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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the Beta version of the DS1 Map Pack for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330 Current version is Beta 30 and is fully feature complete, stable and fun to play. You will need a 550 Mb download as well as 1Gb of free HD space to install the mod.

DS1 Legendary Mod Installer version
http://www.moddb.com/downloads/dungeon-siege-2-legendary-mod-beta-30 (555 Mb)
Alternative download link
http://www.techiem2.net/~iryan/files/Betav30/DS1_Legendary_Mod_Betav30_Installer.zip

Current Readme for the Mod
http://www.techiem2.net/~iryan/files/Betav31/DS1_Legendary_Mod_for_Dungeon_Siege_2_Beta31.txt
Current Readme for the Mod in French Thank You Gemeaux333
http://www.techiem2.net/~bare_elf/files/DS1_Legendary_Mod_pour_Dungeon_Siege_2_Beta31_français.txt
Installer Notes: You need at least the original Dungeon Siege for the installer to work. In this case it'll install Kingdom of Ehb, Utraean Peninsula and Yesterhaven maps as well as converting the required resources required to play these maps in DS2. If you have Legends of Aranna installed the Mod installer will also install Legends of Aranna together with converting the required resources from LOA. As a bonus Return to Arhok and the third party map Diabloish will be available to play as well.

Included in the installer zip is pre-install fixes for owners of the Steam version of Dungeon Siege 1 and 2. These fixes will need to be applied before installation of the DS1 Legendary Mod or installation will fail.

Owners of the Steam version of DS2 will also need to use this modified launcher otherwise there will be issues with playing the mod, especially if updates are used. Please note that this is due to the crippled version of DS2 distributed by Steam and not due to this mod, indeed all mods will be affected by this. The SteamDS2AllSaves launcher will fix this issue for all mods and as a bonus will/should restore multiplayer options for Steam DS2.
http://www.techiem2.net/~iryan/files/SteamDS2AllSaves.zip (8.5 Mb)

Alternatively all the mod's components can be downloaded as separate modules.
If you choose to do this you'll need to convert some of the original Dungeon Siege resources to DS2 format otherwise the mod won't work. This won't be necessary if you have already converted the original files for any of the beta versions of the mod. Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

*Here's the links of all required files for the current version 30 Beta;
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Legends_of_Aranna_Beta31.ds2res (37 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_World_Beta31p.ds2res (46.1 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Utraean_Peninsula_Beta31.ds2res (72.8 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Yesterhaven_Beta30a.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Content_Beta30.ds2res (226 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Exp_Content_Beta30b.ds2res (57.9 Mb)
http://www.techiem2.net/~iryan/files/Betav31/DS1_Mod_Logic_Beta31q.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Terrain_Beta30.ds2res (123 Mb)
DS1 Content Pack Alpha 10y: http://ds2.bplaced.net/getfile.php?redict=174&type=.ds2res (17.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2c: http://ds2.bplaced.net/getfile.php?redict=190&type=.ds2res (15.5 Mb)
Level Adjustment Mod, Beta 5p: http://ds2.bplaced.net/getfile.php?redict=108&type=.ds2res (0.8 Mb)

Work in Progress Beta files for Play-Testers and anyone interested in trying new features not completely tested yet
http://www.techiem2.net/~iryan/files/Betav31/DS1_Map_Utraean_Peninsula_Beta31n.ds2res (72.8 Mb)

Fix for Bamboo Texture Display Problem caused by DS1_Mod_Exp_Content_Beta30.ds2res. Not required if DS1_Mod_Exp_Content_Beta30b.ds2res is installed but saves a large re-download just for 1 texture fix in DS2
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Patch_Bamboo.ds2res

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

Optional Party Voice Pack for the Legendary Mod - requires the mod below as well;
http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.ds2res (62 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.txt
Optional Voice Pack for Heroes and DS2/Broken World party members;
http://www.techiem2.net/~iryan/files/Betav28/DS2_Mod_VoiceSet_Beta_4.ds2res (41 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS2_Mod_VoiceSet_Beta_3.txt

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

To play these maps you also have to convert already installed DS1 files for DS2, namely Objects.dsres, Sound.dsres and Voices.dsres. It's not that difficult, but it's an essential step because the mods above will refer on these resources. Instructions here; http://siegetheday.org/?q=node/1525#comment-13640
Please note that it is important that the Objects ds2res be named Objects_DS1.ds2res or something similar to avoid a bug with button levers

Additionally to play Legends of Aranna you need to convert expansion.dsmap and ExpVoices.dsres using the exact same method (It's no longer required to tank or untank resource files).

It's recommended to use the auxiallary tool to convert the resources rather than a Hex Editor as that seems to cause issues. The auxiallary tool is also easier to use.

Some useful minimods that may be of interest playing these maps.
http://www.techiem2.net/~iryan/files/DS1_Mod_BW_Playable_Utraeans.ds2res
Unlocks Playable Utraean Race in Broken World (not compatible with vanilla DS2. Place into Broken World's resource folder)
http://www.techiem2.net/~iryan/files/DS1_Mod_Cat_Mansion_Characters_Beta_3d.ds2res
Converts female recruitable characters into Cat Mansion Models (not compatible with vanilla DS2. Place into Broken World's resource folder. Also requires the Cat Mansion Mod.

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For Beetlejuice, Tim Burton

For Beetlejuice, Tim Burton is going to begin the production of the sequel before the end of the year, perhaps it will be an occasion to put a easter egg in one of the maps Happy...

bare_elf's picture
Strange concept yes

Gemeaux333 wrote:
A strange concept, but that makes sense... I used to say that names have no value... but there are some exceptions, like Beetlejuice (1988) - Tim Burton !
Yes names do have a value Smiling In Dungeon Siege 2 names can effect what files have priority over what other files. For example the base file names for Broken World you will notice all start with X -- What happens in the case of objects.ds2res and xobjects.ds2res is that when the game engine encounters two files of the same name it will execute the file with the highest priority, unless the lower or equal priority then it will look at the creation date of the file and in most cases execute that file. However there is also an alphabetic priority where Z has the highest priority and A has the lowest priority. So Objects.ds2res will execute prior to fobjects.ds2res but after xobjects.ds2res weird I know that there would be three things that effect how and when a file loads and many of those that actually cause conflicts based on the file name, file date and priority level of the file.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

A strange concept, but that

A strange concept, but that makes sense...

I used to say that names have no value... but there are some exceptions, like Beetlejuice (1988) - Tim Burton !

bare_elf's picture
Change the file name

KillerGremal wrote:

...hm, what about the freezing animations you mentioned? - Or did this matter disappear meanwhile?

Note maybe, the priority of the resources files also depends on their file name.
As bare_elf has pointed, a 'French_Objects_DS1.ds2res' may cause animation errors (object placement/visibility errors possibly too), while 'Objects_DS1_French.ds2res' most probably will not.

I renamed my objects_DS1.ds2res to French_Objects_DS1.ds2res and within about five minutes of playing the game on my way to the first house with all the Krug inside I noticed several of the monsters within my sight range but outside my attack range and the monster's attack range stop flying or walking and just freeze in place. I also noted that Ulora and the Krug where frozen until I walked into attack range. So I would recommend that you change the file name from French_Objects_DS1.ds2res to Objects_DS1_French.ds2res, because when I name the file DS1_Objects.ds2res I also encounter the problem, and the problem with freezing things gets better when the file is named either Objects_DS1 or Objects_DS1_French
I did not verify if this corrected some of the other problems, but it may.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

KillerGremal's picture
Holy file names


Gemeaux333 wrote:
the other files are :
-French_Expansion_DS1
-French_ExpVoices_DS1
-French_Objects_DS1
-French_Sound_DS1
-French_Terrain_DS1
-French_Voices_DS1

they are still the sames as the previous time I used them, and it worked perfectly by then !

...hm, what about the freezing animations you mentioned? - Or did this matter disappear meanwhile?

Note maybe, the priority of the resources files also depends on their file name.
As bare_elf has pointed, a 'French_Objects_DS1.ds2res' may cause animation errors (object placement/visibility errors possibly too), while 'Objects_DS1_French.ds2res' most probably will not.

In this context perhaps, I think DS1 only used localized/french versions of the voice tanks.
It seems object+terrain tank were language-independing widely, partially overwritten/refined by French content provided by the language.dsres.

 
Copying GPG's approach, the auxiliary French language mod I recently uploaded/actualized contains these few objects/textures (with written words). In meantime I also checked all logic files for strings/terms and listed them in a correspondingly named file (affecting all maps, not Ehb related only).

 

By the way, concering your difficulty perception, what was the level of your main hero and what monster level did the Gom have?

the other files are

the other files are :
-French_Expansion_DS1
-French_ExpVoices_DS1
-French_Objects_DS1
-French_Sound_DS1
-French_Terrain_DS1
-French_Voices_DS1

they are still the sames as the previous time I used them, and it worked perfectly by then !

bare_elf's picture
Your list and Mine Gemeaux333

Hi Gemeaux333

gememaux333 wrote:
-the models (your party, monsters and npcs) stopped being animated (like petrified) after a short amount of time if they haven't done any action
I have noted on all maps there are various places where party members freeze or run in place when the party is larger than 3 members and the characters are set to rampage. I have never noted the monsters or ambient characters (NPCs) stop moving altogether. Some monsters are quite slow to react as has been noted in various posts. There is one condition that can cause what appears to be a lack of animation. If you where to walk away from the computer for more than 10 minutes even if the game is paused then you start playing again the game will be very very slow. It will start moving again at normal speeds after a few minutes. It does not appear to be related to the version of windows, the version of DS2 or if you have any mods of any kind installed. Therefore it is a generic DS2 problem. I have verified this several times on a computer that has DS2 version 2.1 running windows xp and 2.2 running windows 7 installed on it. Both versions have no mods what so ever. I keep this computer without mods just to check problems like this.
gememaux333 wrote:
-some radar images of dungeons (like the Crypts of the Sacred Blood) are not synchronized with your characters positions, and the radar image of the Halls of Skulls is litteraly gnarly
The unsynchronized radar occured several revisions ago and will occur on almost all of the maps in various places. This was caused when things on the map were changed. Because updating the radar is time consuming and tedious it is pointless to update the radar until the map or maps are completely finished.
gememaux333 wrote:
-all of the buttons (ans a few levers) are unvisible or misplaced, I have to search with the cursor to be able to interact with them
This was corrected a revision or two ago. when I found them several months ago, along with several elevators. Most of the issues if I remember correctly existed within the mines. The buttons, levers and other out of place items had to be repositioned manually. I played through KoE once iryan managed to fix them. I only encountered one trunk that could not be opened, that has since been fixed by removing it. I suspect that you may have a bad download or down revision version of one of the following files. DS1_Map_World_Beta31p, DS1_Mod_Content_Beta30, DS1_Mod_Logic_Beta31q or one of the converted DS1 files such as objects_ds1 where not correctly converted.
gememaux333 wrote:
-difficulty too high, monsters are inflicting way too much damages, and their healing abilities are way too powerfull (was unable to defeat GOM because he can heal 25% of it's life everytimes he use this ability)
I have only once found the GOM unkillable and that was in an alpha version of DS1_Map_World this was do to a coding error. Since that time over a year ago. I have been able to kill the GOM with a bit of effort and a party that had a nature mage that could heal, a combat mage not using death magic, two rangers and two melee characters. It has not mattered if I where using the level adjustment mod or not. It also did not matter what level my characters where at be that 25 50 or even 100. There are for sure several monster types on the KoE map that are quite difficult but none should be impossible. Some can not be killed by certain magic types or ranged weapons or melee weapons however they can be killed by the correct combination of spells and weapons and trickery if necessary. For example when I encounter a monster that is not easily killed with a ranged weapon I will attack with a ranged weapon to draw the monster closer and then hit it with the correct combination of Nature and Combat Magic. Always having one nature mage that can auto cast Heal and Resurrect to keep my party alive.

Your List
-DS1_Map_Legends_of_Aranna_Beta31
-DS1_Map_Utraean_Peninsula_Beta31
-DS1_Map_World_Beta31p
-DS1_Map_Yesterhaven_Beta30a
-DS1_Mod_Content_Beta30
-DS1_Mod_Exp_Content_Beta30b
-DS1_Mod_Logic_Beta31q
-DS1_Mod_Terrain_Beta30
-Mod-DS1Content-Alpha10z
-Mod-DS1Map-ArhokXP-Beta5
-Mod-DS1Map-Diabloish-Beta02e
-Mod-Erthos-MonsterLevelAdjust-Beta5q

My List

-DS1_Map_Legends_of_Aranna_Beta31
-DS1_Map_Utraean_Peninsula_Beta31N
-DS1_Map_World_Beta31p
-DS1_Map_Yesterhaven_Beta30a
-DS1_Mod_Content_Beta30
-DS1_Mod_Exp_Content_Beta30b
-DS1_Mod_Logic_Beta31q
-DS1_Mod_Terrain_Beta30
-Mod-DS1Content-Alpha10z
-Mod-DS1Map-ArhokXP-Beta5
-Mod-DS1Map-Diabloish-Beta02e
-Mod-Erthos-MonsterLevelAdjust-Beta5q
-DS1_Demon_Heirloom_Fix
-DS1_Expansion
-DS1_ExpVoices
-DS1_Sound
-DS1_Voices
-DS2_Map_Selection_Menu_Fix_v1
-Objects_DS1

The only difference I could find is the version of DS1_Map_Utraean_Peninsula_Beta31 your list shows no letter whereas my list shows DS1_Map_Utraean_Peninsula_Beta31N. You did not list the files converted from DS1 so I am not sure if they are all there. If you used the installer for the mod there should not be an issue. However verify that the converted DS1 Objects file is called Objects_DS1.ds2res


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

all the mods are in the DS2

all the mods are in the DS2 ressource folder !
for the versions :
-DS1_Map_Legends_of_Aranna_Beta31
-DS1_Map_Utraean_Peninsula_Beta31
-DS1_Map_World_Beta31p
-DS1_Map_Yesterhaven_Beta30a
-DS1_Mod_Content_Beta30
-DS1_Mod_Exp_Content_Beta30b
-DS1_Mod_Logic_Beta31q
-DS1_Mod_Terrain_Beta30
-Mod-DS1Content-Alpha10z
-Mod-DS1Map-ArhokXP-Beta5
-Mod-DS1Map-Diabloish-Beta02e
-Mod-Erthos-MonsterLevelAdjust-Beta5q

bare_elf's picture
Gemeaux333 are they current.

Gemeaux333 wrote:
I have Broken World, I have all the necessary files listed in the main post and none of the optional ones, and level adjust set to all !
Some of the issues you noted have been reported like the radar but have not been fixed as yet. Some of the other things you noted have been fixed as Sigofmugmort said. If you could post the version of each mod that is part of the Legendary Mod on your computer, so that Iryan, Sigofmugmort or I can verify the versions are correct, it will be very useful. As Sigofmugmort noted the version listed in the main post may not be accurate, the file that it links to however will be the most current but without knowing what versions of each you are running we can not be totally sure. So if you post the mod and version number on your computer we can compare them to what we currently have installed.

Also make sure that all of the mods related to the legendary mod are installed in the DS2 resources folder and not the broken world folder even if you are playing with the broken world start.
Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

I have Broken World, I have

I have Broken World, I have all the necessary files listed in the main post and none of the optional ones, and level adjust set to all !

Gemeaux333, do you have

Gemeaux333, do you have Broken World or just DS2?, What are the files in your Resource folder? Are you using the Monster level Adjuster and is it set at all,local or off? Some of the problems you mentioned where present in earlier versions and fixed, some can be from not having all current files.

Some of the individual files listed are not the current BUT the links DO link you to the current ones.

Iryan is aware of the Radar Maps (trust me, I've made sure of that, right Iryan Goofy teasing Silly Sticking out tongue ) They are rather tedious ti fix tho.

Dwarf war cry

Well, I just finished

Well, I just finished another session with the KOE map, and have noticed a loot of things :
-the models (your party, monsters and npcs) stopped being animated (like petrified) after a short amount of time if they haven't done any action
-some radar images of dungeons (like the Crypts of the Sacred Blood) are not synchronized with your characters positions, and the radar image of the Halls of Skulls is litteraly gnarly
-all of the buttons (ans a few levers) are unvisible or misplaced, I have to search with the cursor to be able to interact with them
-difficulty too high, monsters are inflicting way too much damages, and their healing abilities are way too powerfull (was unable to defeat GOM because he can heal 25% of it's life everytimes he use this ability)

At the present moment I am

At the present moment I am translating right in the files, I will send you the zip containing the KOE files translated, you may use it for your auxiliary file !

Besides, I wonder if the difficulty of the level adjuster mod can be changed Ingame (want to change it at 50% as described as the easier level in the related file in the KOE ressource file ?

I already edited the sound files DS1_mod_content_beta30 with their french equivalent in DS2 :

http://www.4shared.com/zip/wYA-uH0cce/_french.html

KillerGremal's picture
Indeed

Gemeaux333 wrote:
Thank, but I prefer to translate myself, using the original translation made back in 2001-2002... . . .
I absolutely share this point of view. Eye-wink

 

Gemeaux333 wrote:
. . . Google sucks in translation, everybody know that !
. . .
That may be. However Google has simply an amazing French/Time ratio - how ever this French may be...
So it took (much) longer to find out with phrases are still covered by the original translation file and which ones are new on the Ehb map.

 

Gemeaux333 wrote:
. . .
I will look at these files later ! (I have noticed that the new monsters and npcs aren't inclueded)
What's well possible, I was in a hurry and forgot the logic tank. The quest-/lore-/monster-book phrases I've added to the mod in meantime.
As mentioned, the mod uploaded is rather of auxiliary nature, to be improved or replaced finally.
I'm surprised actually about all the information Iryan added... Shocked Smiling

 

Thank, but I prefer to

Thank, but I prefer to translate myself, using the original translation made back in 2001-2002... Google sucks in translation, everybody know that !

I will look at these files later ! (I have noticed that the new monsters and npcs aren't inclueded)

KillerGremal's picture
Aux. French

Gemeaux333 wrote:
Actually, the only thing that is automatically translated in french is the titles of the original lorebooks... . . .
Assumed the installed game language of DS2 is French already, these two auxiliary mods are intended to turn all written phrases in Ehb DS2 into French (or into a language looking like this):
DS1_Map_World_Beta31p_FrenchAuxGoogle.ds2res (3mb).
DS1_Map_World_Beta31p_ConvTuned.ds2res (300kb).

There is no audio support, and whether or not this approch technically is reliable in sufficient manner has to be tested of course - I only could do some basic checks.

So feel free to continue with this or to start from scratch if you prefer/need.
Since there are several other things I am involved in are not polished yet as they should be, I can't help you more than this for the moment.

Actually, the only thing

Actually, the only thing that is automatically translated in french is the titles of the original lorebooks...
And I've noticed that the correct lines (audio) from the french version are playing if in the conversations the audio sample is correctly written (need to be finished by ".mp3")

KillerGremal's picture
Map file or Global

bare_elf wrote:
Gemeaux333 wrote:
I have just finished the editing for the audio files of the mod :

http://www.4shared.com/zip/wYA-uH0cce/DS1_mod_content_beta30_french.html

At least I have edited the files I can easily recognize thanks to their names (those made with the original DS2 and DS1 sound files) !

Can you tell me where I can find the original DS1 Quests , Conversations and Lorebooks ?
And how to change the "screen names" of monsters, npcs and some objects like pannels (for the crypts of the sacred blood, wesrin cross, etc...), and the objects that you loot ?


he original DS1 Quests are located in world.dsmap\world\quests -- This is the world.dsmap found within the DS1 installation.
The conversations can be found in world.dsmap\world\regions\*.* -- each region has a conversation folder if there are any conversations within it. The objects folder will contain things like actors specific to the region both good and evil, and various interactive and non-interactive things specific to an area. Like town names, signs. To find what you are searching for you will have to open each region and search the various folders. I would suggest looking for the conversations first as this solves the problem of knowing which map regions contain characters you may wish to rename and also interact with.
The Objects folder and logic folders contain things like the images for signs, statues and other things that are referred to in the world.dsmap.

That is really as much as I can tell you since I do not do much map editing. For Detailed answers to your questions you really should speak with Iryan, KillerGremal and Darkelf.

Elf

The written conversations re-used 1:1 in the DS1=>DS2 maps should become auto-translated after importing the renamed dscore-text.gas from the (french) language.dsres, however the dscore-text.gas file should be ranamed (see the Zip file from the my last post, for example) because language.ds2res contains a file of the same name as well.

Concerning spoken conversations re-used 1:1, after transforming the voices.dsres into a DS2 tank it should be translated/french automatically.

 
So there is a good chance to get several game content from DS1 automatically or easily translated, still it's a remarakable amount of work to care about the translations for the additional or modified text/voice parts.
In particular for this extra content it most probably doesn't make much difference work-wise if it gets translated by a global file (like dscore-text.gas) or from inside the map/conversation files.
Both ways however are not really flexibale related to updates/changes/fixes, so keeping the translations up to date for possible future releases may be another challenge.

bare_elf's picture
You are welcome Gemeaux333

I hope the info that I provided will move you on your way.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

thank you !

thank you !

bare_elf's picture
the quests and things

Gemeaux333 wrote:
I have just finished the editing for the audio files of the mod :

http://www.4shared.com/zip/wYA-uH0cce/DS1_mod_content_beta30_french.html

At least I have edited the files I can easily recognize thanks to their names (those made with the original DS2 and DS1 sound files) !

Can you tell me where I can find the original DS1 Quests , Conversations and Lorebooks ?
And how to change the "screen names" of monsters, npcs and some objects like pannels (for the crypts of the sacred blood, wesrin cross, etc...), and the objects that you loot ?


he original DS1 Quests are located in world.dsmap\world\quests -- This is the world.dsmap found within the DS1 installation.
The conversations can be found in world.dsmap\world\regions\*.* -- each region has a conversation folder if there are any conversations within it. The objects folder will contain things like actors specific to the region both good and evil, and various interactive and non-interactive things specific to an area. Like town names, signs. To find what you are searching for you will have to open each region and search the various folders. I would suggest looking for the conversations first as this solves the problem of knowing which map regions contain characters you may wish to rename and also interact with.
The Objects folder and logic folders contain things like the images for signs, statues and other things that are referred to in the world.dsmap.

That is really as much as I can tell you since I do not do much map editing. For Detailed answers to your questions you really should speak with Iryan, KillerGremal and Darkelf.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

I have just finished the

I have just finished the editing for the audio files of the mod :

http://www.4shared.com/zip/wYA-uH0cce/DS1_mod_content_beta30_french.html

At least I have edited the files I can easily recognize thanks to their names (those made with the original DS2 and DS1 sound files) !

Can you tell me where I can find the original DS1 Quests , Conversations and Lorebooks ?
And how to change the "screen names" of monsters, npcs and some objects like pannels (for the crypts of the sacred blood, wesrin cross, etc...), and the objects that you loot ?

bare_elf's picture
Sorry for the error Gemeaux333

I believe I have the correct file now. Not sure what happened the first time I went to 4shared to get the file. I have also downloaded your other file for Training the Hero and will have a look at it and retank it for you please proceed with Kingdom of Ehb. Again sorry for the wrong file getting linked.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

This is not the good file, I

This is not the good file, I did not do this translation !

The good one is here : http://www.4shared.com/office/fEb1UAHzce/DS1_Legendary_Mod_pour_Dungeon.html

I have finished the modification for Training of a hero (haven't managed to tank it) :

http://www.4shared.com/zip/3Axz_aS9ba/Training_of_a_hero_re-translat.html

Let see if it worked... if it worked, I would like to do the translation of "The kingdom of Ehb" !
Where can I find the original quests and conversations ?

bare_elf's picture
Thank you Gemeaux333

Thank you so much for the French version of the Read Me file for the Legendary Mod. I have added a link for it right under the English Read Me.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
Gemeaux333 here are some files for you

Gemeaux333 wrote:
Which program do I need to get to read/modify the files ?

So I have to complete/fix the english DS2 version and make a french DS2 version ?

It is not necessary to have a complete version English Version of the Dungeon Siege 2. However there are many copies out there on places like Amazon where the price is very low under 5 dollars U.S.
The list of modding tools required can be shot or long depending on how much in depth you wish to go.

As a Start you should have Tank Viewer 2, Tank Creator 2, Skrit Pad (note pad or world pad will work)

Dungeon Siege Tool Kit both for DS1 and DS2 is also very useful.

All of these applications can be found in the Download section under DS1 and DS2 tools.

The files for Training of the Hero by Psychogun2003 The links contain the french ds1 version the english ds1 version and the DS2 conversion made from the ds1 English version.

http://www.techiem2.net/~bare_elf/333/Heros.dsmap -- DS1 French version of Training of the Hero
http://www.techiem2.net/~bare_elf/333/HerosEV.dsmap -- DS1 English version of Training of the Hero used to create DS1_Map_TrainingoftheHero_Alpha5.ds2res
http://www.techiem2.net/~bare_elf/333/Lisez-moi.txt -- French read me
http://www.techiem2.net/~bare_elf/333/Read%20me.txt -- English read me
http://www.techiem2.net/~bare_elf/333/DS1_Map_TrainingoftheHero_Alpha5.ds2res -- DS2 conversion

What I would do if I could speak both English and French would be to open the French DS1 version and The English DS2 Version Using the French version add the missing lore books, correct the conversations of the English Version to more closely match the original French conversations and Fix the Place Names for the various places so they are correct. Then if I thought it where necessary Make a DS2 Training of the Hero for for French Language Players. Not sure if I would make the English Version or French Version of the DS2 Training of the Hero first. That would be up to you Gemeaux333. I know if there where a Welsh Version of DS2 I would do the Welsh Version First then the English. Thankfully I do not have to do that as the conversions would be painful Smiling

Elf


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**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Which program do I need to

Which program do I need to get to read/modify the files ?

So I have to complete/fix the english DS2 version and make a french DS2 version ?

bare_elf's picture
Looks nice Gemeaux333

Gemeaux333 wrote:
Yes, that make sense... for the sound edition I guess the program "Audacity" will come in handy (to use with the french sound files) !

(A bit off-topic) In the past months, I've created a mod for Duke Nukem 3D to have the voices/lines in french (using the assets of the french version of Duke Nukem Forever) :
https://www.youtube.com/playlist?list=PLI8EsYXbYjKOhqn1akdEpVi4Lcj-lFi57
http://www.4shared.com/file/SF5iDhATce/frenchduke3d.html


I would think that one of the maps by Psychogun2003 that have been converted to DS2 might be worth looking at. The maps where originally in French and very poorly translated into English back in DS1 times. There are several missing Lore Books, conversations and such. Maybe you could look at the original maps and then Correct the DS2 English Maps so they contain the full story and then re-translate them into French if you think it is necessary.

The names of the maps are Training the Hero, Search for the Past I will get a package together of the maps
The DS1 French Maps
The DS1 English Maps
The DS2 Conversions of the English Maps
Put them in a zip file upload the Zip file and give you a link. Give me a few day to do this as the real world is getting in the way.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Yes indeed, I have noticed

Yes indeed, I have noticed that door you are talking about, and have always been wondering why there was a passage behind that door if you could not open it !

Once you kill the

Once you kill the Shadowjumper, go back near the entrance to the goblin tunnels. There is a door of to one side up a slope that was un-openable that can now be opened

Dwarf war cry