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[loot_drop_indicator]{}

I've forgotten what the loot drop indicator does or means, I've looked through all my notes and searched this site to no avail but I've come up with nothing, I can only say in my defence that my searching skills are not that good so can someone put me out of my misery and tell me what it does.

Moros wrote:

I've forgotten what the loot drop indicator does or means, I've looked through all my notes and searched this site to no avail but I've come up with nothing, I can only say in my defence that my searching skills are not that good so can someone put me out of my misery and tell me what it does.


Nothing wrong with your searching skills, I looked too and could not find any links to that question that still worked and I too searched my notes for answers. I knew the answer once, but like my notes lost on crashed drives, my mind is like a crashed hard drive. Spinning up sometimes and not others. Sorry I could not help. Sad
Elf

I had a look in the DS2 files for the answer but I couldn't find it in there either, what I did find out though was that every item in the DS2 set.gas had the [loot_drop_indicator]{} in its template.
The crafted_items.gas didn't have it in there, so that must mean rare items were omitted from this [loot_drop_indicator]{} thing.

The amr_body, amr_boot, amr_gloves, and amr_helms gas files are missing it plus the trs_ring, trs_amulet and the trs_book_spell, all the way down until I got to the weapons.

The wpn_axe_1h had the [loot_drop_indicator]{} in some of the templates but they had to be a unique item or they didn't get it, wpn_axe_2h, wpn_bow and the wpn_cestus were the same as well, I would presume all the other unique weapons had it in their templates too, although I didn't look as I'd seen enough.

Conclusion, this [loot_drop_indicator]{} thing is for the game to know the difference between a set or unique item from a normal or rare one.

If anyone has any different ideas on this please jump in and give us your thoughts on it because I can't come up with a better explanation.

Could the indicator mean, when the item drops in a multi-player game, remember that and never respawn it? So enforcing no copies for other players?

Moros, you posted the question under DS1 & LoA, so I presume you came across an example of it somewhere, or a mention, but where, and for which?

I believe it is a sound that you hear that lets you know when a unique is dropped. Can't check the "sound" files anymore but there should be a .mp3 file for it.

@RSimpkinuk57 and Phoenix, I'm even more confused now as to what it does after both of you have come up with something different than mine, curiousity is kicking me in the pants again.
I was going through the DS1 and DS2 files the other day and came across this loot drop thingie so I wrote it down with a question mark after it and thought I'll check that out later.
I thought I saw it in the DS1 files but I've looked again and I couldn't find it in there so it must have been in the DS2 files, the only 2 people I know of who would probably know what it does are iryan and killergremal, I hope they see this thread and give us their thoughts on it.

It is a generic skrit component. You can find it in world\contentdb\components\generic\loot_drop_indicator.skrit. It will play a flick the FIRST time an item is dropped into the game world.

That clears that question up, thank you brkopac.
Now all I've got to do now is to interrogate the win7 search index as to why it didn't find the file in the first place.