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DS2 Mod development

Discuss modifications of DS2 here.

The Return of Azoras

Hello! Smile

Just thought i'd let you know about my mod...

-- Story --

It all started around 500 years ago, when the High Council of Mages came into possession of an ancient artifact of dark power. It was agreed upon by all the Mages, except one, that the artifact had to be destroyed. Azoras, one of the lowly Mages in the Council, proposed that they use the artifact to their own benefit. Mocked and ridiculed for his proposition, he was banished from the High Council, never to return again. Payment for their ignorance, Azoras stole the artifact, and fled to the Northern Reaches of the land.

DS2 Animation Viewer

Does anyone have this working?

I got around my first problem by untanking the environment_maps folder, but it still crashes looking for a null resource on a null path.

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Now working OK. I had to untank Logic.ds2res as well as all the model content, which I still don't understand. It has a number of new features that are really useful, such as the ability to swap heads/helmets, and boots, and to check the submeshes of the base model.

.sno importer

Just wondering if there is a .SNO importer for importing DS2 terrain into 3dsmax?

Thanks Smile

Sharkull's picture

How to get a new map to load into Veteran / Elite.

I'm playing around on a new test map, and can't figure out how to mark the Mercenary difficulty as being "completed" so that I can take a character into the map at the Veteran level... I've set up a single quest (the only Primary quest for the map), and completed it but the saved character is still locked out of Vet. I haven't tried setting up and completing a quest in each of Act 2 and 3 too, to see if that works (that's the next thing I'm going to try), but after that I'm out of ideas.

Question: Is the access into the next world level difficulty contingent on a global setting (like setting a level specific boolean value as being completed...)? Is it linked to completed quests somehow?

shadow smile's picture

Renaming Nodes in Siege Editor:Help!

My team and I would like to start our world but everthing is unorganized and diffucult to tell what is what in Siege Editor 2. I tried renaming a object. When i quit It ask "save to favorites"and i said yes. But today I get on and Its no where to be found. Help! Do i have to modify the bit map?

Sharkull's picture

Mod: Magic Find Boost + Newbie Enchantable Book

I forgot all about this little mod... I had thought of expanding it to include better Unique quest rewards in Vet and Elite, but I lost interest a while ago. Anyways, I thought I'd release what I have (even though I haven't tested it much)... Here it is:

[code:1]Dungeon Siege 2: Mod ReadMe
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Mod Title: Magic Find Boost + Newbie Enchantable Book
Author(s): Sharkull

Mod Version Number......................: 1.0
Release Date............................: 12/12/05
Mod Size (approx.)......................: 0.02 MB

DS2 Mod Manager v1.3

I developed this program.

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