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Dungeon Siege Adepts 2 for Broken World

Some of us here at Siegetheday have been working on making an anime version of Dungeon Siege 2 like Dungeon Siege Adepts. This has been made possible by the recent release of the Cat Mansion Boys mod by AlphaDD which ports the models made by Hamcat, back around 2003 for the original dungeon siege, into DS2. This completes the set since the Girls were released in 2011 by DDlullu (AlphaDD former avatar).

An Beta version has just been completed which converts all of the npcs in DS2 and Broken World into Cat Mansion people (including the half-giants and dwarves).

Landing at Greilyn Beach

Assault of Greilyn

Amren deciding whether or not to skewer our hero

Amren talking with Celia

Recruiting Deru

Shopping

Not just a partial conversion replacing all the npcs in the game with Cat Mansion models, DS2BW Adepts is also the largest compilation of mods and new art available for Dungeon Siege 2 with over 1500 new character and npc skins, armor, weapons, spells and gameplay changes from some of the best modders from DS2/DS1 (a lot of DS1 content from 3rd party modders, publically available artpacks, Yesterhaven and Return to Arhok, etc) such as Hamcat, AlphaDD (DDlullu), Phoenix (Volkan), Darkelf, KillerGremal, Theresnothinglft, Lurker, Omniscient_Colossus, Ikkyo and of course GPG themselves. Over 30 mods are incorporated into DS2BW Adepts.

You also have more freedom in playing the campaigns. You have full access to Acts 2 and 3 once you have been cured of the plague in DS2 and in Broken World you can access Part Two straight away if you wish. Note that this really needs the Level Adjustment Mod installed to be viable.

There's also a new town and associated quest needed to unlock it in DS2.

There are two versions of the Mod. A custom folder version which is 166Mb download and requires 876Mb to create the custom folder installation of DS2BW Adepts and a basic version which is a 156Mb download and requires 247Mb to install in your Dungeon Siege 2 Broken World Folder.

Both versions at this stage require the Broken World expansion for Dungeon Siege 2. They are also not very compatible with other mods.

If you choose to install the basic version you will have to manage the conflicts with other mods yourself, saved games will be mixed up with regular saves and there'll be no custom presaves to play Broken World straight away.

*Custom folder version (166Mb download, 876Mb uncompressed).
http://www.techiem2.net/~iryan/files/DS2BW_Adepts_Beta_1i_Custom_Setup.exe

*Separate Modules.
http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Resources_Beta1x.ds2res (245MB)
http://www.techiem2.net/~iryan/files/Adepts_Beta1x/DS2BW_Adepts_Logic_Beta_1x.ds2res (11.2Mb)

*Aranna Legacy Compatible version
http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Aranna_Legacy_Logic_Beta1.ds2res (11.2MB)
Requires DS2BW_Adepts_Resources_Beta_1h.ds2res or DS2BW_Adepts_Resources_Beta1x.ds2res

Elys DS2 Broken World All*Saves is required to launch the mod.
http://web.archive.org/web/20120509150740/http://garage.gaspowered.com/?q=node/5394
or DS2 Succubus Manager (with Load Succubus Modlet turned off) http://www.siegetheday.org/?q=node/1290
Note that both installers include options for installing the Broken World All*Saves launcher

*Readme (full of useful information)
http://www.techiem2.net/~iryan/files/Adepts_Beta1x/DS2BW_Adepts_Beta_1x.txt

The mod is ideally designed to be played with the Monster Level Adjustment Mod
http://siegetheday.org/?q=node/1330 but will function quite happily without it (though certain features will be limited).

Thanks to Techiem2 for hosting the files to spare us having to go through Mediafire.

Remember that this is a Beta and as such is mostly feature complete and stable but expect some imbalances in weapons, armor and spells. Suggestions, bug reports, fixes, new skins, etc very much welcomed.

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Re: Cool I will give it a try

bare_elf wrote:
I am assuming that I should install it in the folder where the adepts files are. Elf
Sorry I'm quite busy with several things going on at once so hadn't time to be more expansive or write a readme yet.

It's designed to work with either resource pack but of course you can only have 1 of the logic files present. The Aranna Legacy Logic file is larger than it needs to be only for compatibility with the older beta 1h resource pack, otherwise there will be some missing textures. This is simply so players don't have to re-download the resource pack again at this stage.

So for installation it can be used in the custom folder or just in the resources folder.

Your saved games should work but please note that some of the weapons and armor may disappear as this version of Adepts is meant to be more compatible with other mods and so most of the mods included with Adepts have been removed or made separate as for example the converted DS1 weapons and shields in this thread: http://siegetheday.org/?q=node/3068

It will be totally incompatible with all other character mods but should work with the vast majority of other mods though I yet to make a list. It's referred to as Adepts Aranna Legacy version simply because I would like it tested with that mod as part of the process of creating a community mod. It should also be compatible with the Aranna Legacy version of the Ancient Gifts mod so save Hardless and Mantella the extra work of making an Adepts specific version of their mod.

I think KillerGremal is under the impression that this mod is a fusion with Aranna Legacy. That's not correct. It does mod some aspects of Aranna Legacy only to maintain the anime style of the world as Aranna Legacy does makes a number of changes to existing character templates and add some new ones. And that was and is a challenge as KillerGremal doesn't necessarily add new or modified actor templates where you would expect them to go or name them as you would expect. Is this trade secrets? Anyhow I've learnt that alphabetical priority is far more important and powerful than we may have realised.

This also means that there's likely to be some bugs yet undiscovered when this version of Adepts is used with Aranna Legacy that wouldn't be present if it was used on it's own or with other mods like Ancient Gifts.

So I'm sorry if anyone loses some weapons or armor when using this mod with Adepts saved games but its for the bigger picture where players can choose their favourite mods to create their ideal playing experience rather than being forced into using a certain number of mods like the current situation.

Incidentally all the above also means that theoretically Adepts should now work with vanilla DS2 and not require Broken World but of course a separate logic file will be required due to the differences with character_camera.gas between the two game versions so if you use this version of Adepts with DS2 the hero's portrait will be messed up. But you're free to try and a separate mini-mod will be available at some stage to enable Adepts to be played in either game version.

bare_elf's picture
cool I will give it a try

iryan wrote:
There's a Beta version of DS2BW Adepts that aims to be compatible with Aranna Legacy. http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Aranna_Legacy_Logic_Beta1.ds2res

Requires either DS2BW_Adepts_Resources_Beta_1h.ds2res or preferably this update resources pack that fixes an armor error with new armor textures for Cat Mansion characters in Aranna Legacy.
http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Resources_Beta1x.ds2res

Note that this isn't a fusion with Aranna Legacy but designed to work with it. It should work quite happily without Aranna Legacy installed. It does overwrite some Aranna Legacy files but only at leaft template level so that the Adepts characters look correct and not some twisted monstrosities due to animation quirks.

The player has to complete the plague quest at Eirulan before the campaign opens up, after all the Dryads don't want either prisoners or plagued people using teleporters without restrictions.


I am assuming that I should install it in the folder where the adepts files are.
Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

DS2BW Adepts Aranna Legacy Beta version

There's a Beta version of DS2BW Adepts that aims to be compatible with Aranna Legacy.
http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Aranna_Legacy_Logic_Beta1.ds2res

Requires either DS2BW_Adepts_Resources_Beta_1h.ds2res or preferably this update resources pack that fixes an armor error with new armor textures for Cat Mansion characters in Aranna Legacy.
http://www.techiem2.net/~iryan/files/Adepts_AL_Beta1/DS2BW_Adepts_Resources_Beta1x.ds2res

Note that this isn't a fusion with Aranna Legacy but designed to work with it. It should work quite happily without Aranna Legacy installed. It does overwrite some Aranna Legacy files but only at leaft template level so that the Adepts characters look correct and not some twisted monstrosities due to animation quirks.

The player has to complete the plague quest at Eirulan before the campaign opens up, after all the Dryads don't want either prisoners or plagued people using teleporters without restrictions.

KillerGremal's picture
Player's choice!?

@Iryan: Intersting fusion, but I assume users of the Aranna Legacy mod are able to customize the difficulty themselves - if they really need this.
Because if it would be as grave as you describe it, we most probably would have seen more complaints about Hak'u Priests or magical damage generally in this forum/thread.

And if a difficulty change is appropriate for testing purpose - shouldn't it be be much higher then!? Eye-wink

Adepts Aranna Legacy Version Alpha 2

Here's a second alpha version of an Aranna Legacy compatible version of DS2BW Adepts.
http://www.techiem2.net/~iryan/files/Adepts_AL_Alpha1/DS2BW_Adepts_Aranna_Legacy_Logic_Alpha2.ds2res

Tested a bit more without any crashes or major bugs, just a few oddities.

You can use the teleporter to reach Aman'lu and Kalrathia as soon as you reach Eirulan rather than completing the Plague quest. So I recruited Amren before having both Deru and Lothar in the party. This is rather unexpected behaviour but not crucial at this moment, it just means your hero will be running around with the ring of submission on his/her neck.

I was able to recruit Drovan but his level is set at 21 rather than the party's level (which is 5 for my party). So some work to do here as well as his skin.

Also in this version the DS1 armors have been restored (they need to remain in the resources.ds2res for Legendary Mod support anyway) as well as the helms. For testing purposes the map's difficulty has been lowered to 50%, at 100% 2 zaps from the haku priests will knock out a low level mage and because of the AL drinking animation healing is too slow.

Adepts Aranna Legacy Version Alpha

Here's an early alpha version of Adepts that aims to be compatible with Aranna Legacy. Requires DS2BW_Adepts_Resources_Beta_1h.ds2res.
http://www.techiem2.net/~iryan/files/Adepts_AL_Alpha1/DS2BW_Adepts_Aranna_Legacy_Logic_Alpha1.ds2res

This is a stripped down version which is also aiming to be compatible with any community mod that may eventuated. So all mods included in Adepts can be added as desired and it should also be compatible with a lot more other mods than it is currently, except for character mods.

So all models have been changed to Cat Mansion, CM specific weapons and spells are still there as is the modified open campaign for DS2 and Broken World, though unfortunately the alternative tutorial has been cut as has the secret town (at least for now). Has only been tested to Eirulan.

DrakeIsGod's picture
I use the size 1024x768

I use the size 1024x768 inventory mod, it only occurs in Adepts though.. Regular game works fine


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~~Drake Lyon~

bare_elf's picture
will check as soon as I can

iryan wrote:
DrakeIsGod wrote:
Yeah, the word DRAG is still messed up for those characters, could be an issue GPG originally had. Nice work with the tutorial by the way, I love it Smiling Ludmilla's portrait is still missing though as well as the issue with Zhixaloms inventory at the inn when reviewing party members.
I will check when I can but it's not so much the word as the preceding characters which are suppose to highlight the word DRAG, maybe there's a typo there. Ludmilla's portrait may also be similar, I wonder if bare_elf can confirm that. If she can I could probably make a quickfix faster than testing it all by myself.

What size Zhixaloms' inventory are you using? Does this occur in regular games as well? It would be strange as I've made no changes at all to the inn UI in this mod.

Incidentally the original tutorial hasn't been wasted, I've made use of it later in the game. Someone you know will give you hints about it somewhere in the Agallan mountains.


I will have to check to see, I have been playing without Adepts for a while because it is not currently supported on the third party maps. But as soon as I have a second I will look into it.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

DRAG

DrakeIsGod wrote:
Yeah, the word DRAG is still messed up for those characters, could be an issue GPG originally had. Nice work with the tutorial by the way, I love it Smiling Ludmilla's portrait is still missing though as well as the issue with Zhixaloms inventory at the inn when reviewing party members.
I will check when I can but it's not so much the word as the preceding characters which are suppose to highlight the word DRAG, maybe there's a typo there. Ludmilla's portrait may also be similar, I wonder if bare_elf can confirm that. If she can I could probably make a quickfix faster than testing it all by myself.

What size Zhixaloms' inventory are you using? Does this occur in regular games as well? It would be strange as I've made no changes at all to the inn UI in this mod.

Incidentally the original tutorial hasn't been wasted, I've made use of it later in the game. Someone you know will give you hints about it somewhere in the Agallan mountains.

DrakeIsGod's picture
Unfortunately

iryan wrote:
What about the other issues you mentioned. Are they still there?

The alternative tutorial should run perfectly. It was actually the original tutorial before GPG decided to remake it to the one released with the retail game. All the files and everything was there, I just had to disable the existing one and re-enable all of the alternative tutorials quests, etc.


Yeah, the word DRAG is still messed up for those characters, could be an issue GPG originally had. Nice work with the tutorial by the way, I love it Smiling Ludmilla's portrait is still missing though as well as the issue with Zhixaloms inventory at the inn when reviewing party members.


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~~Drake Lyon~

What about the other issues?

DrakeIsGod wrote:
Thanks bare_elf Smiling That actually solved the issue, as minor as it was lol
What about the other issues you mentioned. Are they still there?

The alternative tutorial should run perfectly. It was actually the original tutorial before GPG decided to remake it to the one released with the retail game. All the files and everything was there, I just had to disable the existing one and re-enable all of the alternative tutorials quests, etc.

DrakeIsGod's picture
Screenshots work as intended

Thanks bare_elf Smiling That actually solved the issue, as minor as it was lol


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~~Drake Lyon~

bare_elf's picture
drake may I recommend

DrakeIsGod wrote:
Oh, well it isn't Monster Level Adjustment.. I was so certain for some reason, I retrieved the same results with the mod turned off. I'm also running no other mods except for Adepts and the DS1 Legendary Mod. I installed Adepts in this folder C:\Program Files (x86)\DS2BWAdepts, but my screenshots aren't saving to the Screenshot folder prior to that for some reason :/

Might I recommend that you remove your current install of Adepts Then using the custom installer install using the installer's default which is C:\Games\DS2BWAdepts I think you may be running into problems because of the location in program files (x86). I have Adepts installed on my xp computer in E:\Games\DS2BWAdepts and on my win7 computer in c:\Games\DS2BWAdepts. I know people who have it installed in c:\program_files (x86)\2k games\DungeonSiege2BrokenWorld however never directly in c:\program files x86. Give it a shot and let us know okay?

Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

Wrong bitmap?

It looks like the cow error, a mix of DS1 and DS2 textures and or meshes. I took the mesh and the texture of the target and arrow from DS2 object and retank it with a priority of 1000. Look at the result perfect.

Look at the asp for DS1 and Ds2 and you will see the difference. The picture from DrakeIsGod look like the DS2 mesh with DS1 bitmap.

A lot of things have the exact name in DS1 and DS2 so some errors ought to happen.

DrakeIsGod's picture
Screenshots

Adepts has an issue with Zhixaloms Inventory at this spot, only spot I've found so far

Also on Adepts Ludmilla's portrait is missing

I still can't seem to figure out the screenshot issue though, I can't locate wherever they may be when I take them. Not in Adepts directory, documents folder or elsewhere


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~~Drake Lyon~

DrakeIsGod's picture
Oh, well it isn't Monster

Oh, well it isn't Monster Level Adjustment.. I was so certain for some reason, I retrieved the same results with the mod turned off. I'm also running no other mods except for Adepts and the DS1 Legendary Mod. I installed Adepts in this folder C:\Program Files (x86)\DS2BWAdepts, but my screenshots aren't saving to the Screenshot folder prior to that for some reason :/


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~~Drake Lyon~

bare_elf's picture
Drake you are having odd problems.

The screen shots for Adepts if you used the custom folder install and put it on C drive should be here. c:/games/adepts/screen_shots. it is in the various installs I did. It is not located in the my documents folder. Note I have installed the mod on win xp, win 7 and win 8. it is installed in the same place using the custom folder install. i even have a custom folder install on a removable USB drive. since it keeps the saves, screen shots and game in the same folder.

The start at the beach of DS2 the dummies for melee, ranged, cmage and nmage do not appear to work any different with or without the level adjustment mod or with or without adepts being installed.

I would recommend that you turn off all mods not related to Adepts, DS1 Legendary Mod, and Level Adjustment Mod and try again.

Elf


__________________________

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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

KillerGremal's picture
Not adjusting models

DrakeIsGod wrote:
. . .

This is only affected by the Monster Level Adjustment mod, just thought I'd clear the ice with that. The only level up animation that is noticeably affected is the Ranged icon, the Melee icon doesn't look affected at all, but the Combat magic and Nature magic icons are slightly affected as I've noticed

I would be really surprised if the LevelAdjustment mod is causing this matter.
It rather looks like as if the DS1 models are used with textures of DS2 or vice-versa (identical file names, but different shape/look)...

So please retest this once without having the LevelAdjustment mod installed.

DrakeIsGod's picture
Screenshot Issue

Also tried taking screenshots in game with "Prt Sc" on the keyboard but the screenshots are nowhere to be found, not even in the directory Adepts is installed in, so I used good ole' Fraps. Thought I'd show one more screenshot though of the level up animation over the training dummies heads:

This is only affected by the Monster Level Adjustment mod, just thought I'd clear the ice with that. The only level up animation that is noticeably affected is the Ranged icon, the Melee icon doesn't look affected at all, but the Combat magic and Nature magic icons are slightly affected as I've noticed


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~~Drake Lyon~

DrakeIsGod's picture
Alas, the first thing I

Alas, the first thing I thought I'd experience with Adepts is the DS2 map..I must say, WOW! This is a brilliant mod.. I love the tutorial on the beach, really made much better use of Drevin Smiling I noticed a few oddities though I thought I'd show ya:



These 3 characters in the tutorial probably mean to just say DRAG lol

When you get the key for the Kohl Beast cages, nothing shows up in Quest Items


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~~Drake Lyon~

bare_elf's picture
I have played adepts...

I have played Adepts with the level adjustment mod installed, not installed and turned off by the button on the side of the yellow trunks. I have never had an issue with hiring characters. However I have never attempted to run Adepts without The DS1 Legendary Mod installed. Now it should be noted that
because of this I have all the mods noted in the forum Utraean Seizure of hopless Mapping so it does include content pack for Utrea. I will have to try disabling it to see what occurs. To me playing Adepts on just the DS2 and broken world maps is a bit pointless. It works way better with the DS1 Maps.

Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

KillerGremal's picture
Nice catch!

AlphaDD wrote:
They are unclickable because you don't use the monster_level_adjustment ds2res. You see one command is missing from that mod. A command use in the hired flick, it is call PostMessageDataDelay and it is in flick_function_killergremal_v2_add2.gas.

So if you are like me and don't like the monster_level_adjustment for DS2 and BW, you will encounter the no clickable character for hired. Now the simplest way to overcome this is using the monster level and when you come near your stash click the button on the side of it. That will deactivate the monster_level_adjustment.

You can also wait for a patch from Iryan too. Eye-wink


Well, I can understand the critics on automatically levelling monsters, however to face this the LevelAdjustment mod is not active usually on any custom or official maps - expect of the Erthos Struggle map.

There would be a specially option for your DS ini file to activate it, but usually custom maps request its activation by a special map table - but this only should affect the corrsponding map, no other maps else.
And finally, even if activated, there should be a button on the side of stash to deactive this mod in-game (of course this may be a bit painful to do it each time).
I should rethink about a better way to provide the Rune of Mending...

 
Another way to provide the missing flick functions is installing the my content pack for Utrea. Also this mod doesn't affect the gameplay on the official maps.

 

By the way, PostMessageDataDelay is replacment for the PostMessage function where a v2.2<==>v2.3/addon conflict may happen when 3 or 4 parameters are used. With 2 parameters only there should no problem using PostMessage, regardless if v2.2 or the addon are used.

DrakeIsGod's picture
Compatibility List

iryan wrote:
That's because character mods will generally conflict with other character mods unless effort have been taken to make them compatible.

Adepts is a character mod itself but so are the DS1_Mod_BW_Playable_Utraeans and the More hair mod.

Incidentally I've started on a mod compatibility list that others can contribute to in your Recommended DS2 Mods thread. http://siegetheday.org/?q=node/3062#comment-43335

That's amazing! I'll certainly contribute where I can, I got a lot of mods to download lol


__________________________

~~Drake Lyon~

missing command = no clickable hired characters!

They are unclickable because you don't use the monster_level_adjustment ds2res. You see one command is missing from that mod. A command use in the hired flick, it is call PostMessageDataDelay and it is in flick_function_killergremal_v2_add2.gas.

So if you are like me and don't like the monster_level_adjustment for DS2 and BW, you will encounter the no clickable character for hired. Now the simplest way to overcome this is using the monster level and when you come near your stash click the button on the side of it. That will deactivate the monster_level_adjustment.

You can also wait for a patch from Iryan too. Eye-wink

Character Mods will conflict

DrakeIsGod wrote:
I was having an issue, but it was because of the DS1_Mod_BW_Playable_Utraeans.ds2res and the More hair mod. I'm using the custom folder version of Adepts, which I love by the way Smiling I came here shortly after installing the latest version of Adepts and figured things out, I use no other mods aside from the DS1 Legendary Mod and inventory mods.
That's because character mods will generally conflict with other character mods unless effort have been taken to make them compatible.

Adepts is a character mod itself but so are the DS1_Mod_BW_Playable_Utraeans and the More hair mod.

Incidentally I've started on a mod compatibility list that others can contribute to in your Recommended DS2 Mods thread. http://siegetheday.org/?q=node/3062#comment-43335

DrakeIsGod's picture
I was having an issue, but

I was having an issue, but it was because of the DS1_Mod_BW_Playable_Utraeans.ds2res and the More hair mod. I'm using the custom folder version of Adepts, which I love by the way Smiling I came here shortly after installing the latest version of Adepts and figured things out, I use no other mods aside from the DS1 Legendary Mod and inventory mods.


__________________________

~~Drake Lyon~

bare_elf's picture
Drake you still having problems with adepts?

I just checked my two systems and I do not have the problems you reported in the download area?

DrakeIsGod wrote:
Just started using this mod, I noticed that the skin for the male CatHuman is glitched and nothing else can be selected. Also the male CatElf only has a blue skin with nothing else to select. Am I missing something? My brother is really interested in the anime aspect of this mod.

If you are still having issues. This is important:
*Requirements / Compatibility

- Dungeon Siege 2 Broken World
- Elys' All*Saves for BW or Succubus Manager is also a requirement.
Download; http://web.archive.org/web/20120509150740/http://garage.gaspowered.com/?q=node/5394
- Level Adjustment Mod Highly recommended but not essential
Website: http://dungeonsiege2.net/ds2fun/mods/
Download: http://ds2fun.ds.funpic.de/getfile.php?redict=108&type=.ds2res
- This mod won't be very friendly to many other mods, especially any that change starting characters, npcs or gameplay mechanics like Succubus modlet or Aranna Legacy

There are several mods that are already a part of Adepts and if you have them installed it could cause problems or be a major waist of space.

As you can see this was a community project that is still moving forward.
From modders still active, modders no longer active, and some modders that may be dead. LONG LIVE THE OLD GUARD!
..........................: - GasPowered Games (for all original content)
..........................: - Hamcat (for the original Cat Mansion Models, armor and skins)
..........................: - DDlullu/AlphaDD (for converting the Cat Mansion Models and skins to DS2)
..........................: - Bare_elf (for testing/new skins, weapons, etc)
..........................: - PhoeniX (some art assets, armor, weapons, etc)
..........................: - KillerGremal (for monster level adjustment mod and some ui cosmetics)
..........................: - Darkelf (for some of the new spells)
..........................: - Francisco 'Omniscient_Colossus' Athens & Jason 'Ikkyo' Gripp (Dungeon Siege Revived)
..........................: - Theresnothinglft (new weapons)
..........................: - Lurker(Eddie Wang)- (new weapons/spells)
..........................: - Iarus and WnxWanderer2k
..........................: - Azrus Revell (Einlanzer mod)
..........................: - Gametoast (throwing spears)
..........................: - Rezzie (6 slots for mercenary and veteran)
..........................: - Omicrom (ring removal)
..........................: - Elys (for the allsaves bw mod which made this mod possible)
..........................: - Lady Femme (ai)
..........................: - KathCF (art)
..........................: - Mcarp (new models)
..........................: - Freakcandy (Zaramoth sword)
..........................: - Csimbi (Enchanters mod)

The priority of Adepts is also the highest that the game will support, so it can and will mess up lower priority mods.

Let me Know if you still have issues with the creating a character and also let me know what mods other than Adepts and DS1 Legendary Mod you are using. At some point Iryan and I will add the 4 third party maps to what maps Adepts supports. Currently it supports all of the map that are part of the legendary mod, and the DS2 and Broken World Maps. Note if you did not use the custom folder installer for Adepts and for some reason put the mod in with the DS2 resources instead of the BW resources you will have major issues.
Elf


__________________________

**************************************************************************************************
There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

bare_elf's picture
Migz More information please.

Migz wrote:
Hi i juste discovered this dg2 mode that i really like but i cant speak with taar n other playable character can som1 help me? They are unclikable :/

Migz

Hello and Welcome. So that people other than staff can read your posts please register on the site. Then please provide more information so we can help you.
1. what version of windows?
2. Do you have both Dungeon Siege 2 and Broken World installed?
3. Is Dungeon Siege 2 patched to version 2.2?
4. Is your problem with DS2 Adepts since you posted your comment here, in my blog on an unrelated topic and attached to a mod in the ds1 folder?
I removed the ones that appeared to be unrelated like my blog and a ds1 weapons mod which has no characters in it.
5. Did you use the custom directory installer or the standard installer?
6. What other mods do you have installed both in your DS2 resources directory and your broken world directory, as some will conflict with the adepts mod.
7. What map where you attempting to play that would not let you click on a selectable party member?

Please remember to post your comments in the directory where the map or mod you are having trouble with instead of randomly.
Please remember to register with the site so that people other than the staff and yourself can see the posts you write.
Please remember to read the site rules.

We are here to help if you answer the above questions.

Thank you and welcome on board
Elf


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There is no point it is all a dream someday I will wake and really screem wishing I was back in this strange little dream.

recruit allies issue

Hi i juste discovered this dg2 mode that i really like but i cant speak with taar n other playable character can som1 help me? They are unclikable :/

ds2 hate overlays

Try to disable Steam overlay or if you have any other overlay software (Razer Game Booster and other..)


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