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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the Beta version of the DS1 Map Pack for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; http://siegetheday.org/?q=node/1330 Current version is Beta 30 and is fully feature complete, stable and fun to play. You will need a 550 Mb download as well as 1Gb of free HD space to install the mod.

DS1 Legendary Mod Installer version
http://www.moddb.com/downloads/dungeon-siege-2-legendary-mod-beta-30 (555 Mb)
Alternative download link
http://www.techiem2.net/~iryan/files/Betav30/DS1_Legendary_Mod_Betav30_Installer.zip

Current Readme for the Mod
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Legendary_Mod_for_Dungeon_Siege_2_Beta30b.txt

Installer Notes: You need at least the original Dungeon Siege for the installer to work. In this case it'll install Kingdom of Ehb, Utraean Peninsula and Yesterhaven maps as well as converting the required resources required to play these maps in DS2. If you have Legends of Aranna installed the Mod installer will also install Legends of Aranna together with converting the required resources from LOA. As a bonus Return to Arhok and the third party map Diabloish will be available to play as well.

Included in the installer zip is pre-install fixes for owners of the Steam version of Dungeon Siege 1 and 2. These fixes will need to be applied before installation of the DS1 Legendary Mod or installation will fail.

Alternatively all the mod's components can be downloaded as separate modules.
If you choose to do this you'll need to convert some of the original Dungeon Siege resources to DS2 format otherwise the mod won't work. This won't be necessary if you have already converted the original files for any of the beta versions of the mod.

*Here's the links of all required files for the current version 24 Beta;
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Legends_of_Aranna_Beta30b.ds2res (37 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_World_Beta30b.ds2res (45.1 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Map_Utraean_Peninsula_Beta30.ds2res (72.8 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Map_Yesterhaven_Beta30.ds2res (20.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Content_Beta30.ds2res (226 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Exp_Content_Beta30b.ds2res (57.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Logic_Beta30b.ds2res (1.0 Mb)
http://www.techiem2.net/~iryan/files/Betav30/DS1_Mod_Terrain_Beta30.ds2res (123 Mb)
DS1 Content Pack Alpha 10u: http://ds2.bplaced.net/getfile.php?redict=174&type=.ds2res (17.9 Mb)
http://www.techiem2.net/~iryan/files/Betav30/Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2c: http://ds2.bplaced.net/getfile.php?redict=190&type=.ds2res (15.5 Mb)
Level Adjustment Mod, Beta 5h: http://ds2.bplaced.net/getfile.php?redict=108&type=.ds2res (0.8 Mb)

Fix for Bamboo Texture Display Problem caused by DS1_Mod_Exp_Content_Beta30.ds2res. Not required if DS1_Mod_Exp_Content_Beta30b.ds2res is installed but saves a large re-download just for 1 texture fix in DS2
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Patch_Bamboo.ds2res

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

Optional Party Voice Pack for the Legendary Mod - requires the mod below as well;
http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.ds2res (62 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS1_Legendary_Mod_VoiceSet_Beta_3.txt
Optional Voice Pack for Heroes and DS2/Broken World party members;
http://www.techiem2.net/~iryan/files/Betav28/DS2_Mod_VoiceSet_Beta_4.ds2res (41 Mb)
Readme: http://www.techiem2.net/~iryan/files/VoiceSets_Beta3/DS2_Mod_VoiceSet_Beta_3.txt

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish http://siegetheday.org/?q=node/1330
Return to Arhok http://siegetheday.org/?q=node/1289

To play these maps you also have to convert already installed DS1 files for DS2, namely Objects.dsres, Sound.dsres and Voices.dsres. It's not that difficult, but it's an essential step because the mods above will refer on these resources. Instructions here; http://siegetheday.org/?q=node/1525#comment-13640
Please note that it is important that the Objects ds2res be named Objects_DS1.ds2res or something similar to avoid a bug with button levers

Additionally to play Legends of Aranna you need to convert expansion.dsmap and ExpVoices.dsres using the exact same method (It's no longer required to tank or untank resource files).

It's recommended to use the auxiallary tool to convert the resources rather than a Hex Editor as that seems to cause issues. The auxiallary tool is also easier to use.

Some useful minimods that may be of interest playing these maps.
http://www.techiem2.net/~iryan/files/DS1_Mod_BW_Playable_Utraeans.ds2res
Unlocks Playable Utraean Race in Broken World (not compatible with vanilla DS2. Place into Broken World's resource folder)
http://www.techiem2.net/~iryan/files/DS1_Mod_Cat_Mansion_Characters_Beta_3d.ds2res
Converts female recruitable characters into Cat Mansion Models (not compatible with vanilla DS2. Place into Broken World's resource folder. Also requires the Cat Mansion Mod.

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DrakeIsGod's picture
XD

sigofmugmort wrote:
time to make Drake hide armor Twisted evil

Dwarf war cry


Leave my children alone!


__________________________

~~Drake Lyon~

Passive shracks. I actually

Passive shracks. I actually stood in the water for quite some time, the party was set on rampage but not attacking and when one of the few Shracks attacked only the attacked character fought.

Made it to the Cliffs of Fire with no glitches and lvl 41 this time so definitely more critters killed Twisted evil

time to make Drake hide armor Twisted evil

Dwarf war cry

DrakeIsGod's picture
Video 6

I uploaded video 6 a night ago, just now finished editing it. https://www.youtube.com/watch?v=HpghStNawx8 Unfortunately, I didn't finish up with Wesrin as I'm hit with a spike of "difficuuuuuullllttt" lol..or I just suck at playing..anyway, I hope this is helpful

EDIT: This is before the few recent updates.


__________________________

~~Drake Lyon~

KillerGremal's picture
In-sight

@sigofmugmort: The mind/AI settings of the Goraks are tuned for (repetitive) spell casting, but obvisiously I only gave them a (one-shot) curse. Shocked
I never noticed it because they remained unused, I finally prefered Blastwings for the Red Wood area. However it should not be a problem to give them e.g. a fire bolt spell (since most nearby monsters are melee already).

And the Shraks probably can't see/notice you (yet) if you aren't very close to them. It may be a general sight/AI matter for monsters inside water, however they should be exclusively tuned to start attacking if you are closer than 6 meters.
...not every monster that doesn't instantly attack is broken. Eye-wink Sticking out tongue

 

DrakeIsGod wrote:
iryan wrote:
The only thing that doesn't seem to be working properly in the Level Adjustment Mod is the line which is suppose to add extra monsters for each additional character in the party. I'm not 100% certain as I wasn't testing for it but for LOA I tried using it to add extra monsters to the map as the LOA map is vastly less populated than the GPG ones, however it didn't seem to make any difference. I used a setting of 10, which I assume adds 10% more monsters for each additional character?
I think this is working..around the point of getting to Wesrin and after. Though in Wesrin it's a bit overwhelming lol..you might be able to notice in my recent videos the amount of monsters I'm faced with.
Some irregularities may happen here actually, leaving possibly a 'all or nothing' impression by trend. However a revision of the corresponding component is pending anyway to support the respawning as other monster type.

 

Eksevis wrote:
None of these methods seem to work. Literally all it does is finish the dots, then exit without saying a single thing. I think it's just because it's a different version of vanilla; as its DS2 Version 2.30.

And yes, it only happens with AllSaves. The thing is, with a fatal flaw, it usually says "Exception detected" or something like that, but it doesn't say a single thing.

Just as test, try once to get the game (the exe file) running with a pleasant All*Saves version, but without any mods installed yet, also remove all your savegames temporarily (so DS2 can't find them).
Once All*Saves and the exe is running, readd mods and savegames step by step.

By the way, the dots' on the black starting screen may point on any internet connection problem (blocked or exe changed), so ensure too that your (Windows) firewall is informed about the current game exe (not to slow down the starting process).
 

Goblin Warren to Drowned

Goblin Warren to Drowned Dungeon fun

http://i131.photobucket.com/albums/p316/sigofmugmort/Ehbuloraconv_zps24b1b691.jpg

The shrine is funny with its foot stuck in the wall. Silly . For some inexplicable reason Ulora's conversation window does not have her icon in it and this id the ONLY spot where this happens Insane

Reminder, destroy All Tesla Coils(even the ones at the final battle) They sometimes have a very nice treasure drop Happy

The problem with a Dwarf in the Drowned Dungeon is having to hold your breath a LOT Laughing out loud

Many of the Shrack's did not fight however, otherwise, everything worked fine.

Dwarf war cry

bare_elf's picture
for those of you having trouble with...

If you are having trouble with Elys' All Saves for DS2 or Elys' All Saves for Broken world, I would suggest that you download and try Elys' Succcubus Manager V2 found at this location in the Download area http://www.siegetheday.org/?q=node/1088

I use it and have had no problems with it from the first alpha version of the Legendary Map Pack to the most current. I can load both DS2 and broken world without any failures.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

DrakeIsGod's picture
Monster Multiplier

iryan wrote:
The only thing that doesn't seem to be working properly in the Level Adjustment Mod is the line which is suppose to add extra monsters for each additional character in the party. I'm not 100% certain as I wasn't testing for it but for LOA I tried using it to add extra monsters to the map as the LOA map is vastly less populated than the GPG ones, however it didn't seem to make any difference. I used a setting of 10, which I assume adds 10% more monsters for each additional character?
I think this is working..around the point of getting to Wesrin and after. Though in Wesrin it's a bit overwhelming lol..you might be able to notice in my recent videos the amount of monsters I'm faced with.


__________________________

~~Drake Lyon~

DrakeIsGod's picture
Guard Captain trigger

iryan wrote:
Obviously the trigger isn't working. At a guess it's because you're playing with the Seefar off? I've tested it before releasing it but not with the Seefar hack turned off and I believe that the trigger message isn't reaching the krug and legionaires because the frustrum is too small. Did the NIS play?

I will revisit and revise this encounter.


I never turned the Seefar hack on, but I could still see pretty far regardless. Though the NIS didn't play, I simply walked up thinking it may trigger, I scrolled out then in and moved about to see what may allow the trigger to respond. I wasn't using AllSaves, I just started a regular game up with a new game and went over everything that was changed, I gotta say though, it's just about perfect so far from the start of Ehb to Wesrin Smiling


__________________________

~~Drake Lyon~

The Goblin Bot' sentries can

The Goblin Bot' sentries can be destroyed before getting the cut-screen if you perimeter sweep and approach from behind.

I guess I never noticed the Gorack casting spells because I always have Spirit Embrace running .

There are only around 3 Thieves so maybe just turning them into Assassins would work.

DS2 will start normally, I have no saved games there at this time but Ely's AllSaves for DS2 gives "exception error" "wrong version" and I do not have the Steam version

Between the Swamp Muck, Undead Slime, and Goblin blood, my Dwarf war cry REALLY needs a bath Silly

Dwarf war cry

Eksevis's picture
None of these methods seem

None of these methods seem to work. Literally all it does is finish the dots, then exit without saying a single thing. I think it's just because it's a different version of vanilla; as its DS2 Version 2.30.

And yes, it only happens with AllSaves. The thing is, with a fatal flaw, it usually says "Exception detected" or something like that, but it doesn't say a single thing.


__________________________

Mod Ideas Updated as of 7/27/14

Bandits, Scholars, Goraks and Friendly Krug

sigofmugmort wrote:
Bandit fun

The Thief (but only the thief) still show as blue on the radar map, and the blue dot stays to mark the body. In properties the thief wich is female is marked is_male = true, but so is the assassin, the other female bandit type.

The Azunite Scholar does not have the quest icon over him and you can talk to him, getting the quest before triggering the cut-screan

When did the Gorak start using spells? They where so busy trying to cast Cripple that they have become the easiest encounter in the Bandit region.
Dwarf war cry


Okay I still have no idea why the Thiefs are like that but I'll remove them as it's the only way to solve the quirk.

Will revisit the Scholar, it appears the trigger isn't large enough to prevent possibly walking pass it without triggering it.

The Gorak have used spells since the early alphas. I copied it from one of KillerGremal's early templates. If it worries I will remove it.

DrakesisGod wrote:

These krug don't really want to hurt anybody lol, and the Guard Captain and his squad feel the same way. The quest is given at this exact location where I stand too.

Obviously the trigger isn't working. At a guess it's because you're playing with the Seefar off? I've tested it before releasing it but not with the Seefar hack turned off and I believe that the trigger message isn't reaching the krug and legionaires because the frustrum is too small. Did the NIS play?

I will revisit and revise this encounter.

Steam and AllSaves

Eksevis wrote:
Oddly enough, on the Steam version, it seems to stop me from being able to use the same character, or any of my old characters. Honestly, I've figured out the only way I can play it to the fullest extent is with a pirated DS2BW (as I don't own it) and the AllSaves mod. As for the AllSaves Crash bit, I doubt it has anything to do with my characters. There simply needs to be an AllSaves Steam friendly version, as the new publishers have apparently altered it a bit.
That's normal DS2 behaviour which the developers deliberately coded into it. Rightly or wrongly there was an impression that mod support caused blatant and widespread cheating in multiplayer games with Dungeon Siege so GPG coded Dungeon Siege 2 so that if mods were added to the game, existing savegames would be disabled. You could still use mods but would have to start a new game and keep the arrangement of mods in place for the life of that character. If you removed or changed the mods, the savegames would be disabled.

That's why Elys created the ALLSaves launcher. It would enable you to load any savegames with any combinations of mods. That's why with the
Legendary Mod, which has had quite a few beta releases, AllSaves is essential. Players could freely update modules without losing their savegames.

So what's happening with you is that the DS2 exe file is detecting a mod being added to your game so is disabling all of your savegames.

Eksevis wrote:
My apologies for the vagueness, but my problem doesn't seem to be very common from what I've read. Essentially, it installs with no apparent problem, and it doesn't say it's the wrong edition. What does happen, though, is it loads up like the game would usually with the 'dot loading screen', but when it finishes, it just crashes without saying a single thing.

This only happens when using ALLSaves? That is typical DS2 behaviour whenever something is loaded that has a fatal flaw in it. Does the game load
normally with the Legendary Mod without using ALLSaves?

Have you used mods before with any of your saved games? If so have you now removed them? Why I ask is that once before I have experienced this type of
behaviour with another one of my mods, DS2BW Adepts.

Depending on what your answer is to the above, I would like you to run a little experiment. Do you know where to find your saved games?
Typically its in Documents\My Games/Dungeon Siege 2
Could you rename the Save folder to something else, like Old Saves, etc. This will disable your saved games but still allow you to restore them later
once the experiment is over.
Now try loading Dungeon Siege 2 with the AllSaves launcher. If it works then one of your saved games is corrupted, possibly with a mod if you have used them before,
and when AllSaves is used this corrupted saved game is also loaded thus crashing the game.
Of course this mightn't work or be the answer but it's worth a try.

DrakeIsGod's picture
Update Report

VERY well balanced :3 it seems perfect so far except for a few things:



These quest givers don't show the silver star on the radar map, and I think it's the same for Edgaar at the start of the game.

Iryan, I'm not sure you're gonna like this...


These krug don't really want to hurt anybody lol, and the Guard Captain and his squad feel the same way. The quest is given at this exact location where I stand too.


__________________________

~~Drake Lyon~

Bandit fun The Thief (but

Bandit fun

The Thief (but only the thief) still show as blue on the radar map, and the blue dot stays to mark the body. In properties the thief wich is female is marked is_male = true, but so is the assassin, the other female bandit type.

The Azunite Scholar does not have the quest icon over him and you can talk to him, getting the quest before triggering the cut-screan

When did the Gorak start using spells? They where so busy trying to cast Cripple that they have become the easiest encounter in the Bandit region.

Dwarf war cry

DrakeIsGod's picture
Thanks

iryan wrote:
The Kingdom of Ehb map has been updated with some cosmetic updates. Specifically for the Glitterdelve Pass quest and the meeting with Gloern, which plays out much better.

Also you no longer can speak to Merik before releasing him from his icy prison and there's been a few positional changes of levers and such reported since the release of Beta 30.

The jerkiness in the radar in Arhok from Legends of Aranna is also fixed. The meeting with Algher Mhankur should also be more dynamic than before.

http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_World_Beta30b.ds2res
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Map_Legends_of_Aranna_Beta30b.ds2res
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Mod_Logic_Beta30b.ds2res


Thanks Iryan Smiling


__________________________

~~Drake Lyon~

Eksevis's picture
Oddly enough, on the Steam

Oddly enough, on the Steam version, it seems to stop me from being able to use the same character, or any of my old characters. Honestly, I've figured out the only way I can play it to the fullest extent is with a pirated DS2BW (as I don't own it) and the AllSaves mod. As for the AllSaves Crash bit, I doubt it has anything to do with my characters. There simply needs to be an AllSaves Steam friendly version, as the new publishers have apparently altered it a bit.


__________________________

Mod Ideas Updated as of 7/27/14

bare_elf's picture
Eksevis another thought

Are you using a character (saved game) that was created prior to the installing of the Legendary Map Pack? It is possible that something in the installation of the mod may have altered the saved game. If you are using a saved game could you please try a new character, if not must look at other possible reasons for the odd crash report.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
very odd crash report.

Seems the game is attempting to load things that make no rational sense. Here is what one of my crash reports looks like.

-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-
-== App : Dungeon Siege II (C:\Program Files (x86)\Microsoft Games\Dungeon Siege 2\DungeonSiege2.exe - Retail)
-== Log category : Crash Report
-== Session : 7/13/2014 03:57:24 PM
-== Build : Win2k (2.20.0.3822)
-== Failures : 0 warnings, 0 errors, 0 SEH's
-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-

--==<< Top-level exception filter report >>==--

[WorldState]

started = 20.0185, stopped = 0, from = ws_intro, to = ws_main_menu
started = 20.0184, stopped = 20.0185, from = ws_init, to = ws_intro

[Game]

time: system = 20.627990, global = 20.627990, world = 0.000000, delta = 0.000000, sim = 1

[Modules]

name = 'C:\Program Files (x86)\Microsoft Games\Dungeon Siege 2\DungeonSiege2.exe', crc = 0x868C087A, extra = 0x699C89B6

[Trace]

*** Report for process 0x00001690

Process command line : -ElysDS2 nointro=true width=1024 height=768
Process priority class : 32
Process priority boosted: no

*** Report for thread Main ***

Exception code: access violation (continuable) - attempted to read data at 0x15433000
Occurred at IP: 0x00408184

More code follows but it is the world state that you have that makes me wonder what is going on.

Elf

The attempt to teleport to load a saved game and so on should not be occuring at the point where the computer is printing the little dots on the lower left of the screen.


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Eksevis's picture
Versions of all the Games I Have (Steam & Retail in some cases)

DS1 (Steam): 1.11.1
DSLOA : 1.50
DS2 (Steam): 2.30

Steam definitely seems to be the problem.

Oh, also, above worldstate...

-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-
-== App          : Dungeon Siege II (C:\Program Files (x86)\Steam\steamapps\common\Dungeon Siege 2\DungeonSiege2.exe - Retail)
-== Log category : Crash Report
-== Session      : 7/26/2014 03:04:35 AM
-== Build        : Win2k (2.30.0.0000)
-== Failures     : 0 warnings, 0 errors, 0 SEH's
-==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==-

Siege Loader Thread


__________________________

Mod Ideas Updated as of 7/27/14

bare_elf's picture
Well Yes and No

Eksevis wrote:

I reckon this is what you want...

[WorldState]

    started = 1643.31, stopped = 1643.31, from = ws_sp_defeat, to = ws_teleport
    started = 1631.43, stopped = 1631.44, from = ws_sp_ingame, to = ws_sp_defeat
    started = 1359.79, stopped = 1359.89, from = ws_teleport, to = ws_sp_ingame
    started = 1331.46, stopped = 1331.46, from = ws_sp_defeat, to = ws_teleport
    started = 1327.26, stopped = 1327.26, from = ws_sp_ingame, to = ws_sp_defeat
    started = 1000.25, stopped = 1000.25, from = ws_nis, to = ws_sp_ingame
    started = 998.601, stopped = 998.603, from = ws_sp_ingame, to = ws_nis
    started = 912.907, stopped = 912.909, from = ws_nis, to = ws_sp_ingame
    started = 906.094, stopped = 906.095, from = ws_sp_ingame, to = ws_nis
    started = 905.959, stopped = 905.961, from = ws_loading_save_game, to = ws_sp_ingame
    started = 892.313, stopped = 905.959, from = ws_sp_load_game_screen, to = ws_loading_save_game
    started = 890.987, stopped = 890.987, from = ws_sp_map_select, to = ws_sp_load_game_screen
    started = 880.979, stopped = 880.979, from = ws_sp_main_menu, to = ws_sp_map_select
    started = 878.856, stopped = 878.856, from = ws_main_menu, to = ws_sp_main_menu
    started = 842.71, stopped = 849.007, from = ws_game_ended, to = ws_main_menu
    started = 842.707, stopped = 842.71, from = ws_sp_ingame, to = ws_game_ended
    started = 754.616, stopped = 754.624, from = ws_teleport, to = ws_sp_ingame
    started = 740.798, stopped = 740.801, from = ws_sp_defeat, to = ws_teleport
    started = 739.993, stopped = 739.999, from = ws_sp_ingame, to = ws_sp_defeat
    started = 227.682, stopped = 227.686, from = ws_teleport, to = ws_sp_ingame
    started = 217.667, stopped = 217.67, from = ws_sp_defeat, to = ws_teleport
    started = 216.788, stopped = 216.793, from = ws_sp_ingame, to = ws_sp_defeat
    started = 112.965, stopped = 113.069, from = ws_wait_for_begin, to = ws_sp_ingame
    started = 111.573, stopped = 112.965, from = ws_loaded_map, to = ws_wait_for_begin
    started = 111.444, stopped = 111.573, from = ws_loading_map, to = ws_loaded_map
    started = 99.5388, stopped = 111.444, from = ws_load_map, to = ws_loading_map
    started = 98.0989, stopped = 99.5388, from = ws_sp_load_game_screen, to = ws_load_map
    started = 91.4903, stopped = 91.4903, from = ws_sp_map_select, to = ws_sp_load_game_screen
    started = 80.15, stopped = 80.1503, from = ws_sp_character_select, to = ws_sp_map_select
    started = 60.7768, stopped = 60.7768, from = ws_main_menu, to = ws_sp_character_select
    started = 52.9965, stopped = 53.1983, from = ws_logo, to = ws_main_menu
    started = 52.9965, stopped = 52.9965, from = ws_intro, to = ws_logo
    started = 49.9828, stopped = 50.0525, from = ws_init, to = ws_intro

[Game]

    time: system = 1643.951151, global = 1854.451150, world = 666.771829, delta = 0.013335, sim = 86456

Also, for consistency, Yesterhaven and Utraean Apocalypse should be updated from DS1: (such-and-such) to Dungeon Siege I: (such-and-such), if it hasn't already been done.

youtube.com/watch?v=bzLlPo_sxVU
Yesterhaven doesn't seem to function at all in Dungeon Siege II (at least the Steam edition)

There should be additional information above world state and following Game that could be very useful since it appears to be steam related. What revision is your DS1 it should be 1.11.1462 and your ds2 should be 2.2 if it is not it might explain where the problems are coming from.

As to Yesterhaven - it appears to work just fine when using the retail version of the games.

Maybe one of us should get the steam version just to see if we have the same issues. Then again maybe not.

Elf


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Eksevis's picture
...

bare_elf wrote:
Eksevis wrote:
Quote:
What is happening with AllSaves? Saying not working doesn't give much information. Does it install? Does it start but gives a wrong edition message like sigofmugmort?

My apologies for the vagueness, but my problem doesn't seem to be very common from what I've read. Essentially, it installs with no apparent problem, and it doesn't say it's the wrong edition. What does happen, though, is it loads up like the game would usually with the 'dot loading screen', but when it finishes, it just crashes without saying a single thing.


Hi Eksevis,
There is a crash log that the game maintains located in.
My Documents/My Games/Dungeon Siege 2/Logs or when playing with broken world My documents/my games/Dungeon Siege 2 Broken World/logs
The file name is Dungeon Siege 2. crash if you change .crash to .txt you can look at it and even post it. Verify that the date of your problem matches the crash report file.

Elf

I reckon this is what you want...

[WorldState]

    started = 1643.31, stopped = 1643.31, from = ws_sp_defeat, to = ws_teleport
    started = 1631.43, stopped = 1631.44, from = ws_sp_ingame, to = ws_sp_defeat
    started = 1359.79, stopped = 1359.89, from = ws_teleport, to = ws_sp_ingame
    started = 1331.46, stopped = 1331.46, from = ws_sp_defeat, to = ws_teleport
    started = 1327.26, stopped = 1327.26, from = ws_sp_ingame, to = ws_sp_defeat
    started = 1000.25, stopped = 1000.25, from = ws_nis, to = ws_sp_ingame
    started = 998.601, stopped = 998.603, from = ws_sp_ingame, to = ws_nis
    started = 912.907, stopped = 912.909, from = ws_nis, to = ws_sp_ingame
    started = 906.094, stopped = 906.095, from = ws_sp_ingame, to = ws_nis
    started = 905.959, stopped = 905.961, from = ws_loading_save_game, to = ws_sp_ingame
    started = 892.313, stopped = 905.959, from = ws_sp_load_game_screen, to = ws_loading_save_game
    started = 890.987, stopped = 890.987, from = ws_sp_map_select, to = ws_sp_load_game_screen
    started = 880.979, stopped = 880.979, from = ws_sp_main_menu, to = ws_sp_map_select
    started = 878.856, stopped = 878.856, from = ws_main_menu, to = ws_sp_main_menu
    started = 842.71, stopped = 849.007, from = ws_game_ended, to = ws_main_menu
    started = 842.707, stopped = 842.71, from = ws_sp_ingame, to = ws_game_ended
    started = 754.616, stopped = 754.624, from = ws_teleport, to = ws_sp_ingame
    started = 740.798, stopped = 740.801, from = ws_sp_defeat, to = ws_teleport
    started = 739.993, stopped = 739.999, from = ws_sp_ingame, to = ws_sp_defeat
    started = 227.682, stopped = 227.686, from = ws_teleport, to = ws_sp_ingame
    started = 217.667, stopped = 217.67, from = ws_sp_defeat, to = ws_teleport
    started = 216.788, stopped = 216.793, from = ws_sp_ingame, to = ws_sp_defeat
    started = 112.965, stopped = 113.069, from = ws_wait_for_begin, to = ws_sp_ingame
    started = 111.573, stopped = 112.965, from = ws_loaded_map, to = ws_wait_for_begin
    started = 111.444, stopped = 111.573, from = ws_loading_map, to = ws_loaded_map
    started = 99.5388, stopped = 111.444, from = ws_load_map, to = ws_loading_map
    started = 98.0989, stopped = 99.5388, from = ws_sp_load_game_screen, to = ws_load_map
    started = 91.4903, stopped = 91.4903, from = ws_sp_map_select, to = ws_sp_load_game_screen
    started = 80.15, stopped = 80.1503, from = ws_sp_character_select, to = ws_sp_map_select
    started = 60.7768, stopped = 60.7768, from = ws_main_menu, to = ws_sp_character_select
    started = 52.9965, stopped = 53.1983, from = ws_logo, to = ws_main_menu
    started = 52.9965, stopped = 52.9965, from = ws_intro, to = ws_logo
    started = 49.9828, stopped = 50.0525, from = ws_init, to = ws_intro

[Game]

    time: system = 1643.951151, global = 1854.451150, world = 666.771829, delta = 0.013335, sim = 86456

Also, for consistency, Yesterhaven and Utraean Apocalypse should be updated from DS1: (such-and-such) to Dungeon Siege I: (such-and-such), if it hasn't already been done.

youtube.com/watch?v=bzLlPo_sxVU
Yesterhaven doesn't seem to function at all in Dungeon Siege II (at least the Steam edition)


__________________________

Mod Ideas Updated as of 7/27/14

bare_elf's picture
Suggest you check the crash log

Eksevis wrote:
Quote:
What is happening with AllSaves? Saying not working doesn't give much information. Does it install? Does it start but gives a wrong edition message like sigofmugmort?

My apologies for the vagueness, but my problem doesn't seem to be very common from what I've read. Essentially, it installs with no apparent problem, and it doesn't say it's the wrong edition. What does happen, though, is it loads up like the game would usually with the 'dot loading screen', but when it finishes, it just crashes without saying a single thing.


Hi Eksevis,
There is a crash log that the game maintains located in.
My Documents/My Games/Dungeon Siege 2/Logs or when playing with broken world My documents/my games/Dungeon Siege 2 Broken World/logs
The file name is Dungeon Siege 2. crash if you change .crash to .txt you can look at it and even post it. Verify that the date of your problem matches the crash report file.

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Eksevis's picture
Quote:What is happening with

Quote:
What is happening with AllSaves? Saying not working doesn't give much information. Does it install? Does it start but gives a wrong edition message like sigofmugmort?

My apologies for the vagueness, but my problem doesn't seem to be very common from what I've read. Essentially, it installs with no apparent problem, and it doesn't say it's the wrong edition. What does happen, though, is it loads up like the game would usually with the 'dot loading screen', but when it finishes, it just crashes without saying a single thing.


__________________________

Mod Ideas Updated as of 7/27/14

Bamboo Texture Fix and Patch

Mantella wrote:
Hi, Game mods used: Legendary beta30, Aranna legacy alpha 3r and Ancient Gift beta 1b.

Texture bug in DS2 caused by Legendary Mod (almost sure), had to remove it completly to have the good texture back.

Mantella


Yes you're right, apologies for the glitch. DS1_Mod_Exp_Content_Beta30.ds2res had a texture that was originally from LOA but had no alpha channels. In DS2 this texture still exists but for some reason GPG renamed it and instead created a new texture, b_i_jng_bamboo-01.dds which does contain an alpha channel. Thus the glitch.

DS1_Mod_Exp_Content_Beta30.ds2res has been updated to Beta30b to remove the glitch in DS2 but there's also a small patch file as a temporary fix so that a 60Mb file doesn't have to be downloaded again just for 1 graphical glitch.
http://www.techiem2.net/~iryan/files/Betav30a/DS1_Patch_Bamboo.ds2res

bare_elf's picture
all saves failure?

Iryan I updated to the very latest files for the Legendary Map Pack -- then tested for the crash using
Elys' All Saves for DS2
Elys' All Saves for BW
Elys Succubus Manager
The standard DS2 start
and
The standard BW Start.

I could not duplicate the crash, not sure exactly from reading the posts exactly where the Crash Happens Like What screen the game crashes on.

Where would you like me to look?

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Ely's AllSaves failure

sigofmugmort wrote:
Ely's AllSaves failure, AllSaves for Broken World works fine but now the AllSaves for DS2 gives a wrong edition. I did not use the Beta 30 installer, just replaced the Beta 29 files.
Bizarre that AllSaves for Ds2 is now giving you a wrong edition error. Have you tried uninstalling it and then reinstalling it? The ALLSaves.msi installer should still be in your Dungeon Siege 2 folder.

It was still working for me with Beta 30 as it has since being first installed. I've even tried uninstalling it and reinstalling it through the Beta 30 installer and it's still works.

Eksevis wrote:
The version of the mod is the latest; Beta 30 (with Steam fix)

I'm really not sure which version I installed of All*Saves, though I'm fairly certain I didn't accidentally install the version for BW... the version I used was provided by your mods installer. I'll make sure to reinstall it anyway.

Additionally, the alternative resource file is empty.

So I'm assuming you're using the steam versions of Dungeon Siege I and II and so had to use the registry fixes?

The installer gives you a choice of installing two versions of AllSaves, depending on whether you have the Broken World expansion or not. You wouldn't even be able to install the Broken World one unless you had the expansion pack installed as the AllSaves' installer checks for it.

What is happening with AllSaves? Saying not working doesn't give much information. Does it install? Does it start but gives a wrong edition message like sigofmugmort?

Not sure about the additional resources folder in my documents, never seen it before. Perhaps it's a specific Steam quirk. I'm sure 100% sure with how Steam handles DS2, it may be that that's meant to be where players are meant to put mods. I've actually only received 1 report from a steam user regarding installing the mod and he helped me to verify the registry fixes, etc. and never reported any issues with the mod but then again that was an old version, beta 14.

Eksevis wrote:
Also, the game crashed while playing Kingdom of Ehb; it was near the area you get The History of the Crypts (right behind the house, actually). It happened as I died. I'm really not sure what happened there, it was playing fine minus a few seemingly minor missing tables.
Sadly the odd crash may happen. The mod is stable but obviously introduces a lot of new assets into the game which can cause additional stresses on the game engine. If crashes occur frequently or at the same place ever time then that's a definite bug.

sigofmugmort wrote:
Play went well from Jeria's trade post to the Travelers camp but if you stay to the forest on the right heading for the Underground river you can take out most of the monsters and talk to the guy on the ground, getting the quest WITHOUT triggering the cutscreen until you head back to the trade post and head for the river by the path

Dwarf war cry


Thanks will fix that exploit. Obviously the trigger doesn't extend far enough.

Bugs or expecting a perfect conversion?

Eksevis wrote:
I noticed a bunch of things, such as tables, even bushes, were missing from their usual spot. Not to mention in the Utraean Peninsula, the blacksmith and magic seller wasn't where they apparently were supposed to be.

Is this just because it's the beta, or did I skip something?

On top of this, All*Saves didn't work for some reason.


The Blacksmith and the Magic Seller should be at these places in the Utraean Peninsula

If not then there's some sort of resource error but you appear to have all the correct files. Posting pictures of any bugs or errors in the game is extremely informative and helps a lot to explain the problem.

Now if you're expecting that everything will be exactly the same as it was in the original maps then you'll be disappointed. These are conversions not duplicates. About 80% of original dungeon siege assets work without issue in dungeon siege 2 but there's some fundamental differences between the two games which meant many things had to be redone from scratch. Also the convoluted development of the mod meant that many things were done in a patchwork manner. I'm certain if KillerGremal and myself had a crystal ball back when the first tentative steps were taken to convert the maps 3 years ago, we would have spent time in actually planning things better and more things would now be truer to the originals.

That's why there are so many DS2 npcs instead of DS1 npcs in the maps, especially the Utraean Peninsula. It was easier to use them than to convert the original npcs. That wasn't done until work started on converting Kingdom of Ehb. The same with many of the objects. You'd be surprised at how much DS1 material actually still exists in DS2 but many of the objects don't exist and had to be redone. Care has to be taken when using Siege Editor with these maps as it will permanently delete any references to objects in the maps that have no corresponding templates. So some objects no longer exist in the maps.

Eksevis's picture
Answer?

If you mean me, I'm using a NVIDIA GeForce 8800 GT. As to what Crossfire is or if it's on... I'm really not sure.


__________________________

Mod Ideas Updated as of 7/27/14

Blondin235's picture
what graphics card(s)..?

@eksevis - hiya Woot!

what graphics card(s) are you running?
- make sure you have crossfire disabled..


__________________________

..never mind the weather, just as long as we're together!

Ely's AllSaves failure,

Ely's AllSaves failure, AllSaves for Broken World works fine but now the AllSaves for DS2 gives a wrong edition. I did not use the Beta 30 installer, just replaced the Beta 29 files.

Play went well from Jeria's trade post to the Travelers camp but if you stay to the forest on the right heading for the Underground river you can take out most of the monsters and talk to the guy on the ground, getting the quest WITHOUT triggering the cutscreen until you head back to the trade post and head for the river by the path

Dwarf war cry