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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the Beta version of the DS1 Map Pack for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330 Current version is Beta 30 and is fully feature complete, stable and fun to play. You will need a 550 Mb download as well as 1Gb of free HD space to install the mod.

DS1 Legendary Mod Installer version
http://www.moddb.com/downloads/dungeon-siege-2-legendary-mod-beta-30 (555 Mb)
Alternative download link
http://www.techiem2.net/~iryan/files/Betav30/DS1_Legendary_Mod_Betav30_Installer.zip

Current Readme for the Mod
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Legendary_Mod_for_Dungeon_Siege_2_Beta30b.txt

Installer Notes: You need at least the original Dungeon Siege for the installer to work. In this case it'll install Kingdom of Ehb, Utraean Peninsula and Yesterhaven maps as well as converting the required resources required to play these maps in DS2. If you have Legends of Aranna installed the Mod installer will also install Legends of Aranna together with converting the required resources from LOA. As a bonus Return to Arhok and the third party map Diabloish will be available to play as well.

Included in the installer zip is pre-install fixes for owners of the Steam version of Dungeon Siege 1 and 2. These fixes will need to be applied before installation of the DS1 Legendary Mod or installation will fail.

Alternatively all the mod's components can be downloaded as separate modules.
If you choose to do this you'll need to convert some of the original Dungeon Siege resources to DS2 format otherwise the mod won't work. This won't be necessary if you have already converted the original files for any of the beta versions of the mod.

*Here's the links of all required files for the current version 30 Beta;
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Legends_of_Aranna_Beta30c.ds2res (37 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_World_Beta30d.ds2res (45.1 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Map_Utraean_Peninsula_Beta30.ds2res (72.8 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Yesterhaven_Beta30a.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Content_Beta30.ds2res (226 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Exp_Content_Beta30b.ds2res (57.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Logic_Beta30e.ds2res (1.0 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Terrain_Beta30.ds2res (123 Mb)
DS1 Content Pack Alpha 10v: http://ds2.bplaced.net/getfile.php?redict=174&type=.ds2res (17.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2c: http://ds2.bplaced.net/getfile.php?redict=190&type=.ds2res (15.5 Mb)
Level Adjustment Mod, Beta 5j: http://ds2.bplaced.net/box/Mod-Erthos-MonsterLevelAdjust-Beta5j.ds2res (0.8 Mb)

Fix for Bamboo Texture Display Problem caused by DS1_Mod_Exp_Content_Beta30.ds2res. Not required if DS1_Mod_Exp_Content_Beta30b.ds2res is installed but saves a large re-download just for 1 texture fix in DS2
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Patch_Bamboo.ds2res

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

Optional Party Voice Pack for the Legendary Mod - requires the mod below as well;
http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.ds2res (62 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.txt
Optional Voice Pack for Heroes and DS2/Broken World party members;
http://www.techiem2.net/~iryan/files/Betav28/DS2_Mod_VoiceSet_Beta_4.ds2res (41 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS2_Mod_VoiceSet_Beta_3.txt

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

To play these maps you also have to convert already installed DS1 files for DS2, namely Objects.dsres, Sound.dsres and Voices.dsres. It's not that difficult, but it's an essential step because the mods above will refer on these resources. Instructions here; http://siegetheday.org/?q=node/1525#comment-13640
Please note that it is important that the Objects ds2res be named Objects_DS1.ds2res or something similar to avoid a bug with button levers

Additionally to play Legends of Aranna you need to convert expansion.dsmap and ExpVoices.dsres using the exact same method (It's no longer required to tank or untank resource files).

It's recommended to use the auxiallary tool to convert the resources rather than a Hex Editor as that seems to cause issues. The auxiallary tool is also easier to use.

Some useful minimods that may be of interest playing these maps.
http://www.techiem2.net/~iryan/files/DS1_Mod_BW_Playable_Utraeans.ds2res
Unlocks Playable Utraean Race in Broken World (not compatible with vanilla DS2. Place into Broken World's resource folder)
http://www.techiem2.net/~iryan/files/DS1_Mod_Cat_Mansion_Characters_Beta_3d.ds2res
Converts female recruitable characters into Cat Mansion Models (not compatible with vanilla DS2. Place into Broken World's resource folder. Also requires the Cat Mansion Mod.

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KillerGremal's picture
The list is everything

iryan wrote:
. . .
Is the 25% chance set in stone or can it be modified somewhere?
. . .
It's 25% in the example simply because there are 4 list items/entries. Additionally any entry shorter than 3 letters will be raplced with the template name of the original monster.

Another example: Let' say we have actor:race = "haku_hunter,haku_shaman,-" for a haku_slayer.
The entire list represents 100%, we have 3 entries, so 33.3% chance for each entry.

Or "haku_hunter,-,-,haku_shaman,-,-,haku_hunter" would give a 14.3% chance to encounter a haku_shaman or 28.6% chance for the haku_hunter, and ~57% chance to keep the originally placed monster.

 
Of course there are paractical limitations currently, already a 5% chance would need 20 entries... Shocked
So a 3% chance for a random boss placement for example wouldn't be so convenient to realize right now.

Very Nice Tunings

Very nice tunings indeed. The addition of defining a chance of another actor being spawned instead of the expected one is quite cool and could be used to add unexpected variations in an alternative method to the tuning system used by DS2. Is the 25% chance set in stone or can it be modified somewhere?

I can confirm that lf_hover is usually required to get actors to lie on hammocks.

KillerGremal's picture
Tunings

I've just updated the Level Adjustment mod and my content pack for Utrea.

Amongst other things the content pack improves the potion-dropping meat racks and the little health/mana shrines.
The new Level Adjustment mod basically prevents the weakness-to-resistance problems and also fixes minor lacks in the respawning component.

 
There would be some additional things to mention, for the moment I just can add that the following example of an SE2 code/setting would give you 25% chance to meet a Morden Lancer instead of the originally intended sword+shield soldier:

[t:morden_viir_soldier,n:0x00100abc]
{
	[actor]
	
		race = "morden_viir_lancer,-,-,-";


	// . . . 
In the SE2 if possible to add this list in the object properties, and obvisiouly its evaluation is a bit rough.
Also I'm not really happy about the (ab)use of the actor:race setting, but it's actually a setting that is hardly set or considered for monsters (usually common:membership is used).

 

Another thing we have seen recently were screen-shots of a half-giant guard standing in the bed with a sword in the hand.
I was looking for a work-around in SE2 without the need of 20 additional (unarmed) sleeping template varaiants.

Concerning the sword-in-hand-matter, to hide a sword/staff GPG often used the hint to equip a spell and select 'il_spell_1' for the active location.
It's also possible to replace the weapon with the invisible sword 'sd_1h_npc_se2_only' (...and if you only would do this equipment tab of the object properties the half-giant also would loose his gloves and boots - not completely inappropriate for a sleeping NPC).

 
The missing sleeping animation is usually caused by an obsolete animation command/gizmo. It may be a bit painful but the animation identifier had to be rechecked and redefined.
But there also can be a time-critical issue in-game, if the animation gizmo starts but the actor isn't load yet. So it may be helpful if the gizmo is placed on the same node as the NPC (inside houses this should be the case though), and I also had the impression (although didn't do empirical tests) that it can help too if the Scid of the gizmo is higher than the Scid of the NPCs (assumed DS2 loads the objects on a node in the order of their Scids).

However instead of an animation gizmo, the following trigger on a Utraean Militia guard would make him sleep too:

[instance_triggers]
{
	[*]
	{
		action* = launch_flick("npc_fidget_custom?anim=slp3,slp2,slp3,",0);
	  b can_self_destruct = true;
		condition* = receive_world_message("we_entered_world",0,"on_every_message");
	  f delay = 0.000000;
	  b flip_flop = false;
	  b multi_player = true;
	  b no_save_trig_bits = true;
	  b no_trig_bits = false;
		occupants_group = ;
	  f reset_duration = 0.000000;
	  b single_player = true;
	  b single_shot = true;		// CAN BE true IF no_save_trig_bits IS true TOO.
	  b start_active = true;
	}
}
This would play the almost motionless animation 'slp3' twice as often as the twitchy 'slp2'.
But as mentioned once, there are advantages and disadvantage of such a flick-trigger, besides of this however only the action and condition has to be set here basically.

And finally, the sleeping guard has to placed usually on the lower edge of the bed (not hammocks), more or less on ground (a bed size matter), slightly tilted forward perhaps.
Most probably 'lf_hover' has to be added to for the body:terrain_movement_permissions for more vertical placement freedom.
 

bare_elf's picture
Based on what I have been reading in the steam forums

DrXann wrote:
Do you have to run the steam fix once? oh and why does the steam version block multiplayer which doesn't make any sense. All files related to beta14 were correctly installed but with beta30 it acts like its blocking something like you said I think.I'm just guessing

Multi Player was removed, why your guess is as good as mine. But I expect it has something to do with the closing of most of the on-line site that hosted multi-player games.

Seems that many steam users have had difficulty using mods not just the Legendary Mod with the steam version of DS2. It has been suggested many times on many sites that moving the DS2 from the steam directory will fix the problem and using a different .exe file will fix the issue. Let me do a little more research - then I will post a possible fix.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Do you have to run the steam

Do you have to run the steam fix once? oh and why does the steam version block multiplayer which doesn't make any sense.
All files related to beta14 were correctly installed but with beta30 it acts like its blocking something like you said I think.I'm just guessing

RE: What sort of missing content

DrXann wrote:
What sort of missing content does the steam version have rather than the retail version since I have the steam version and plan on getting the retail one so I don't get these gltches again in the future.

The way I launch it is either the shortcut on the desktop or the steam game launcher.


I don't think its a matter so much of missing content but blocked features in the Steam version of Dungeon Siege 2.

The Steam version of Dungeon Siege is designed to be singleplayer only with multiplayer completely blocked unless you do certain things. It would appear that this may effect loading of mods as well based on my searches of the subject on the Steam forums.

There's some things you can try but first what sort of install did you do? I assume you used the installer version as all older file versions seem correctly removed.

Also has anything changed since you installed version beta14? All of the dungeon siege assets should have already been converted and so if you used the installer it should have quickly skipped over the file conversion process. You certainly shouldn't have to use the steam registry fix for DS2 again and it's not required for Legends of Aranna as that's the retail boxed version.

Now if you had version bata14 and everything was working correctly apart from the AllSaves launcher and you upgraded to version beta30 with the installer, then the mod should work correctly. Since it's not then something failed somewhere.

What sort of missing content

What sort of missing content does the steam version have rather than the retail version since I have the steam version and plan on getting the retail one so I don't get these gltches again in the future.

The way I launch it is either the shortcut on the desktop or the steam game launcher.

Priority -1 = 65535 - I recognise that number

IceLancer wrote:
the flag -1 if set is the lowest priority it can be ,even readed as +65535 from TV BW is reading it all backwards?

You can set -1 with tanker under advanced options.

Binary 1111111111111111 conventionally written x'ffff' is decimal 65,535 but if interpreted as a SIGNED binary then -1 (the leading 1 being the sign bit) to ensure -1 > -2 (represented by binary 1111111111111110) > -3 etc.

Tank Viewer recognises "Factory" priority. Is this a switch in its own right or does a particular (negative) number act as a code? (My first guess would have been x'ffff' but obviously not!)


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regards, Richard

About version 30 glitch

DrXann wrote:
You see I only have this glitch with the recent version 30 of the Legendary mod but not version 14 which is basically beta 24 if Elf and the mod author is correct.Version 14 doesn't have this glitch only 30 doe.This is also the steam version of Dungeon Siege 2.I don't know how to change the shortcut paths in the steam version from the desktop.

The question is what game files are at the end of the path - if the path is not as expected then the answer to that question will be wrong.

How is DS2 launched when the glitch occurs - from desktop icon (direct into DS2), from a Steam menu, or from a menu off the Windows Start button?

Which is being selected when the glitch occurs - SINGLE PLAYER, MULTIPLAYER or CONTINUE?

DrXann wrote:
I've figured something out do saved games from previous versions of the mod happen to conflict with newer versions because if they do there was my issue.

My own expectation from limited playing plus what I've read here:

CONTINUE can only offer one saved game. (Which one can be fiddled outside DS2 by renaming or restoring files.)

If the saved game was on an older version of the mod, then without AllSaves it cannot be offered - the CONTINUE choice will not be present.

With AllSaves, when you CONTINUE a saved game it will be a mixture of old (the mod version it was saved from) and new.

The cut-scene intro to Utraean Apocalypse will not play under CONTINUE, because you are restarting after the point in the story - the very beginning - where it plays.


__________________________

regards, Richard

bare_elf's picture
Yes I understand DrXaan

DrXann wrote:
You see I only have this glitch with the recent version 30 of the Legendary mod but not version 14 which is basically beta 24 if Elf and the mod author is correct.Version 14 doesn't have this glitch only 30 doe.This is also the steam version of Dungeon Siege 2.I don't know how to change the shortcut paths in the steam version from the desktop.

I understand that you did not have this issue with version 14 of the mod and now have this issue with version 30 of the mod. However for me to figure out what is causing the problem I need to find out exactly what is different between the retail version of DS2 and the Steam version of DS2. Now I have used every version of the Legendary Mod from the Alpha versions through the Beta 01 through 30. each and every version of the mod, and have never seen the issues you are reporting. Did you go directly from version 14 to version 30 of the Mod? Let me try to explain this in a different way. There is content missing from the Steam Version of the Objects files about 600 KB. Some of this content could be being used in Legendary Mod. If it is not there in the objects.ds2res on your computer it might be causing the problems. THERE ARE MORE THAN JUST THE REVISION DIFFERENCES between the steam version of DS2 and the retail version of DS2 That is where the problem is. As people playing the legendary mod using the retail version of DS2 are not having this issue with the Legendary Mod. I will have to go through the various versions of the legendary mod to see what is different and therefore what could be causing the Steam Version of DS2 to screw up the legendary mod. There could be something used that was in the 600 Kilobytes of data removed from the Steam Objects.ds2res and also not in version 14 of the legendary mod.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

You see I only have this

You see I only have this glitch with the recent version 30 of the Legendary mod but not version 14 which is basically beta 24 if Elf and the mod author is correct.Version 14 doesn't have this glitch only 30 doe.This is also the steam version of Dungeon Siege 2.I don't know how to change the shortcut paths in the steam version from the desktop.

DrXann, about your decision

From what has already been eliminated, the most basic problem I see (I'm just a fellow player, not one of the developers) is the map selection menu. As I understand your posts, your "game files" include both
Mod-DS1Map-ArhokXP-Beta5.ds2res
Mod-DS1Map-Diabloish-Beta02c.ds2res
but neither "Return to Arhok" nor Diabolish appear as an option for a new game, suggesting the folder contents you confirmed are not what the game is seeing.

Do you have a desktop shortcut to launch DS2? That is, DungeonSiege2.exe native, without any steam intervention. If so, what (check Properties) are the Target and Start-in paths?

If you are going through Steam, then do you know how it chooses a directory path towards a Resources (sub-)folder? (I don't.)

AllSaves is NOT required to run the Utraean Apocalypse, by the way. Strongly recommended for its advantages, but not required, with a new character and at mercenary level, to at least get further than you can. I have just proved that on my own system. (OK I do have AllSaves installed, but I still have a shortcut to start DS2 directly.)


__________________________

regards, Richard

I've made my decision about

I've made my decision about this mod I might just buy the retail version of Dungeon Siege 2 and Broken World which might take a while but still thanks for the help.The mod is fun and all but with the glitches I've been getting its virtually unplayable such as can't recruit party members, missing merchants and the other things I've be saying.Version 14 works just fine but with this one I have no idea whats wrong with it.So I hope the mod comes out of beta one of these days and actually works for all users with either the retail or steam versions of the game.

bare_elf's picture
You do not need any of the maps I mentioned!

DrXann wrote:
Do you need the maps you mentioned or does it already include them since I'm kind of stumped about that
The maps Realm of Kings Loridan Return to Arhok Diabiloish Search for the Past Training of the Hero Loridan ARE ADD ONS for when you finish the original maps included in the DS1_Legendary_Mod You do not need to have them installed for the Legendary mod to work they are extra, in addition to, not necessary, or however you wish to say it. If they had been required for the legendary mod to function they would have been included within the Legendary Mod itself and not in seperate forums. The maps Search for the Past, Training of the Hero, Loridan and Realm of Kings where maps that I suggested to Iryan for conversion to DS2. Several years after the first beta version of DS1_Legendary_Mod... If I recall correctly the Legendary Mod was already at version 24 when the first alpha version of Loridan was created. So without question you DO NOT NEED THEM INSTALLED for the Legendary Mod to work. I have them installed along with various other mods so that I can test them. YOU DO NOT NEED THEM EVER...Unless you finish the other DS2 maps and are looking to play an additional map. However in your case please wait for them to go to Beta as there are still many problems with them. No insult intended, it is just you have so many other issues with the legendary mod that adding additional problems would not be useful or prudent.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Do you need the maps you

Do you need the maps you mentioned or does it already include them since I'm kind of stumped about that

bare_elf's picture
Not sure what the issue is then

DrXann wrote:
In version 14 which is currently installed at the moment I get none of these glitches only in the newer one which is version 30.Does version 30 use any of Broken Worlds assets such as game files.

I've already done what you said and I didn't reinstall it its just that with version 30 the game gets the glitches does it need Broken World? The current boxed version of Dungeon Siege Legends of Aranna Dungeon Siege is already pre patched to version 1.11.1. Oh and do I need the Return to Arhok addon for normal Legends of Aranna for the install?


Version 30 does not use any assets from broken world. Although all versions of DS1_Legendary_Mod can be played from broken world or regular Dungeon Siege 2 the assets are specificly from Dungeon Siege 1 and Dungeon Siege 2. Version 30 does not need broken world at all. No it is not necessary to have Return to Arhok installed. Return to Arhok, Diabolish, Training the Hero, Search for the Past, Loridan and Realm of Kings Need the Legendary Mod but the Legendary Mod does not need them.

Not sure what is causing your issue except for the black screen when starting using AllSaves. AllSaves is being confused by the version number of the Steam DS2. Know that since you can not use AllSaves without a problem any update to the files of the legendary mod, or other mods by KillerGremal and Iryan will not support previous saved games. AllSaves is what corrects this by ignoring the difference in the checksum and a few other things I do not understand.

Just as a side note, you must remove all the older files related to DS1_Legendary_Mod to use a newer version.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

In version 14 which is

In version 14 which is currently installed at the moment I get none of these glitches only in the newer one which is version 30.Does version 30 use any of Broken Worlds assets such as game files.

I've already done what you said and I didn't reinstall it its just that with version 30 the game gets the glitches does it need Broken World? The current boxed version of Dungeon Siege Legends of Aranna Dungeon Siege is already pre patched to version 1.11.1. Oh and do I need the Return to Arhok addon for normal Legends of Aranna for the install?

KillerGremal's picture
Tiny may be overseen

bare_elf wrote:
sigofmugmort wrote:
The Lift at Meren does not automatically engage mirror

Dwarf war cry


I am not sure if the lift at Meren ever automaticly enabled Mirror Mode. I know most of the lifts and teleport systems do thanks to KillerGremal work. However there are some lifts one or two on each map that do not.

Elf

The lever-related lacks - specially at Meren - are known, and there was even a 'TinyTuning' fix for Beta 19 and for Beta 21 too:
DS1_Map_Multiplayer_World_Beta_21_TinyTuning.ds2res (240kb, Readme)

Due to the different map name these mods are ineffective meanwhile, however the detailed change-logs inside would describe how to fix it (note maybe some tunings were rather a proposal than really essential).

bare_elf's picture
Dr. Xann Just had a thought.

Because the steam version of Dungeon Siege 2 is 2.3
the retail version of Dungeon Siege 2 is 2.2
the retail version of Dungeon Siege 2 Broken World is 2.3

It is possible that Elys AllSaves for Broken world might open the steam version of Dungeon Siege 2 because of the revision number
You might try that.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
DrXann I think that is because...

DrXann wrote:
Does the mod run with or without the Save Manger because when I start the save manger the game starts to load then it gets to a certain point when loading then it crashes with no errors just a black screen then back to the desktop.I forgot to mention that no cutscenes play when you start the Ultraen Peninsula (which is still called Apocalypse). Here is how it goes as soon as you start the Ultraen Peninsula(Apocalypse) the game just spawns your character.Then as soon as you enter the Inn the skybox goes back to normal.Version 14 didn't do this only this one does which I don't know why. Other maps work with the cutscenes but I still get the glitches I've been mentioning

Sorry if I'm hounding you its just the mod works and all but certain things don't work such as the glitches I've been getting I don't know how it works for you.I'll give you another list of files I have.

Game Files

Logic.ds2res
Movies1.ds2res
Movies2.ds2res
Objects.ds2res
Sound1.ds2res
Sound2.ds2res
Terrain.ds2res
Voices.ds2res
DS1_Expansion.ds2res
DS1_ExpVoices.ds2res
DS1_Map_Legends_of_Aranna_Beta30.ds2res
DS1_Map_Utraean_Peninsula_Beta30.ds2res
DS1_Map_World_Beta30.ds2res
DS1_Map_Yesterhaven_Beta30.ds2res
DS1_Mod_Content_Beta30.ds2res
DS1_Mod_Exp_Content_Beta30.ds2res
DS1_Mod_Logic_Beta30.ds2res
DS1_Mod_Terrain_Beta30.ds2res
DS1_Sound.ds2res
DS1_Voices.ds2res
Mod-DS1Content-Alpha10u.ds2res
Mod-DS1Map-ArhokXP-Beta5.ds2res
Mod-DS1Map-Diabloish-Beta02c.ds2res
Mod-Erthos-MonsterLevelAdjust-Beta5h.ds2res
Objects_DS1.ds2res


I do not think that you followed the instructions that I gave you on how to fix the problem.
Here is what you need to do again.
1. Uninstall all the files related to the DS1 Legendary Mod even the ones that where converted from DS1
2. Reinstall DS1 from your disks
3. patch DS1 to version 1.11.1462
4. use the steam patch for DUNGEON SIEGE 2 ONLY.
5. Reinstall the DS1 Legendary Mod using the installer
6. make sure to use the install program for Elys AllSaves. If you are playing from DS2 use the AllSaves for DS2 and not the one for BrokenWorld
This should correct the issues you are having, because others have had exactly the same issues and it was because of the above things.
If it does not it is do to the fact that The steam version of Dungeon Siege 2 has the same version number as Broken World VERSION 2.3 Not sure how to modify the version number of DS2 Steam to 2.2 so it will work.

Now you can get from places like amazon for under 20 dollars The DS2/BrokenWorld DVD. That would in my estimation be the fastest and easiest fix.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Does the mod with or without

Does the mod run with or without the Save Manger because when I start the save manger the game starts to load then it gets to a certain point when loading then it crashes with no errors just a black screen then back to the desktop.I forgot to mention that no cutscenes play when you start the Ultraen Peninsula (which is still called Apocalypse). Here is how it goes as soon as you start the Ultraen Peninsula(Apocalypse) the game just spawns your character.Then as soon as you enter the Inn the skybox goes back to normal.Version 14 didn't do this only this one does which I don't know why.
Other maps work with the cutscenes but I still get the glitches I've been mentioning

Sorry if I'm hounding you its just the mod works and all but certain things don't work such as the glitches I've been getting I don't know how it works for you.I'll give you another list of files I have.

Game Files

Logic.ds2res
Movies1.ds2res
Movies2.ds2res
Objects.ds2res
Sound1.ds2res
Sound2.ds2res
Terrain.ds2res
Voices.ds2res
DS1_Expansion.ds2res
DS1_ExpVoices.ds2res
DS1_Map_Legends_of_Aranna_Beta30.ds2res
DS1_Map_Utraean_Peninsula_Beta30.ds2res
DS1_Map_World_Beta30.ds2res
DS1_Map_Yesterhaven_Beta30.ds2res
DS1_Mod_Content_Beta30.ds2res
DS1_Mod_Exp_Content_Beta30.ds2res
DS1_Mod_Logic_Beta30.ds2res
DS1_Mod_Terrain_Beta30.ds2res
DS1_Sound.ds2res
DS1_Voices.ds2res
Mod-DS1Content-Alpha10u.ds2res
Mod-DS1Map-ArhokXP-Beta5.ds2res
Mod-DS1Map-Diabloish-Beta02c.ds2res
Mod-Erthos-MonsterLevelAdjust-Beta5h.ds2res
Objects_DS1.ds2res

bare_elf's picture
Actually they should not

DrXann,
I must assume from this that you are not using Elys AllSaves or Elys Succubus Manager to start your game.
Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

I've figured something out

I've figured something out do saved games from previous versions of the mod happen to conflict with newer versions because if they do there was my issue.

bare_elf's picture
Yes Dr. Xann

DrXann wrote:
Elf did you look at the link at the links I gave in my previous post? Oh and by the way standard npcs such as quest givers, the Nercomancer or what ever its called that resurrects you party members, and standard npcs work.Only the missing merchants, inn keeper, the party members that won't respond while be clicked on. and the missing/invisible textures won't work for some reason.

The other version of the mod actually works except for the gray Gom model and some missing monster sounds.

I looked at your links to the images. Now my question is did you try what I told you? The problems you are having do not exist for others so something in your install is not right.

Elf


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Elf did you look at the link

Elf did you look at the link at the links I gave in my previous post? Oh and by the way standard npcs such as quest givers, the Nercomancer or what ever its called that resurrects you party members, and standard npcs work.Only the missing merchants, inn keeper, the party members that won't respond while be clicked on. and the missing/invisible textures won't work for some reason.

The other version of the mod actually works except for the gray Gom model and some missing monster sounds.

bare_elf's picture
Did it ever?

sigofmugmort wrote:
The Lift at Meren does not automatically engage mirror

Dwarf war cry


I am not sure if the lift at Meren ever automaticly enabled Mirror Mode. I know most of the lifts and teleport systems do thanks to KillerGremal work. However there are some lifts one or two on each map that do not.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

The Lift at Meren does not

The Lift at Meren does not automatically engage mirror

Dwarf war cry

Exhibit

Exhibit A:http://postimg.org/image/kln3m3ghl/ Broken/Black skybox

Exhibit B:http://postimg.org/image/57h297md9/ Skybox becoming normal upon entering a building

Exhibit C:http://postimg.org/image/vbtliqngb/ Missing Objects, No Inn Keeper, Idle recruitable party members not responding while being clicked on this may apply to the rest of the game and the mod this includes merchants such as blacksmiths,Reagent sellers, and Pet sellers as well any other merchant you come across.

Just copy the links in your internet browser and have a look at them and you'll be surprised.

Manual browsing for dungeon siege folder

IceLancer wrote:
Steam Registry Fix for Dungeon Siege 1 and 2 This is essential for installation of Legendary Steam version does not write any of game data in registry,and it is essential for installing Legendary and playing DS2 with DS1 mods
In the next version of the mod (which hopefully will be the first one out of beta) I will try a manual browsing dialog box for locating the proper folders. So steam users can locate the correct installation folder. Not quite as user friendly but the current method has issues if the steam version is installed and especially if it isn't installed to the default steam common apps folder.

bare_elf's picture
posting screen shots

DrXann wrote:
If you want I can post a screen shot of the glitches I'm getting but I have no idea how to post screen shots on a different forum other than ones I'm used to.

Sure you can post a screen shots. What image hosting site do you use?
There are directions on the site here on how to link them.

http://www.siegetheday.org/?q=filter/tips


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.