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Dungeon Siege II Broken World - Mod Development Tutorial

Hello,

I'm interested in create new modifications for Dungeon Siege II Broken World. I would like all mods to be compatible with multiplayer and saved characters.

AutoSave.res
- Automatically save the game under AutoSave.ds2bmk upon events.
- Executed every 20 minutes.
- Entering a different location.
- Teleportation to town.

ExperienceIncrease.res
- Increase experience from monsters by 20%.
- Bonus experience is granted if character is lower level than other party members (includes multiplayer members).

GoldIncrease.res
- Increase gold dropped from monsters by 20%.

ItemIncrease.res
- Increase chance to drop better items by 20%.
- Items dropped have a bonus 20% chance to be of your class.

ItemRestat.res
- Items will no longer have duplicate lore properties and instead will combine.
- Example: +8 Intelligence, +1 Intelligence Staff will become +9 Intelligence.

MonsterIncrease.res
- Increases monster damage by 20%.
- Increases health damage by 20%.

ShopIncrease.res
- Shops have a higher chance to sell something better.
- Shops have a lot more stock (Enchanted, Rare, Magical, Legendary).
- Spells for sale are not duplicated.

SkillReset.res
- Extracted from KillerGremal's Aranna Legacy Mod.
- Place an NPC whom can reset skill points.
- Automatically un-equip unusable equipment.
- Gold price is ([Character Level]*100).

SkillConvert.res
- Place an NPC whom can transfer experience from a skill to another.
- Example: Selection "Melee" - Transfer all experience Combat Magic, Nature Magic and Ranged into Melee (100%).
- Example: Selection "Ranged" - Transfer all experience Combat Magic, Nature Magic and Melee into Ranged (100%).
- Example: Selection "Combat Magic" - Transfer all experience Nature Magic, Melee and Ranged into Combat Magic (100%).
- Example: Selection "Nature Magic" - Transfer all experience Combat Magic, Melee and Ranged into Nature Magic (100%).
- Example: Selection "Fist of Stone" - Transfer experience Combat Magic and Ranged into Melee (50%) and Nature Magic (50%).
- Example: Selection "Blood Assassin" - Transfer experience Nature Magic and Melee into Combat Magic (50%) and Ranged (50%).
- Example: Selection "Masterful" - Equalise all experience from all skills into Combat Magic (25%), Nature Magic (25%) and Ranged (25%) into Melee (25%).
- Automatically un-equip unusable equipment.
- Gold price is ([Character Level]*100).

SkillLock.res
- Ability to prevent gaining experience in a specified skill through an NPC or GUI.

PotionPurchase.res
- Can purchase potions using right click in shop menu.

TownPetDisable.res
- Prevent summoning of pets while in town.

SpecialityFinder.res
- When this rare item is picked up it is immediately deleted.
- Gives the collected an unset skill point.
- Unable to be picked up by pets.

Miscellaneous.res
- Containing all bug fixes from previous uploaded mods.

It would be really helpful for an updated step-by-step in-depth guide.

Thanks.

Would really appreciate any help.

Zeotile wrote:

Would really appreciate any help.


Hi Zeo,
I wish I could help with character creation and mapping. Sad However I learned long ago that I do not have the aptitude or a long attention span to do such a task. Therefore I became a designer of weapons and armor, still takes time especially with DS2, but not months long projects like mapping.
There are people active here that are real pros in both mapping and character creation and modification. Give them time and they will talk. Smile

Elf

bare_elf wrote:
Hi Zeo

Hi bare_elf,

Do you have any ideas on how to awaken other community members whom would be able to help?

Thanks,
Zeo.

Zeotile wrote:

Do you have any ideas on how to awaken other community members whom would be able to help?

Zeo.

I am not a witch I am an elf. Therefore I do not know how to un-poison the apples that put them to sleep. LOL They come around from time to time, to check on things. You might also look at the forums for DS2 and Broken World lots of good ideas there. Elf

All that you have to figure out. Might get help if you run into an issue with trying to solve a problem though. The best resource is GPG's content. It's not easy, which is probably why we have such a small community.