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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the Beta version of the DS1 Map Pack for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330 Current version is Beta 30 and is fully feature complete, stable and fun to play. You will need a 550 Mb download as well as 1Gb of free HD space to install the mod.

DS1 Legendary Mod Installer version
http://www.moddb.com/downloads/dungeon-siege-2-legendary-mod-beta-30 (555 Mb)
Alternative download link
http://www.techiem2.net/~iryan/files/Betav30/DS1_Legendary_Mod_Betav30_Installer.zip

Current Readme for the Mod
http://www.techiem2.net/~iryan/files/Betav31/DS1_Legendary_Mod_for_Dungeon_Siege_2_Beta31.txt
Current Readme for the Mod in French Thank You Gemeaux333
http://www.techiem2.net/~bare_elf/files/DS1_Legendary_Mod_pour_Dungeon_Siege_2_Beta31_français.txt
Installer Notes: You need at least the original Dungeon Siege for the installer to work. In this case it'll install Kingdom of Ehb, Utraean Peninsula and Yesterhaven maps as well as converting the required resources required to play these maps in DS2. If you have Legends of Aranna installed the Mod installer will also install Legends of Aranna together with converting the required resources from LOA. As a bonus Return to Arhok and the third party map Diabloish will be available to play as well.

Included in the installer zip is pre-install fixes for owners of the Steam version of Dungeon Siege 1 and 2. These fixes will need to be applied before installation of the DS1 Legendary Mod or installation will fail.

Owners of the Steam version of DS2 will also need to use this modified launcher otherwise there will be issues with playing the mod, especially if updates are used. Please note that this is due to the crippled version of DS2 distributed by Steam and not due to this mod, indeed all mods will be affected by this. The SteamDS2AllSaves launcher will fix this issue for all mods and as a bonus will/should restore multiplayer options for Steam DS2.
http://www.techiem2.net/~iryan/files/SteamDS2AllSaves.zip (8.5 Mb)

Alternatively all the mod's components can be downloaded as separate modules.
If you choose to do this you'll need to convert some of the original Dungeon Siege resources to DS2 format otherwise the mod won't work. This won't be necessary if you have already converted the original files for any of the beta versions of the mod. Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

*Here's the links of all required files for the current version 30 Beta;
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Legends_of_Aranna_Beta31.ds2res (37 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_World_Beta31p.ds2res (46.1 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Utraean_Peninsula_Beta31.ds2res (72.8 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Yesterhaven_Beta30a.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Content_Beta30.ds2res (226 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Exp_Content_Beta30b.ds2res (57.9 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Mod_Logic_Beta31q.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Terrain_Beta30.ds2res (123 Mb)
DS1 Content Pack Alpha 10z: http://ds2.bplaced.net/getfile.php?redict=174&type=.ds2res (17.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2c: http://ds2.bplaced.net/getfile.php?redict=190&type=.ds2res (15.5 Mb)
Level Adjustment Mod, Beta 5p: http://ds2.bplaced.net/getfile.php?redict=108&type=.ds2res (0.8 Mb)

Work in Progress Beta files for Play-Testers and anyone interested in trying new features not completely tested yet
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Utraean_Peninsula_Beta31n.ds2res (72.8 Mb)

Fix for Bamboo Texture Display Problem caused by DS1_Mod_Exp_Content_Beta30.ds2res. Not required if DS1_Mod_Exp_Content_Beta30b.ds2res is installed but saves a large re-download just for 1 texture fix in DS2
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Patch_Bamboo.ds2res

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

Optional Party Voice Pack for the Legendary Mod - requires the mod below as well;
http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.ds2res (62 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.txt
Optional Voice Pack for Heroes and DS2/Broken World party members;
http://www.techiem2.net/~iryan/files/Betav28/DS2_Mod_VoiceSet_Beta_4.ds2res (41 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS2_Mod_VoiceSet_Beta_3.txt

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

To play these maps you also have to convert already installed DS1 files for DS2, namely Objects.dsres, Sound.dsres and Voices.dsres. It's not that difficult, but it's an essential step because the mods above will refer on these resources. Instructions here; http://siegetheday.org/?q=node/1525#comment-13640
Please note that it is important that the Objects ds2res be named Objects_DS1.ds2res or something similar to avoid a bug with button levers

Additionally to play Legends of Aranna you need to convert expansion.dsmap and ExpVoices.dsres using the exact same method (It's no longer required to tank or untank resource files).

It's recommended to use the auxiallary tool to convert the resources rather than a Hex Editor as that seems to cause issues. The auxiallary tool is also easier to use.

Some useful minimods that may be of interest playing these maps.
http://www.techiem2.net/~iryan/files/DS1_Mod_BW_Playable_Utraeans.ds2res
Unlocks Playable Utraean Race in Broken World (not compatible with vanilla DS2. Place into Broken World's resource folder)
http://www.techiem2.net/~iryan/files/DS1_Mod_Cat_Mansion_Characters_Beta_3d.ds2res
Converts female recruitable characters into Cat Mansion Models (not compatible with vanilla DS2. Place into Broken World's resource folder. Also requires the Cat Mansion Mod.

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Quest Indicators

sigofmugmort wrote:
Yes, the Quest Log completed correctly. There was just no main-screen indicators.

Dwarf war cry


That's good that the quest log updated properly but why there's no indication on-screen I have no idea. I will compare that quest structure with the others in case there's some obscure line that's preventing it from happening.

In general the way secondary quests are handled in DS2 is a little underwhelming. Especially compared to other games.

Yes, the Quest Log completed

Yes, the Quest Log completed correctly. There was just no main-screen indicators.

Dwarf war cry

Re: KOE Quest glitch

sigofmugmort wrote:
While my Dwarven Mayhem Brigade was rampaging in Castle Ehb I noticed that while the search for survivors quest log did get each part checked off. When you talked to a survivor The Icon over their head went away and the Log itself updated their was no quest completion sound and the Logbook icon on the main page did not flash, even upon completion

Wacko Dwarf war cry


Did the quest finish properly in the Quest Log? Or are you commenting that the associated sounds and cues didn't play?

This quest was an experiment with a multiple part quest like found in DS2. I remember at the time I had a fair bit of trouble getting all parts of it working as intended.

KoE Quest glitch

While my Dwarven Mayhem Brigade was rampaging in Castle Ehb I noticed that while the search for survivors quest log did get each part checked off. When you talked to a survivor The Icon over their head went away and the Log itself updated their was no quest completion sound and the Logbook icon on the main page did not flash, even upon completion

Wacko Dwarf war cry

bare_elf's picture
Hiroth

Found a misplaced save point or is it an old local teleport. In any case it is not necessary.

When you get to Hiroth you may wish to remove it.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
The vendor in Redwood Gap.

Iryan I know at the present time The Pit of Despair quest is to just find the Pit which is not a problem, However even though Rhod Emell (the vendor in Redwood Gap) has a question mark over his head, his conversation is such that if you where not aware of the Pit of Despair from DS1 you might not even take his hint and look for the pit. Since the Skeleton's comments are really no longer relevant I think I might just eliminate it as it really adds nothing to the story.

Things have been going nicely with the quests and characters.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

SeriousToni's picture
Gosh that's truely a huge

Gosh that's truely a huge amount of work! Shocked
But you seem to be an experienced artist and hopefully it gets done faster and faster if you got the work flow once. Huge work though!!


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Valdis muss gestoppt werden!

Sadly No

SeriousToni wrote:
Thank you all three nice guys for taking the time answering my questions and thinking about the FAQ.

For the texture work you guys have to do (refitting / exporting / converting), I hope you know that you can create your own batch process in Photoshop, which saves your actions and repeats them. I hope you don't do all the textures adjustment by hand! O_O

See:
https://marckean.wordpress.com/2011/12/18/use-photoshop-batch-to-process-all-photos-in-a-folder/


For conversion work I use batch processes to speed things up, otherwise it would never get done.

However for the dwarf armor skins, I have to do everything by hand as the textures are simply too dissimilar. This picture is an example of what I mean.

The DS1 texture is on the left and converted DS2 on the right. The layout is also different for each armor type and there's 9 extra armor types in the mod compared to just 5 base armor types for DS2.

So I have to copy by freehand the appropriate pattern from the DS1 texture, resize it to match the corresponding pattern for the DS2 texture and paste it. There's the front, back, arms and legs for each texture. The back texture has to be flipped 180 degrees to match, arms and legs rotated 90 degrees to match. It takes me about 10 minutes per armor skin and there has to be 3 variations for each skin tone.

Luckily the male and female DS2 models support the old DS1 armor mesh so no conversion is necessary for Male/Female Humans, Male/Female Elves, Dryads or Half Giants. The Broken World Dwarf is a brand new model and has no equivalent in DS1. That's why the current DS1 armor textures look weird on him.

SeriousToni's picture
FAQ

Thank you all three nice guys for taking the time answering my questions and thinking about the FAQ.

I know the readme contains much useful information, but still it is a bit hard to understand everything if you did not follow up the development of this mod. So I guess there realyl should be a FAQ when the mod gets fully released (or at least a feature list). I understand making this mod is a big and time consuming process, so I'm far from the position to demand anything from you guys. Please see my posts just as proposals, not requests. I know you've got more important things to do atm.

For the texture work you guys have to do (refitting / exporting / converting), I hope you know that you can create your own batch process in Photoshop, which saves your actions and repeats them. I hope you don't do all the textures adjustment by hand! O_O

See:
https://marckean.wordpress.com/2011/12/18/use-photoshop-batch-to-process-all-photos-in-a-folder/


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Valdis muss gestoppt werden!

Agreed: It's planned at some stage

bare_elf wrote:
At the present time there is no FAQ for the legendary mod however there is the Read-Me file, it does a good job explaining the Mod - More than anything this forum does discuss how the game works. what problems there are. I would suggest that you read all the posts. I will think about putting together a FAQ when time allows or at least expand the read me file. Currently real life is getting in the way of doing that.

Elf


As bare_elf said there's no official faqs as such but the readme does explain a lot of potential questions. For the full release I certainly plan to implement a PDF manual explaining the changes to gameplay, etc. But until then it's a bit premature as not all features are set in stone. Over the years I tried quite a few features which were eventually cut due to either being too buggy or not of the expected quality, i.e. dynamic boss battle music.

Currently the mod fully supports Kingdom of Ehb, a singleplayer version of the Utraean Peninsula and Yesterhaven. If you own Legends of Aranna- the addon to the original DS1 and have it installed, the mod will add that map as well. KillerGremal has released two maps as well, Return to Arhok and Diabloish as well as the original Utraean Peninsula multiplayer map. There are also several third party maps that can be downloaded such as Loridan, Realms of Kings, Search for the Past and Training of the Hero that are at various stages of development that can be downloaded and played as well.

As for monsters, the LOA monsters will only show up on the Legends of Aranna map. This doesn't effect the other maps at all.

Multiplayer is theoretically supported but there have been reports of some issues with some maps which I've been unable to fix. I haven't enough time to track these issues down so they won't be fixed until after the full singleplayer release and only then if somebody who plays multiplayer is keen enough to help fix it.

Through the level adjustment mod, there are several tweaks that can be adjusted to make the gameplay harder if you wish and even change the levelling dynamics. This is a work in progress.

The mod should be fully compatible with 99% of available mods including the big mods like Aranna Legacy, Ancient Gifts and Succubus Mod. In fact I don't know of any mod that is incompatible with it as the Legendary Mod is an addon rather than a true mod or total conversion. Any problems that occur are generally caused to the base DS2 campaign due to the fact that many of the DS2 assets come from DS1. One that comes to mind is the infamous missing switches that occurred due to the way the DS2 engine renders the model used for the switches compared to DS1 or the animation bug that appeared due to the way animations are stored in DS2 compared to DS1. Both by the way should be fixed now.

I do apologise if anyone has been waiting for a full release but it is a very big project and much of it is very tedious work, modifying hundreds if not thousands of files. I also had some time off due to the birth of my young son but have started part time work again on the mod with fixing the dwarf skins when using the converted DS1 armor skins. This is quite tedious indeed and involves over 400 textures that need to be copied from the original DS1 bitmap textures, resized and copied into a new image that then needs to be converted to a DDS texture. There's 4 parts to each armor texture that needs to be handled this way so there's a fair bit of graphic manipulation involved.

I've never made any predictions about when a full release may occur as there's always things been added or removed but I wouldn't expect anything before the end of this year. So if you want a fully completed version to play, I'm afraid there's still a long wait but if you want to help beta test the maps, then they all are quite playable now.

bare_elf's picture
An FAQ ?

At the present time there is no FAQ for the legendary mod however there is the Read-Me file, it does a good job explaining the Mod - More than anything this forum does discuss how the game works. what problems there are. I would suggest that you read all the posts. I will think about putting together a FAQ when time allows or at least expand the read me file. Currently real life is getting in the way of doing that.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

A FAQ does sound like a good

A FAQ does sound like a good Idea.

Makes sure people know to check the game version and make sure they have the needed patches.

That the patches need to be installed BEFORE other installations like LoA and BW. as well as Legends And Adepts.

Point out what multiplayer needs to work.

That Yesterhaven and the Utraen Peninsula are available as single player.

List the Mods that are used and what ones have compatibility issues.

The new Equipment is available on all maps

Wacko brain going into meltdown now Insane

Dwarf war cry

Blondin235's picture
Utrean Contingency - side-quests..

bare_elf wrote:
Iryan I had forgotten that she had been moved back to the Mill at Eldim. I realize more than anyone that the Utrean Contingency along with the Legendary Mod is a work in progress. Where the real world has currently taken priority over modding for both of us. Yes phasing out of the selective hiring might be a good idea since most people did not understand the concept. I think having a secondary quest to be completed prior to hiring some of the characters is a very good idea, as it would provide more challenge. For example to hire a ranger you might have to bring them a harpy feather or other ranger related item prior to being able to hire them like a special pair of gloves or arrows found somewhere near their location but not in the town where they reside. Do you wish I continue to report what I perceive to be problems with the maps here in the thread, so that when time allows and you are updating the mod you will have my input? Take care Elf

hey, I like the idea of side-quests involving specific Chrs
- sounds like fun.. Woot!

- you'd need to include some dialoque along the way, though
- by way of explanation/direction, etc..


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..never mind the weather, just as long as we're together!

SeriousToni's picture
Legendary Mod at its current state

Dear developers and beta tester team,

I really adore the incredible work you're doing here with bringing together two of the best games ever made. Thanks to you these games still are not forgotten. As I am waiting for a full release, I have not yet played the beta though. But I am struggeling with myself if I shall not try this out already in beta stage.

So for my concerns I wonder if there is some kind of FAQ (if not it maybe could be posted on ModDB for the other uninformed players like me), because I feel I don't fully understand how does this work:

- It says it needs DS1 & DS2 with or without the addons. I understand that with the addons there are more maps available to play, but does this also affect the original Kingdom of Ehb campaign? Do I see Addon monsters and weapons there if I have both Addons installed? What happens if I only have one addon (BW / LoA)?

- Multiplayer is not fully supported. Will it be in the full release? What kind of bugs does prevent multiplayer at the moment?

- The game was made slightly easier for beginners. Will there be some kind of ini tweak to adjust the difficulty settings by my own later?

If you feel you have the time answering and you consider these as legit questions, you may want to put them into some kind of FAQ to prevent you from further repeating, I don't know. Smiling Thank you for your work!!!


__________________________

Valdis muss gestoppt werden!

bare_elf's picture
RE: Work in Progress

Iryan I had forgotten that she had been moved back to the Mill at Eldim. I realize more than anyone that the Utrean Contingency along with the Legendary Mod is a work in progress. Where the real world has currently taken priority over modding for both of us. Yes phasing out of the selective hiring might be a good idea since most people did not understand the concept. I think having a secondary quest to be completed prior to hiring some of the characters is a very good idea, as it would provide more challenge. For example to hire a ranger you might have to bring them a harpy feather or other ranger related item prior to being able to hire them like a special pair of gloves or arrows found somewhere near their location but not in the town where they reside. Do you wish I continue to report what I perceive to be problems with the maps here in the thread, so that when time allows and you are updating the mod you will have my input? Take care Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Work in Progress

bare_elf wrote:
Hi Irwin Like I told you in a PM I was playing a game of The Utraean Contingency with Elys Succubus Modlet enabled. While doing this I noticed the NPC outside Horty Olof's shop was not there. The Three Helmet Icon was there at the foot of the stairs However the NPC was missing. In the past I remember her being there, but once I could not hire her and once I could. I have all the mods at current level according to the forum list. Now I am not sure what the problem is but I do not think it is the Succubus modlet. It could be one of the third party maps. I saved at the save point prior to Horty Olof's shop so I will try removing things to see what I can find.

Elf

UPDATE -- First I turned off the Succubus Modlet. The only change was that my primary character was not there. went back to Horty's Place and the NPC was still missing.
Next I turned the Succubus modlet back on, got my primary character back. (I knew this would work because I have done so before) Next I turned off all the thrid party maps, Lordan, Training the Hero, Search for the Past, Realm of Kings traveled to Horty's again and still No NPC.

Therefore I can say the issue is not with The Succubus Modlet or any of the third party maps. I will keep looking as it gives me a way to keep my mind off real life

Elf

That map is a work in progress. The character had been moved from there to Elddim (found at the mill) as part of a restructure and experiment with conditional recruitable characters. The hire icon is obviously a bug left over from moving the character. I'll check whether it has been fixed in the current version of the map I'm working with.

I've noticed that players don't seem to care for the conditional recruitable characters (i.e. your hero has to have some sort of affinity with the character) so I'll eventually phase them out and go back to how it was before but probably with a quest associated with each character.

bare_elf's picture
Utraean Contengency Oddity.

Hi Irwin
Like I told you in a PM I was playing a game of The Utraean Contingency with Elys Succubus Modlet enabled. While doing this I noticed the NPC outside Horty Olof's shop was not there. The Three Helmet Icon was there at the foot of the stairs However the NPC was missing. In the past I remember her being there, but once I could not hire her and once I could. I have all the mods at current level according to the forum list. Now I am not sure what the problem is but I do not think it is the Succubus modlet.
It could be one of the third party maps. I saved at the save point prior to Horty Olof's shop so I will try removing things to see what I can find.

Elf

UPDATE -- First I turned off the Succubus Modlet. The only change was that my primary character was not there. went back to Horty's Place and the NPC was still missing.
Next I turned the Succubus modlet back on, got my primary character back. (I knew this would work because I have done so before) Next I turned off all the thrid party maps, Lordan, Training the Hero, Search for the Past, Realm of Kings traveled to Horty's again and still No NPC.

Therefore I can say the issue is not with The Succubus Modlet or any of the third party maps. I will keep looking as it gives me a way to keep my mind off real life

Elf


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
Trampi where are you...

Trampi where are you on the map (Kingdom of Ehb), have you made it to Stonebridge? Did you find anything else you have questions about? I have made it to the Traveler Camp. Yes I know but I have been playing this map for many years both in DS1 and DS2 so I can move quickly. But moving quickly I tend to overlook some things. So if you see something strange tell me please.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
I became bored

@ Trampi
So just for grins I decided to pay Kingdom of Ehb again this time with standard characters. I wanted to stay just head of you, just in case you encountered an issue or had a question.
So I currently have a party of 4 parked and Wesrin Cross - Let me know when you reach Stonebridge so I can answer any questions. Oh yes please read my PM to you.

@ KillerGremal
Thank you for the reminder about All*Saves - I have been using it for so long I forget that some people do not use it.

@ Iryan

Thinking about the hiring of NPCs on the DS1 maps where some characters can not be hired by some primary characters either do to the skill type or race. I think there should be two choices when you play. Some people do not care if a ranger can not hire some of the rangers or mages can not hire some mages. Others would wish the game to work like in Dungeon Siege 1 where any primary character regardless of skill or race can hire anyone else. I guess we could issue a patch for the second choice. No real rush, there are so many other things that still need work that are far more important, such as your new son, fixing the problems with Adepts Smiling, fixing other issues that are broken on the maps do to changes and or updates that fixed other issues.

Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
Great

trampi wrote:
looks like all of that did work. thanks again this mod is quite excellent
Trampi I am glad we where able to help. now that you have it working any new updates should not be an issue so long as you use allsaves. Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

looks like all of that did

looks like all of that did work. thanks again this mod is quite excellent

Reinstalled DS1 and 2, ran

Reinstalled DS1 and 2, ran the mod, pulled the individual files from this page and added them to the Resources folder while removing the ones they replaced and imported the new exe launcher. Can't test if it works as my character is not recognized even when using allsaves. I believe bare_elf may be working on some magic to generate a character for me when i pmd the details.

KillerGremal's picture
All*Saves

trampi wrote:
dropping in 10z doesnt allow me to use my old char
Mod versions may be updated from time to time, invalidating former savegames due to a content check performed by DS2 itself. However a tool called 'All*Saves' will help here, you can use it to start DS2 automatically deactivating this content check then.

So in conjunction with the *.exe file bare_elf has posted, you also should install All*Saves (or the Succubus manager).

bare_elf's picture
you may have to

trampi wrote:
dropping in 10z doesnt allow me to use my old char
you may have to correct all the issues first. you may loose the character and you may not once all the things are done. You should make copy of your saved games. If you tell me what your character is I could always make one like it for you.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

dropping in 10z doesnt allow

dropping in 10z doesnt allow me to use my old char

bare_elf's picture
Trampi link to correct exec.

This is a link to a ds2 exec that will give you version 2.20 and does not require a CD.

http://techiem2.net/~bare_elf/execs/DungeonSiege2.exe

Elf


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
exactly trampi

trampi wrote:
Ds1 just says 1.11.1, where do I get the update and do I need to redo the mod? Ds2 is 2.3 I will look for the link

Did you mean something like this?
11/25/2013 06:11 AM 2,657 Convert_DS1_to_DS2.bat
07/12/2014 07:37 PM 76,453,692 DS1_Map_Utraean_Peninsula_Beta30.ds2res
07/12/2014 07:37 PM 47,371,288 DS1_Map_World_Beta30.ds2res
07/12/2014 07:37 PM 21,962,596 DS1_Map_Yesterhaven_Beta30.ds2res
07/12/2014 06:54 AM 239,230,740 DS1_Mod_Content_Beta30.ds2res
07/12/2014 07:23 AM 1,163,164 DS1_Mod_Logic_Beta30.ds2res
07/11/2014 06:58 AM 129,067,336 DS1_Mod_Terrain_Beta30.ds2res
06/09/2015 06:57 PM 185,343,092 DS1_Sound.ds2res
06/09/2015 06:57 PM 45,951,736 DS1_Voices.ds2res
06/09/2015 06:48 PM 8,201,724 Logic.ds2res
06/16/2014 03:05 AM 18,805,027 Mod-DS1Content-Alpha10u.ds2res
03/09/2014 04:32 PM 31,707,652 Mod-DS1Map-ArhokXP-Beta5.ds2res
06/16/2014 03:19 AM 16,332,608 Mod-DS1Map-Diabloish-Beta02c.ds2res
06/16/2014 03:03 AM 831,760 Mod-Erthos-MonsterLevelAdjust-Beta5h.ds2res
06/09/2015 06:49 PM 395,050,772 Movies1.ds2res
06/09/2015 06:50 PM 334,798,928 Movies2.ds2res
06/09/2015 06:50 PM 252,058,884 Objects.ds2res
06/09/2015 06:57 PM 304,438,568 Objects_DS1.ds2res
06/09/2015 06:51 PM 372,936,868 Sound1.ds2res
06/09/2015 06:51 PM 74,783,360 Sound2.ds2res
06/09/2015 06:51 PM 469,455,976 Terrain.ds2res
06/09/2015 06:52 PM 231,986,732 Voices.ds2res
06/09/2015 06:56 PM work_files_ds1_to_ds2


That is exactly what we need.
to get update look at left of main screen for dungeon siege game patches
yes you will have to reinstall
after reinstalling you will need to update the files based on what is listed in the first entry in this thread.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Other than the non touchable

Other than the non touchable block mentioned, not really. There are some missing book cases here and there indicated by books/candles floating on walls.

I DL'd and used DS1_Legendary_Mod_Betav30_Installer. I will download the new one. Can I just run it or do i need to uninstall?

***EDIT***
had a 10u... guess the site i used was a bit slow with the updates. Dropped in 10z and del'd 10u ill c if it worked.

re

Ds1 just says 1.11.1, where do I get the update and do I need to redo the mod?
Ds2 is 2.3 I will look for the link

Did you mean something like this?
11/25/2013 06:11 AM 2,657 Convert_DS1_to_DS2.bat
07/12/2014 07:37 PM 76,453,692 DS1_Map_Utraean_Peninsula_Beta30.ds2res
07/12/2014 07:37 PM 47,371,288 DS1_Map_World_Beta30.ds2res
07/12/2014 07:37 PM 21,962,596 DS1_Map_Yesterhaven_Beta30.ds2res
07/12/2014 06:54 AM 239,230,740 DS1_Mod_Content_Beta30.ds2res
07/12/2014 07:23 AM 1,163,164 DS1_Mod_Logic_Beta30.ds2res
07/11/2014 06:58 AM 129,067,336 DS1_Mod_Terrain_Beta30.ds2res
06/09/2015 06:57 PM 185,343,092 DS1_Sound.ds2res
06/09/2015 06:57 PM 45,951,736 DS1_Voices.ds2res
06/09/2015 06:48 PM 8,201,724 Logic.ds2res
06/16/2014 03:05 AM 18,805,027 Mod-DS1Content-Alpha10u.ds2res
03/09/2014 04:32 PM 31,707,652 Mod-DS1Map-ArhokXP-Beta5.ds2res
06/16/2014 03:19 AM 16,332,608 Mod-DS1Map-Diabloish-Beta02c.ds2res
06/16/2014 03:03 AM 831,760 Mod-Erthos-MonsterLevelAdjust-Beta5h.ds2res
06/09/2015 06:49 PM 395,050,772 Movies1.ds2res
06/09/2015 06:50 PM 334,798,928 Movies2.ds2res
06/09/2015 06:50 PM 252,058,884 Objects.ds2res
06/09/2015 06:57 PM 304,438,568 Objects_DS1.ds2res
06/09/2015 06:51 PM 372,936,868 Sound1.ds2res
06/09/2015 06:51 PM 74,783,360 Sound2.ds2res
06/09/2015 06:51 PM 469,455,976 Terrain.ds2res
06/09/2015 06:52 PM 231,986,732 Voices.ds2res
06/09/2015 06:56 PM work_files_ds1_to_ds2

Problems with Steam version of DS2

trampi wrote:
Hello,

Just installed DS 1 and 2 from steam, ran the registry fix and installed this mod. Unfortunately I am unable to recruit the companion Ulora in the Crypt of the Blood or something along those lines (also there is a hidden block I cannot interact with that is in the room unlocked by dropping items on the 2 pressure plates).

I am running a fully updated Windows 8.1, in steam I used "Set launch options" to set the resolution to 1080p and I am not using any other mods. Is there a work around for this?

Otherwise this mod is an absolute blast and I am enjoying every minute of it.

***EDIT***
Just a bit more info... the Krug next to her did start attacking the first time I entered but now they are green on the map and do not move.


Is there any other irregularities that you noticed using this mod? Please check that you have the latest files, the krug appearing multiple times in the crypt exit should be fixed in the latest version which can be downloaded from the thread's main page.

The registry fix allows you to install the mod but due to changes made to the steam version of DS2, modding priorities of certain mods aren't recognized by the game exe. This relates to KillerGremal's content pack as that used to be compiled by the DS2 Tool Kit which isn't recognized by the Steam version. I did think that the latest version of the Content Pack, 10z, did fix this as KillerGremal used tank creator to compile it instead of the Editor. Have you this latest version? If not you can download it off the main thread page - I've updated the link to reflect that it's 10z and not 10y.