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DS2 Mod development

Discuss modifications of DS2 here.

Replacing files

See the DS1/LoA topic http://www.siegetheday.org/?q=node/1153 as it applies to DS2 as well.

Plus DS2 introduces some extra issues with textures that further complicate using multiple mods together, so feel free to discuss those here.

Elys Succubus Manager v2

Download Elys DS2 Succubus Manager v2 20.36MB (Microsoft Installer)

7 months ago, I released a patch on my website for the manager that fixes the 2 following bugs:

The custom resolution option was always set back to 800x600 when reloading.

The Dynamic Max Zoom was bugged if you did not use it with Override Fog and Frustrum enabled

DS2Mod Console/HUDs/Probes

Hello all, many a year ago I was heavily involved in DS modding, and recently had the urge to start playing around with it again, only this time I decided to see what new stuff was possible with DS2.

Anyways, with that background out of the way, I've run into a couple issues that maybe people here can help me with.

In Flick, there is a Report command that is supposed to send a string to the Console. However, it doesn't seem to work. Since it is supposed to go to the console I assume it is a command meant for debugging, is the functionality not present in DS2Mod?

Inventory Mods?

In DS2, a pet can get a variable number of inventory pages. But the same does not appear to be possible for a regular player. I'd like Lara's backpack to increase what she can carry (actually I'd like her capacity without it to be smaller, but that come to the same thing if I reduce the size of a page). Has anyone found a way?

Also, I'm still trying to prevent inventory access underwater. RCSetCanManipulateInventory seems to be an MP-only function (for ghosts) and I haven't found a way to do the same thing in SP.

volkan's picture

Drevin's Vengeance

Found a way to get Drevin as an NPC, then had to find a way to get him back into the regular game, just to find out he couldn't be saved. Did some more altering and got him to save as a regular NPC that can be dismissed and rehired from the Inn. Now to play test for a while and make sure everything I altered doesn't break the rest of the game.

Breath mist

Does anyone know how the breath mist effect the characters emit in the snowy regions gets started? I've found the effect code, but there should be a command or trigger gizmo that turns it on when they enter the region, and I just can't find a template or an instance on the map. I need to do the same for a breath bubble effect for Lara, and although I created an effect I can't find out how to attach it to her at the right time.

I've tried scanning the world folder for "breath" but that didn't get me any useful hits.

The underwater saga

I got the basic switch between swimming and walking to work. Lara goes through a pair of command triggers that turn a "swim" boolean on and off in GoBits, and when she's on the swim side, she swims, and when she's on the walk side, she walks.

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