Hotfix Mod / Aranna Legacy Mod
| Submitted by KillerGremal on Mon, 2009-11-02 11:04. | ||
I hope nobody has something against when i'm opening here a thread about the Hotfix Mod resp. Aranna Legacy Mod, but GPG's garage forum has lost all reliability and clearness due the flood of spam there. So this is more a thread to catch 'fugitives' than to start a new modding offensive. Actually I rather would say it's over, however smaller bugs/lacks probably still will be fixed.
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I moved and did not have the internet for sometime. I have not played this game for four month, but I did use the same saved game I had. I got to the point where you first come across Eva. The door was locked, I pressed the lever the door opened!
I seem to exit out of the game at that same spot everytime. Half the time it just would not open if I did not make it to the next save point. It's fixed now, and it worked for me.
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Edit:
I've made a quick test this morning visiting the Vault of Therayne in mercenary mode, and i was able to activate/deactivate all stones resp. light beams from the first until the third quest. Also these quests seemed to react/trigger well, liberating Meraliss (F&K) and the caught monster boss was possible (while solving the third quest was too tricky *cough*).
Now this doesn't mean there are no bugs. As recent issues have shown, problems sometimes only appear in veteran or elite mode (for no evident reason), sadly i had no appropriate savegame to check out these quests in the these modes too.
Actually there is a knwon bug within the revised auto-casting AI affecting the 'Steal Magic' curse, so better try to avoid this spell currently (will be fixed in Alpha 2r).
Generally, the longer you play, the more probable is it that matters appear. So i recommend to do these quests as soon as possible after game start. As you know probably, the closest teleporter station is 'Western Vai'lutra Forest (North)', then just walk back southwards, the world map should show you the Vault entrance on the left/eastern side of the canyon/forest.
Problem with Broken World: In the Vault of Therayne, clicking certain lights to turn them off does nothing, so the quest cannot be completed. I have the updated Aranna Legacy mod, plus the War Hound pet mod.
So it would be help a lot if you can find a simple pattern to provoke this error - as specific as possible.
Screen shots would help too, as described above it doesn't seems probably that the error is really location related. The Elen'lu Isles are generally not affected by this mod. Aman'lu is affected by the mod though but improbable that something critical is triggered when leaving this area again).
It's more likely that errors depend on any actions, however not every action instantly has an effect too, sometimes there is a delay between making the whole situation quite intransparent.
Alternativey, if you like to do your own multiplayer test with your friend, you both also could play with DungeonSiege2Mod.exe from the toolkit. There will be a new installations folder, but resources and mods can remain where they are (auto-detected), although savegames have to be copied manually to the new "Dungeon Siege 2 Mod" folder within "My Documents / My Games", and you should start the games with the loadanysave parameter.
Benefit of this approach is that on server and on the client machine there will be "Logs" folders with the errors-computername.log file that eventually lists critical errors.
I read through all the posts and did not see this problem mentioned but, my apologies if it has. While playing act III on multiplayer the game works fine until you get to the elunei islands. Once you get here the game will freeze if you aren't playing by yourself and you need to restart the game completely. It's not a crash as you can still save and exit seems more like extreme lag. Well, I played through the islands by myself and then tried the next part with my friends. However, upon taking the south exit out of the town the game again does the same thing, I have been using the hotfix since I started this character and it was working fine until act III.
I am using the retail version and have tried both the newest version along with older versions with the same result.
I have a problem downloading "Hotfix Mod Beta 4f" from "http://www.dungeonsiege2.net/ds2fun/mods/" the download link sents me to a "ReadMe/TankLog" file not to the mod. Could you please share it through any file hosting system (rapidshare, megaupload, etc.) or give me any link to the mod that works.
Thanks in advance for your help.
Well, it seems to work well (again)!? Leave a little message if not, then i must check it a bit more profound.
Always in such cases the exact time would be useful (related on GMT), so i eventually can complain myself since not all servers involved are from 'economic' free hosters.
Hello guys,
I have a problem downloading "Hotfix Mod Beta 4f" from "http://www.dungeonsiege2.net/ds2fun/mods/" the download link sents me to a "ReadMe/TankLog" file not to the mod. Could you please share it through any file hosting system (rapidshare, megaupload, etc.) or give me any link to the mod that works.
Thanks in advance for your help.
I have decided to replay this game after a long while and somewhere in the middle of ActII on Mercenary thought that I should try your mods. Aranna Legacy installed without any issues and I was was very excited initially until I noticed that the fights that were pretty challenging in the past have now become walk in the park. I must admit that I tinkered with walking speed (set it to 130), FOV (set it to 50) and I did buy fifth slot in my party to add Finala. Did this screw up the internal balancing of the game? I really want to have combat mage in my party but at the same time I am not ready to let go of the wolfie who I grew to mature size. If I would want leave these configurations intact, what would you recommend to use as counterbalancing to make game challenging again? Or should I just wait until I advance to Veteran to have that fifth slot filed up?
Increasing the (camera) sight doesn't directly affect the game balancing, the sight is rather restricted due to technical reason. Of course a larger fog distance gives you a strategic benefit, but also without this you already can 'see farther than (instantly) act' in most instances.
With an additional party member the monsters get about 20% more life and your party will gain levels slightly slower - that's a native game setting/procedure in DS2 to re-balance variable party sizes.
So a 5th party member in mercenary mode is probably a small combat facilitation only.
However the faster moving speed of ~6m/s now is a bit more critical related on the game balancing since you can enter or leave the attack ranges of the monsters notably faster than usual. In contrast to the human player most monsters only attack/react once in 2 seconds, have an average moving speed of ~3.3m/s and only can see/think across 15m.
In case you like your party to move faster just for convenience but you like to be closer to the original game experience too, then try once to increase the game speed instead - or combine both, eg. +10% game speed and +10% run speed.
Hi,
I have decided to replay this game after a long while and somewhere in the middle of ActII on Mercenary thought that I should try your mods. Aranna Legacy installed without any issues and I was was very excited initially until I noticed that the fights that were pretty challenging in the past have now become walk in the park. I must admit that I tinkered with walking speed (set it to 130), FOV (set it to 50) and I did buy fifth slot in my party to add Finala. Did this screw up the internal balancing of the game? I really want to have combat mage in my party but at the same time I am not ready to let go of the wolfie who I grew to mature size. If I would want leave these configurations intact, what would you recommend to use as counterbalancing to make game challenging again? Or should I just wait until I advance to Veteran to have that fifth slot filed up?
This is the unofficial method how to use mods as recommended in the read-me, compared to the official method it's much easier to realize.
same prob
i cant get it work tried succubus, all* and toolkit and nothing... i remember hat was a instller on gsp forum dont remember the name, i think it was hanker chief unoffiial patch... but cant downoad it... im not stupid or omething but i can get it to work i rename it ... rename the ds2res...and nothng can some1 help T_T
Both the Snowbrook helmet and armor requires "feral wrath" for some reason, due to how often it shows up in stores, makes it a hard life for my warriors who have fewer things to choose from.
....
Snowbrook armor pieces have rather low class-specific (melee) requirements but they want you to spend ~1% of your total exp for nature magic by the requested skill point. Of course it may look quite demanding e.g. having a helmet for hero level 78 that requires 1 skill point in 'nurturing gift' and thus 24 nature magic levels. Nevertheless for a level 78 hero these 24 nature magic levels would absorb less than 0.5% of his total exp - that's approxiamtely 1 additional monster per 200.
And since it's possible to reset skills even in v2.2, (temporarily) spent skill points aren't really lost.
But if you like to get a concrete benefit of these magic levels besides of the armor, then just get a better magical spell book! Maybe you have an old rare spell book left from your mage(s), otherwise buy and enchantable spell book (the shop in the Azunite desert of act 1 often has one) - below nature/combat level 25 it offers 6-9 squares to enchant that would help you to fix the owner's weaknesses.
Why now these armors/helmets appear frequently in the shops - actually i can't say, they are part of the random item pool, and there is no direct/exclusive shop delivery for the default shops. Maybe it's only accidental because there aren't many other items to offer around the levels/requirements the Snowbrook pieces have. However the level/requirements are story-depending, so after the Snowbrook chapter they surely will appear less often in the shops.
Keep up the great work, I hope to see more updates on this splendid mod soon!
Actually there is an new mod update you probably don't have yet, however it's more of technical kind.
Great work! I have a little bug to report:
Both the Snowbrook helmet and armor requires "feral wrath" for some reason, due to how often it shows up in stores, makes it a hard life for my warriors who have fewer things to choose from.
Keep up the great work, I hope to see more updates on this splendid mod soon!
I've just installed Aranna Legacy, and the rending aura descriptions are in Latin, without any understandable description. Is this intentional, or this is a bug? If it's a bug how can I solve it? Thanks in advance (hope the forum isnt dead
)
While the spell title should be translated in your local language, the description itself is in latin - by intention, to make you curious in hope you will check the readme-files or the internet for further hints.
In the broader sense it's a translation matter, not only latin-english, generally about how the he Hotfix resp. the Aranna Legacy mod deals with the expressions that won't be translated automatically into one of the 20(?) distribution languages of the game.
The mod can't/doesn't translate itself, so latin is just used here as universal language (as DS2 natively did/used it with several chants), not to expand (mix up) an non-english installation by a further/thrid language.
Hi!
I've just installed Aranna Legacy, and the rending aura descriptions are in Latin, without any understandable description. Is this intentional, or this is a bug? If it's a bug how can I solve it? Thanks in advance (hope the forum isnt dead
)
Installed the hotfix, so far there hasn't been any problems. Thanks for the response KillerGremal.
So was bored waiting for Gamefly to send my game out to me and installed DS2 again (non BW) and something i always do is update to 2.2 and install Ely's DS2 Succubus Manager (the whole kit), Ely's is something i just cannot play without. While looking through mods, i founda link to this hotfix here and was wondering if its compatible with her V4 of the manager. Not sure if anyone still hangs around here or how active this community is anymore, but i dont want to install this and have it mess my game up. I'll try and check back often, to see if anyone has answered or if you like, email me at rocknroll_cowboy[at]hotmail[dot]com with a response.
Thanks guys, and take it easy
Concerning the Aranna Legacy Mod and DS2 v2.3, you should use Alpha 2f for Multiplayer, it seems to be the last stable version in Multiplayer (at least i can't remember negative feedbacks).
In Singleplayer you may use Alpha 2o, it's quite stable in singleplayer, but in multiplayer you have to expect crashes.
Hi.
Regarding the Aranna Legacy mod, someone reported v2g has multiplayer issues. but the current version is v2o right? That's about 11-12 months gap. Is it possible that is already fixed or do we have to use v2f for now? I need a clarification since this is confusing for me.
Sorry I just found out about this mod. Really looking forward to play it
.
Hi. Regarding the multiplayer problems, it is reported that Aranna Legacy 2g has stability issues. However the current version of the mod is 2o right? Is it possible that it's already fixed or do we have to use the 2f version for multiplayer stability?
2g and 2o are about 11-12 months apart. I just need some clarification. Thanks. Sorry if I missed something regarding the mod, I just found out this mod
.
Kithayra Valley:
-Host Crashes immediately at the cutscene with the soldier. (Only if two players are in the game)
-Host Also crashes if a player clicks one of the spears on the ground (only with two players)
Lost Valley of the Azunites:
-Host Crashes just shortly after the next teleporter, where you come out of the one cave and into the next (only if two players are in the game)
If my memory serves me correctly, there are some clickable spears on the ground in the second spot as well. Seems like they may be the problem.
Thanks for such an incredible mod, posting this in hopes of finding a version that will play from start to finish in multiplayer. If you need more details, please ask.
Thanks for this feedback, i will check these item/spear spawners for a multiplayer related vulnerability.
For the time being i have to uploaded Alpha 2f, a lot of content is missing there but it should be more stable in multiplayer.
Seems that 2g has problems with multiplayer as well.
Kithayra Valley:
-Host Crashes immediately at the cutscene with the soldier. (Only if two players are in the game)
-Host Also crashes if a player clicks one of the spears on the ground (only with two players)
Lost Valley of the Azunites:
-Host Crashes just shortly after the next teleporter, where you come out of the one cave and into the next (only if two players are in the game)
If my memory serves me correctly, there are some clickable spears on the ground in the second spot as well. Seems like they may be the problem.
Thanks for such an incredible mod, posting this in hopes of finding a version that will play from start to finish in multiplayer. If you need more details, please ask.
I've got a problem with the Hotfix Mod.
Somehow, when I start a new game and the movies in the beginnig are over, the game crashes without any warning
or comment. I don't now what I did wrong, I've installed the patch 2.2 and installed the tool kit, renamed the Hotfixmod file, put it into the Dungeon Siege 2Mod / Mod folder , and then simply started the game with the DS2 Mod launcher. I hope someone of you can help me. Could using win 7 cause a problem?
Mfg
You only need All*Saves with the retail version of the game, DungeonSiege2Mod.exe doesn't need it.
I would recommend you better stick with the inofficial method, it's much easier to handle.
Actually the official method would work too (the Mod has been debugged with DungeonSiege2Mod.exe) but you have to ensure yourself that the 'Bits' doesn't contain any conflicting content.
About DS2 on Windows 7 I can't say anything, sorry.
Hey everybody,
I've got a problem with the Hotfix Mod.
Somehow, when I start a new game and the movies in the beginnig are over, the game crashes without any warning
or comment. I don't now what I did wrong, I've installed the patch 2.2 and installed the tool kit, renamed the Hotfixmod file, put it into the Dungeon Siege 2Mod / Mod folder , and then simply started the game with the DS2 Mod launcher. I hope someone of you can help me. Could using win 7 cause a problem?
Mfg
__________________________
"Freedom is not a sanction for wrongdoing."
"Mind what people do, not only what they say, for deeds will betray a lie."
- Terry Goodkind
hi is there any way to bring the blue dots back on the minimap? They all seemed to disappear after installing this mod (except for regents strangely).
I still have my saved game for this locked door, bug if you need it.
Well, the savegame before this bug happens would be much more interesting. If you still have it, try once to reproduce this bug.
Generally it would be a quite unusual bug, i can't see any reasons why this could happen, it's strange here that only reaching the teleporter station makes recent map data valid/acceptded, usually the state of doors, elevators, etc. is marked instantly.
However as safety work-around i guess i just could add a lever next to the door so the player could open it manually if needed.
By the way, have activated/used the feature to reopen the town portal from the previous session?
This feature is really useful although it eventually may cause troubles since you don't come form the 'GPG-expected' direction and thus skip area triggers possibly.
Well the fist time you defeat the first archmage. After that if you don't make it to the next unactivated transporter & save, the next time your in that room the door is locked. Now if you activated the next transporter then save the door stays open. Must end your game then play back to the archmage & Eva was for you to see the locked doorway.
I still have my saved game for this locked door, bug if you need it.