with those particular mods.

I am having the SAME problem

I am having the SAME problem but am using Legends not Hotfix/Legacy

Dwarf war cry

Marco's picture
I found a bug:In the quest

I found a bug:
In the quest "A family heirloom (part 2)", where you need to locate the demon, a bug prevent the demon from being released. This is what I've done:

1) I started the "A family heirloom (part 1)" quest and obtained the heirloom, but I forgot to complete the quest
2) Later in the game, I found the demon entrance, and I found nothing but a door I can't open (a Vai'kesh magic or something prevent me from opening that door) and an empty cristal inside the prison.
3) I completed the "A family heirloom (part 1)" quest and gave the sword to Thestrin.
4) I talked to Athelas in Aman'lu and started the "A family heirloom (part 2)" quest.

Nothing happens when I enter the demon sanctuary. I can enter, exit, walk around, save, exit and reload... nothing, the cutscene where Thestrin release the demon doesn't trigger, the prison door is still locked, there's no demon inside the crystal, and I can't complete the quest, despite the radar show a quest marker on the crystal.

I tried restoring a save from before finding the sanctuary, and I started the second part of the quest (so the order changed to 1,3,4,2) but still I get the same bug.

EDIT: Another test: I decided to keep the sword and release the demon myself, but still that door is locked with a vai'kesh glyph and I can't open it. (And still, the crystal is empty, with no demon inside)


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WHAT IS DONE, IS DONE

Marco's picture
Good

So this is an intended addition... I find it's great! Have you placed more temporary allies?

Also: why the blood assassin skill "Hemorrhage" require "Living Death"? They are on 2 different branches of the skill tree.
Same with fists of stone skill "Groundshaker" which require "Soul of Protection" which is on a different branch.

Finally: I saw a BW mod which add a skill tree to support to the dual class Fighter + Combat mage. What about including that mod and adding a skill tree to support the remaining dual class Ranged + Nature mage?


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WHAT IS DONE, IS DONE

KillerGremal's picture
Can't see them dying

Marco wrote:
. . . After the dialog with Celia I go to haku cave, and I realize a friend is helping me. It's Jera! I saw the Morden killing her, and now she's alive and she's following Lothar with the "a friend (Lothar)" buff! What's going on?!? . . .
Well, not everything that is knocked down is killed - and even it so, dead actors can be resurrected sometimes.
So it's always a good idea to have a healing spell and a resurrection scroll with you. Also Warden Celia would
appreciate it, if she not had to regret the death of her Dryad sister.

 

Marco wrote:
. . .
EDIT: I noticed her buff was expiring, as opposite to the Rune of Might ally, and after quitting and reloading she's gone.
She only will assist you some time by intention, actually her job is it to guard the Dryad outpost.
Perhaps you can meet her there once again. Eye-wink
 

Marco's picture
Unexpected friend

Ok, I have Aranna Legacy and all files from the DS1 Legendary mod (which I'll play later). I just started a new game in the original DS2 map, and I just saved the Dryads.

After the dialog with Celia I go to haku cave, and I realize a friend is helping me. It's Jera! I saw the Morden killing her, and now she's alive and she's following Lothar with the "a friend (Lothar)" buff! What's going on?!?

EDIT: I noticed her buff was expiring, as opposite to the Rune of Might ally, and after quitting and reloading she's gone.


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WHAT IS DONE, IS DONE

Raymus's picture
Well.

That is a rather silly mistake on my part, I think.
Sure enough, moving the Legendary Mod to the DS2 Resources folder put the buttons back in place. Mace of Agarrus Quest completed, going to go back to do some stuff I'd missed.
If I may, for future reference, might I suggest a specific note saying something like "Install the files to your Dungeon Siege 2 Resources folder, NOT your Broken World folder!" be included under the installer notes section on the forum for it? Because it isn't there now, and if it WAS stated elsewhere, I missed it.

Regarding MoreHairs, I did remove it (Luckily the black hair textures never appeared for male human hairs, else I'dve used it and upon needing to remove this mod my character's hair would be replaced by a blog of miscolor. I JUST made it to Kalrathia, I'd hate to have such a blemish appear.) but in the character creation screen, the 'slots' for the hairs and skins are still there. For example, when scrolling to Taar's hairstyle on the Dryad race, you'll see the shape of her hair but then all screwed up textures. Odd. But no biggy. Thanks for warning me, nonetheless. Will still see if I can get an older version that DOESN'T alter leveling and then add the armors from the other mod. But that's the end of this discussion, thanks for the help!

I'm sorry for blaming you, Aranna Legacy. Wouldst thou ever forgive me? D:


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The one you see at the end of the tunnel, Either way you look.

KillerGremal's picture
Right place!?

bare_elf wrote:
Move all the components of the Legendary Mod to your DS2 resources folder. Remember that Broken World reads both the resource folders of DS2 and BW, I have had weird problems when putting the Legendary Mod into the Broken World resources folder for testing last year. . . .
It seems is essential actually, not just optional.

 

Raymus wrote:
. . .
The Object Tank is properly labeled Objects_DS1.ds2res.
. . .
So please ensure that this file is inside the original DS2 'resources' folder.
Also check that there isn't possibly another copy of this file in the 'resources' folder of the addon.
 

bare_elf's picture
Raymus please do this

Raymus wrote:
I've removed 6slots and partyof6 from my Resources folder.

In DS2 Resources Folder;

DS1_Legendary_Mod_VoiceSet Beta 3
DS2_Mod_VoiceSet Beta 3

In DS2BW Folder;

AncientGifts Beta 1C
Drianjul_Don't_You_Cry -Latest Version
Legendary Mod Beta30
Mod-BrokenWold-ArannaLegacy Alpha3r
Mod-Pet-KohlBeast Beta2
Mod-Pet-WarHound Beta1
RingRemoval
DS1_Mod_BW_Playable_Utraeans

The Object Tank is properly labeled Objects_DS1.ds2res.
I am using DS2 BW Allsaves.
Regarding the MoreHair mod, I realise the conflicts but I am reluctant to remove it as it adds quite a bit of options. Although I did indeed notice that the armors and things added by the mod weren't appearing. Not all the hairs had the black hair option like in an earlier version, either. So, two things, are the incompatibilities game-breaking or even that noticable with the Aranna Legacy or Hotfix mod? Because I've yet to notice any issue besides this dastardly button problem. If the incompatibilities ARE going to cause issues down the road, then IS there an older version of MoreHairs that IS compatible?

EDIT: I was mistaken, the armors DO appear, I just had assumed they were added in by the Aranna Legacy mod.

Regards,
Raymus.


Move all the components of the Legendary Mod to your DS2 resources folder. Remember that Broken World reads both the resource folders of DS2 and BW, I have had weird problems when putting the Legendary Mod into the Broken World resources folder for testing last year. You may also wish to update your Legendary Mod Files as you are somewhat out of date. Now the more hair plus mod can and does cause unexpected game crashes when you allow characters to get above level 120 and you have a party of two or more if you have the legendary mod installed. You can get spells that are a part of the more hair plus mod by using BW Spells Reloaded http://www.siegetheday.org/?q=node/2237 You can also use the armor mods by PhoeniX/Volkan to pick up the armor.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Raymus's picture
Detail-licious.

I've removed 6slots and partyof6 from my Resources folder.

In DS2 Resources Folder;

DS1_Legendary_Mod_VoiceSet Beta 3
DS2_Mod_VoiceSet Beta 3

In DS2BW Folder;

AncientGifts Beta 1C
Drianjul_Don't_You_Cry -Latest Version
Legendary Mod Beta30
Mod-BrokenWold-ArannaLegacy Alpha3r
Mod-Pet-KohlBeast Beta2
Mod-Pet-WarHound Beta1
RingRemoval
DS1_Mod_BW_Playable_Utraeans

The Object Tank is properly labeled Objects_DS1.ds2res.
I am using DS2 BW Allsaves.
Regarding the MoreHair mod, I realise the conflicts but I am reluctant to remove it as it adds quite a bit of options. Although I did indeed notice that the armors and things added by the mod weren't appearing. Not all the hairs had the black hair option like in an earlier version, either. So, two things, are the incompatibilities game-breaking or even that noticable with the Aranna Legacy or Hotfix mod? Because I've yet to notice any issue besides this dastardly button problem. If the incompatibilities ARE going to cause issues down the road, then IS there an older version of MoreHairs that IS compatible?

EDIT: I was mistaken, the armors DO appear, I just had assumed they were added in by the Aranna Legacy mod.

Regards,
Raymus.


__________________________

The one you see at the end of the tunnel, Either way you look.

KillerGremal's picture
Tuning Potential

Raymus wrote:
. . . I've narrowed it down to the Aranna Legacy mod by uninstalling the Legendary mod, but other than that I am not sure what could be affecting it. . . .
Well, this sound as logical as if you see two persons leaving a bank after a robbery, and since the 1st person didn't have the money, you conclude that the 2nd person must be the theft. But what if more than two persons visited the bank recently?
...so a counter-check could be useful sometimes. Eye-wink

 
However since lever misplacements are a known matter in context with the DS1 maps in DS2, a possible reason could be the object tank imported form DS1, which name this file has and how the addon is assigning priorities to the resource files.

As file location prefer the 'resources' folder of v2.2, and not the one from the addon (skip this if you installed both in the same directory).
As file name for the object tank I suggest 'Objects_DS1.ds2res' - simply for the reason that it never caused problems with me (and since the priority of a tank may vary depending on its file name).
Then the levers should be placed at the intended place again.

 

Related to the Aranna Legacy mod, there may be some minor conflicts or redundancies with the other mods you are using.

For example 6slots or BW_partyof6 you most probably don't need. Also with the Aranna Legacy mod you can by the 5th + 6th slot independing on mercenary/veteran/elite mode.

At least when playing on GPG's maps, BWConversationFreedom is redundant and may even cause a little animation flaw. Generally the corrsponding matter is already faced in the flick/routine requesting these conversations, they will not start as long as the talker is fighting or as long as enemies are nearby.

Concerning the other mods I can't say anything, a content comparision would be needed first.

bare_elf's picture
Raymus I see some issues

Raymus wrote:
Playing through the Dungeon Siege 2 Campaign I've noticed that all of the buttons, all of them (Not Levers, and not buttons added in from the Legendary mod maps.. or at least, not that I've seen yet), are misplaced. This means I cannot reach them without some fancy camera maneuvering. Even then, there are some I cannot reach at all. (E.g, The Tomb of Agarrus, rendering it unable to complete) Buttons like the one after facing the first Dark Wizard to raise you up into snowbrook valley are particularly hard to find through the walls.

I've narrowed it down to the Aranna Legacy mod by uninstalling the Legendary mod, but other than that I am not sure what could be affecting it.

I am using;
6slots
BW_partyof6
AncientGifts-BETA-1C
BWConversationFreedom
BW-More_Hair_PlusV4
Drianjul_Don't_You_Cry
Legenday Mod Stuffs
BrokenWolrd-ArannaLegacy-Alpha3r
Pet-WarHound-Beta10o
More_Hair_Utraean_addon
RingRemoval
Legendary_Mod_VoiceSet
Mod_VoiceSet_Beta_4
(Voicesets don't work unless in the DS2 Resources Folder, nod the DS2 BW Folder)
Mod_BW_Playable_Utraeans

The Legendary Mod doesn't seem to cause this, though at first I figured it could be some kind of incompatibility between Aranna Legacy and Legendary Mod as I thought it'd be easy for something like that to go under the radar, as I would assume most people testing the Legendary Mod aren't spending much time at all in the DS2 Campaign. But then upon removing the Legendary Mod I found the buttons were still misplaced.

And, before you ask, yes, I tried removing the Aranna Legacy mod. But DS2 Doesn't seem to want to work at all then, so that's not going to work unfortunately.

Let me know if I made a simple mistake or if you need any other information.

Cheers!

EDIT: So I tried removing the Aranna Legacy mod again and- aha! It worked. Not sure what was different this time, but hey, there you go. However, the buttons are still misplaced. So now I'm at a loss, but that also means that perhaps this discussion doesn't belong in this forum. I might make another topic for this, that is unless I don't need to. If there is a fix for this that you know of already, send me a PM? Thanks.


Not exactly sure where this post should go Raymus
It would be useful to know first which mods are in your DS2 resources folder and which are in your Broken World folder?
Are you playing with the DS2 Allsaves or the Broken World Allsaves?
The misplaced button issue has been talked about in some detail in the Legendary Mod Thread, The Broken World Adepts Thread, and verious locations.
It has also been noted in threads specific to the various third party maps that where converted from DS1 those that are parts of the legendary mod and those that are not but work with the legendary mod. We the testers spend time in DS2 and Broken World Maps when changes to the Major mods on the site here might change or modify how the original maps might work.
The following Mods are not necessary if you have the legendary mod installed. Note the two mods both do the same thing. So remove them.
6slots
BW_partyof6
There are some conflicts that exist between the legendary mod and More Hair Plus having to do with the algorithms which allow your party to advance to level 500 so remove the following.

BW-More_Hair_PlusV4
More_Hair_Utraean_addon

Now what of the mods you posted are in your DS2 resources folder and which are in your broken world resources folder. As several need to be in the DS2 resources folder to function correctly and others that must be in the broken world folder. Doing otherwise can cause bazaar and strange problems like buttons being out of place. It would also be useful to know what versions each file in the legendary mod has. Also the versions of each of the mods you listed. The only one I can be sure of is More hair plus as the version number is in the name. Thanks

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Raymus's picture
Has this always been an issue? I see no mention of it.

Playing through the Dungeon Siege 2 Campaign I've noticed that all of the buttons, all of them (Not Levers, and not buttons added in from the Legendary mod maps.. or at least, not that I've seen yet), are misplaced. This means I cannot reach them without some fancy camera maneuvering. Even then, there are some I cannot reach at all. (E.g, The Tomb of Agarrus, rendering it unable to complete) Buttons like the one after facing the first Dark Wizard to raise you up into snowbrook valley are particularly hard to find through the walls.

I've narrowed it down to the Aranna Legacy mod by uninstalling the Legendary mod, but other than that I am not sure what could be affecting it.

I am using;
6slots
BW_partyof6
AncientGifts-BETA-1C
BWConversationFreedom
BW-More_Hair_PlusV4
Drianjul_Don't_You_Cry
Legenday Mod Stuffs
BrokenWolrd-ArannaLegacy-Alpha3r
Pet-WarHound-Beta10o
More_Hair_Utraean_addon
RingRemoval
Legendary_Mod_VoiceSet
Mod_VoiceSet_Beta_4
(Voicesets don't work unless in the DS2 Resources Folder, nod the DS2 BW Folder)
Mod_BW_Playable_Utraeans

The Legendary Mod doesn't seem to cause this, though at first I figured it could be some kind of incompatibility between Aranna Legacy and Legendary Mod as I thought it'd be easy for something like that to go under the radar, as I would assume most people testing the Legendary Mod aren't spending much time at all in the DS2 Campaign. But then upon removing the Legendary Mod I found the buttons were still misplaced.

And, before you ask, yes, I tried removing the Aranna Legacy mod. But DS2 Doesn't seem to want to work at all then, so that's not going to work unfortunately.

Let me know if I made a simple mistake or if you need any other information.

Cheers!

EDIT: So I tried removing the Aranna Legacy mod again and- aha! It worked. Not sure what was different this time, but hey, there you go. However, the buttons are still misplaced. So now I'm at a loss, but that also means that perhaps this discussion doesn't belong in this forum. I might make another topic for this, that is unless I don't need to. If there is a fix for this that you know of already, send me a PM? Thanks.


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The one you see at the end of the tunnel, Either way you look.

bare_elf's picture
Ryan check you private messages

ryanhbrand wrote:
Very odd. I once again tried through both the Project sites link (on the left side of the siegetheday webpage under Project sites right above Dungeon Raider link), pulled up the mod itself from the list (also shows the forum link and readme link, both of which work fine) , and clicked it with the exact same error message on both Chrome and IE. The link you posted in your reply was the same I had pasted to my previous post, and had the same error as all others. I suppose I'll just keep being "persistent" and hope that it works after awhile. Thanks for trying!
Hello Ryan click on your inbox I left you a message


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Very odd. I once again tried

Very odd. I once again tried through both the Project sites link (on the left side of the siegetheday webpage under Project sites right above Dungeon Raider link), pulled up the mod itself from the list (also shows the forum link and readme link, both of which work fine) , and clicked it with the exact same error message on both Chrome and IE. The link you posted in your reply was the same I had pasted to my previous post, and had the same error as all others. I suppose I'll just keep being "persistent" and hope that it works after awhile. Thanks for trying!

bare_elf's picture
404 error explained

ryanhbrand wrote:
I too am having the 404 error. And no matter how persistent, the darned thing keeps popping up. I've tried the link through the Project Site (Dungeon Siege II- Outpost), the link at the top of the forum threat, and the link in the creator's signature. All result in the same error. The actual link in each instance is

http://homepage.hispeed.ch/audio/box/Mod-Hotfix-Beta5f.ds2res

I notice that the version on this link is listed as Beta5f. However, earlier in this threat I noticed that we are slightly higher. What is the correct version, and is the hyperlink the same, regardless of the version itself (the above link). I'll keep trying the link occasionally to see if I can persist through the 404 error.


As I stated in the previous post you need to use the Link under Project Sites Dungeon Siege Outpost to get to KillerGremal's mod for the present time.
Here is a direct link to the hotfix mod http://homepage.hispeed.ch/audio/box/Mod-Hotfix-Beta5f.ds2res I just tested it and it worked with Internet Explorer, Opera, google chrome and Firefox.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

I too am having the 404

I too am having the 404 error. And no matter how persistent, the darned thing keeps popping up. I've tried the link through the Project Site (Dungeon Siege II- Outpost), the link at the top of the forum threat, and the link in the creator's signature. All result in the same error. The actual link in each instance is

http://homepage.hispeed.ch/audio/box/Mod-Hotfix-Beta5f.ds2res

I notice that the version on this link is listed as Beta5f. However, earlier in this threat I noticed that we are slightly higher. What is the correct version, and is the hyperlink the same, regardless of the version itself (the above link). I'll keep trying the link occasionally to see if I can persist through the 404 error.

bare_elf's picture
Did you use...

Raymus wrote:
I'm getting a 404 Not Found message for Aranna Legacy. Both Google Chrome and Internet Explorer.

Edit: Very very very very very persistent retries eventually led to Internet Explorer opening up a download window and showing that the mod was indeed downloading, although I did keep getting 404's. Not sure if it was just an issue with me, my laptop, my internet, the server, or what. If I'm the only one experiencing this, obviously then it isn't a big deal because I did eventually get the mod. T'was weird though.


Did you use the link on the left of the home page here under project sites Dungeon Siege II - Outpost. Killer's main site's service provider has not fixed things. so for the present use the link I noted in this post to get to his mods.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Raymus's picture
Odd..

I'm getting a 404 Not Found message for Aranna Legacy. Both Google Chrome and Internet Explorer.

Edit: Very very very very very persistent retries eventually led to Internet Explorer opening up a download window and showing that the mod was indeed downloading, although I did keep getting 404's. Not sure if it was just an issue with me, my laptop, my internet, the server, or what. If I'm the only one experiencing this, obviously then it isn't a big deal because I did eventually get the mod. T'was weird though.


__________________________

The one you see at the end of the tunnel, Either way you look.

KillerGremal's picture
Perhaps

czacki wrote:
Guys, since I got bored of D3 and decided to play DS2 with my friend for a hundreth time... I'm here again Sticking out tongue

I noticed something that may relate to those FPS problems.

WHen I run f00bar 2000 (audio player) with bitperfect on via plugins (if you don't know what that is - basically a method to send unchanged sound from source to soundcard. Windows has built-in ampling, many people don't even realize that), I get 3-8 fps.

Could that be a source of FPS drops - sound processing in the game?
Worth checking I guess.

I run AAA productions in 60fps (geforce 760 GTX) and DS2 still coughs a lot and drops to 30 fps at times, I know the code basically is a total mess but can we think of anything to help it?

I'm not familiar with your hardware/software setup, but perhaps you should check once the TaskMananger where the CPU load goes.
Just as test, disable once your audio software and sound chip/card if you think it has some impact.

However let me know if you note a significant FPS difference when running the game with the mod and when running DS2 without it.

Guys, since I got bored of

Guys, since I got bored of D3 and decided to play DS2 with my friend for a hundreth time... I'm here again Sticking out tongue

I noticed something that may relate to those FPS problems.

WHen I run f00bar 2000 (audio player) with bitperfect on via plugins (if you don't know what that is - basically a method to send unchanged sound from source to soundcard. Windows has built-in ampling, many people don't even realize that), I get 3-8 fps.

Could that be a source of FPS drops - sound processing in the game?
Worth checking I guess.

I run AAA productions in 60fps (geforce 760 GTX) and DS2 still coughs a lot and drops to 30 fps at times, I know the code basically is a total mess but can we think of anything to help it?

KillerGremal's picture
Partial Coma

Lucifer1978 wrote:
and I thought KillerGremal's Outpost it was dead Laughing out loud
Indeed, the state of http://dungeonsiege2.net/ds2fun/mods/ is quite comatose - sadly. Sad
Right now however I have no access, I just hope it's a temporal matter...

AR- latest version website

and I thought KillerGremal's Outpost it was dead Laughing out loud

bare_elf's picture
Thanks Drake Note to KillerGremal

DrakeIsGod wrote:
http://ds2.bplaced.net/ is more up to date than http://dungeonsiege2.net/ds2fun/
Thank you Drake I fixed the sidebar Project sites -- Dungeon Siege II - Outpost so that it is no longer linked to http://dungeonsiege2.net/ds2fun/ but instead linked to http://ds2.bplaced.net/

@KillerGermal
I believe that Shadow Watcher was trying to get the Aranna Legacy Mod from the http://dungeonsiege2.net/ds2fun/ in the projects sites of the left side bar. I have corrected this so that now when people click on Dungeon Siege II Outpost on the left sidebar they are taken to http://ds2.bplaced.net/ I hope this is okay with you.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

DrakeIsGod's picture
AR- latest version website

http://ds2.bplaced.net/ is more up to date than http://dungeonsiege2.net/ds2fun/


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KillerGremal's picture
Alpha 3r

@Shadow Watcher: I'm not sure which site you actually refer to, however Alpha 3r is up to date.
Just left-click on the link above (but better don't use 'Save As', or it may need to rename it then).

Shadow Watcher's picture
Aranna Legacy Question

Hello KillerGremal

I notice that here the latest version of the mod that I can download is R however on your website DungeonSiegeII - Outpost it shows as version V however it can not be downloaded. Can you tell me which one is the version I should be using and if it is Version V can you tell me what I am doing wrong that prevents me from downloading it?

Thank You


__________________________

Darkness is a blanket that hides my evil ways.
Dorchadas Tá blaincéad go seithí mo bealaí olc.

KillerGremal's picture
228 !?

@Legosp: Nice to see that you have fun...
...although, I'm not really certain if all formulas used completely support such high levels.

Better make an additional backup here and then. Eye-wink