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DS2 Mod development

Discuss modifications of DS2 here.

Ornaments

Armor Ornaments from Broken World should work in Dungeon Siege 2 if one where to create a mod that contained the necessary logic and objects files for the Ornaments in the correct directory structure you would think it just might work if it where to be placed in the Dungeon Siege 2 resources directory. However it does not.

Any Suggestions on how I might make this work?

Elf

Lady Montbarron

Before I get started: I'd like to make it clear that I wasn't entirely sure where to place this, as this more regards the DSII Legendary Mod, what adds the entire map and most armors from the Original DS and LOA. So if there is a place where this is more fitting, please don't hesitate to move it there (Or at least tell me to do so.)
Also keep in mind this is a Mod Request, first and foremost. (Or, rather, a request to update an existing mod... Though this as an independent mod would be just fine too!)
Now, on to the good stuff.

DS2 & Broken World VoiceSets

I thought I'd start a new topic on VoiceSets for Dungeon Siege 2 and Broken World. Similar to Voicesets from such games as Baldur Gate series and Neverwinter Nights, these voicesets give party member responses to certain situations in the world such as being selected, moving to position and less commonly spotting an enemy or defeating an enemy.

Some converted DS1 weapons and shield mods.

Here are 4 converted DS1 armor and shield mods for use in Dungeon Siege 2 and Broken World. They were previously a part of DS2BW Adepts but I broke them up and made them separate for use in any community mod that may or may not eventuate. They should be compatible with all other mods, even the versions of them in Adepts.

The first one is nearly 50 mixed weapons and armor from Lurker, Azrus Revell, Firebat, Umbrella, Descious, Kalibur and the mega mod collection compiled by Ka04k
http://www.siegetheday.org/~iryan/files/DS1_Tribute/DS1toDS2_Mod_Pack_Beta2.ds2res

Improved UI Mod

Here's a small mod that creates a less cluttered and cleaner in-game experience in DS2 and Broken World http://www.siegetheday.org/~iryan/files/UI/DS2_Mod_Improved_UI.zip (32kb)

It basically combines three mods into one. The UI from DS2BW Adepts with the Object Highlighting Mod from KillerGremal and the Ring Removal Mod from Omicrom.

What Map Tutorials Would You Find Useful?

I'm wondering what kind of map tutorials are needed for people who want to make maps.

Anyone Know How to Reset Chests Each Time DS2 is Loaded?

I'm not sure where chests and placed monsters (as oppose to tuned, which we can increase the spawn rate of to 99.99 theoretically) are saved when killed. I want to be able to reset all chests, bosses, minibosses, and monsters each time a game is loaded. Alternatively, a game option (dialogue with an npc or etc.) that resets these things would work as well. I think I don't understand how the skrit is handling this data. Another feature that might be handy is being able to reset quests. I'll look more into that (think I understand how that is handled much more).

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