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Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

DS2 Mod development

Discuss modifications of DS2 here.

Viper Blade ~ Work-In-Progress

I just got some updates from Darkelf.

Here are some screenshots:

Problem with bones

ART ERROR: Child and Parent skeletons are different
    Attempted to attach deformable [m_c_gah_amr_hlmt_hm_type08] with 37 bones to [m_c_ebb_011_pos_1] with 56 bones

I think this is why valdis can't wear any gears, and i have no clue how to fix this, i've been to the su and read about the characters but that didn't really help.

Is there any way to write new armor templates adjusted to fit on a model with 56 bones instead of the normal 37, or do i have to edit the valdis model?

Reapers at it again!

hehe title is a bit wierd but neways, while im working on the Valdis mod, which is also kick my butt atm! lol I was thinking how can I make a set of armor or rings with ds1 type prefix suffx stuff? or build a set in that manner?

Reaper for Class Clown!

Why won't it frickin' work!

I've been goofing off and trying to figure out how I can make a mod... This one I really got into and I'm stumped.

[code:1]////////////////////////////////////////////////////
// TEMPLATE: misc_spear-evilsoldier-01
//
// ITEM: Test Spear
////////////////////////////////////////////////////

[t:template,n:misc_spear-evilsoldier-01]
{
doc = "misc_spear-evilsoldier-01";
specializes = Test Spear;

[aspect]
{
model = m_w_misc_spear-evilsoldier-01;
[textures]
{
0 = b_w_spear-evilsoldier-01;

I can't find the problem..

I've been playing around with item making and editing and ran into a problem. I've been replacing the default merc armor because its suck more then dryad armor even thou the merc army is being bank rolled by valdis :roll:

As you can see this armor works.....

Yet i'm confused as to why i can't get the gloves to work Sad

[code:1]
[t:template,n:amr_glv_merc]
{
doc = "mercenary_gloves";
specializes = base_armor_gloves;

How do you add item to store?

I made a new sword and know need to add it to shops, because I don't want to mess around with random drops or seting outrageous .99 rates to the item to get it

I know that I have to edit shops.gas in \world\maps\ds2_world\info but I don't know how to add it to the list...

need help

i am trying to edit weapons in ds2 in order to get used to the process of making new weapons using existing models. i have been trying to change the minigun_grenade_launcher in the weapon projectiles gas file. i have changed the damage but i cant seem to get the changes to show up in the game. i have read most of the tutorials about editing but the dont do a very good job explaining exactly what to do. please help me.

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