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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the DS1 Legendary Mod for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

Full version Installer version
DS2 Legendary Mod v1.01 Full Setup (1.18 GB)
Hosted on Goggle Drive.

DS2 Legendary Mod v1.01 at MODDB
DS2 Legendary Mod at Nexus Mods

Split version Installer version
DS2 Legendary Mod v1.01 installer (410Mb)
DS2 Legendary Mod v1.01 part two (410Mb)
DS2 Legendary Mod v1.10 part three (387Mb)
Download all three parts to the same location and run DS2_Legendary_Mod_v1.01_Setup.exe.
Thanks to MEGA Limited for hosting the file. The link goes to a separate page where the mod can be downloaded. I recommend right clicking and opening in a new tab or window.

Hotfix for fades issue in Kingdom of Ehb v1.01
Hotfix v1.01

Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

The installer version also includes a number of min-mods and a simple mod manager to enable them, which isn't available if you download the mod as separate modules below.

Here's the links of all required files for the full version as separate modules;
Thanks to MEGA Limited for hosting the files. Each link goes to a separate page where the module can be downloaded.

DS1_Map_Legends_of_Aranna_Beta_v1.01.ds2res (37Mb)
DS1_Map_World_v1.01.ds2res (46Mb)
DS1_Map_Utraean_Peninsula_v1.01.ds2res (74Mb)
DS1_Map_Yesterhaven_v1.01.ds2res (20Mb)
DS1_Mod_Content_v1.01.ds2res (314Mb)
DS1_Mod_Logic_v1.01.ds2res (2.6Mb)
DS1_Mod_Sounds_v1.01.ds2res (343Mb)
DS1_Mod_Terrain_v1.01.ds2res (123Mb)
DS1_Mod_Voices_v1.01.ds2res (240Mb)
Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2e (15.5 Mb)
Level Adjustment Mod, Beta 5t (0.8 Mb)

Please note that the DS1 Content Pack is included within the mod but for reference here's the separate download link;
DS1 Content Pack, Alpha11b (19.2Mb)

Mod Game Manual
DS2_Legendary_Mod_Manual.pdf

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides. Think of it as more of a remastered version of the original Dungeon Siege than a mere port to a newer engine.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; https://siegetheday.org/?q=node/1330

Elys All*Saves or Elys' Succubus Manager is recommended to play the mod, which most users of this site probably already use. However either use v1 of All*Saves or turn off the seefar option in the launcher as the mod incorporates seefar moods directly in the maps for better balance without the glitches and distortions caused by using a too high a level of seefar in the launcher. Version 1 of Elys All*Saves is distributed in the installer version in original DS2 (v2.2), Broken World (v2.3) and Steam versions.

Partial Language Translations
French https://www.siegetheday.org/~iryan/files/Language_Packs/DS1_Mod_French_Language_Pack_Alpha_3.ds2res (138 Mb)

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish https://siegetheday.org/?q=node/1330
Return to Arhok https://siegetheday.org/?q=node/1289

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Link to thread containing user made maps from DS1 that have started being converted to DS2.
https://www.siegetheday.org/?q=node/1916

Please put any comments, suggestions, reports, etc. about user made maps into that thread rather than here. All maps should be fully playable from start to finish but please expect bugs as they are still only alpha versions.

Well, I have no clear clue about the 'chest do not open' matter as extensive it seems to be here...
Some of the chests may not open though because of its fragile placement on the map, but this should be an exception.

Concerning a '6 slot' mods - this should not be necessary (at least there is corresponding an example/template implementation).
Like this can have 6 party members even without visiting the veteran/elite mode, at (much) lower costs than originally on GPG's maps.

I'll try another party without mods, to see what happens.

I noticed several items without a correct picture.
I'll group them here.

Adventurer's Ring.
Bloodsoaked Ring.
Familiar's Eye.
Nature's Vengeance.
Repulsive Ring.

[ SOLVED : Due to the Revamped sets mod based on Super Shops. Screenshots deleted ]

PS. I saw that Super Shops is designed for Broken World 2.30, and the GOG version of Dungeon Siege II is a 2.30 one but without Broken World.
I think it's why these items are not correctly displayed.

As I previously said, I found items that make the game freeze when I try to pick up in my inventory.

Glitterdelve Hammer.
Ravager Armor.
A bow called Mind Eater for which I don't have a screenshot.
Nature's Vengeance (as already mentionned).
Repulsive Ring (as already mentionned).

[ SOLVED : Due to the Revamped sets mod based on Super Shops. Screenshots deleted ]

PS. I saw that Super Shops is designed for Broken World 2.30, and the GOG version of Dungeon Siege II is a 2.30 one but without Broken World.
I think it's why these items make my game freeze.

What was in the glittering chest you did open?

Legendary mod's Legends of Aranna map has glittering chests I could not open when I played it. I recognised them as ones supposed to contain set items (Arhok's Lot etc), and suspected it is because only a token item or two from each set was implemented (and as stand-alone items, I seem to remember). This was after testing had ended and the mod had been released, so I did not bother asking.

For Kingdom of Ehb, a lot of one-off items were included that, in DS1, were in the files but which I'd never seen. Perhaps players on veteran and elite might occasionally, in Utraean Peninsula, if they get lucky. Anyway, these items were distributed in particular chests - maybe the glittering ones - but three to a chest, random pick one of the three. So a problem with one such item could prevent the chest from opening, but on another run a different item could be presented, and that one might be OK.

I first played DS1 on a desktop with XP I bought in 2002. Years later it died (hard drive not writing). Next came a Windows 7 desktop, upgraded for free to Win 10 when the time came, on which I joined the legendary mod's beta testers. This winter that one died too (and electrocuted - or something - a memory stick I had plugged into it). I'd just bought my third desktop, a faster one with more memory, second hand, but had to start using that without the chance to copy over all my files. DS1 I've installed there, but not DS2 yet, let alone the Legendary Mod. Mods and stuff I've downloaded over the years are on various backup DVDs - I hope, because I haven't gone through them. So sorry, I cannot just jump in and start testing again.

(And I'm busy playing a rival game - Might & Magic VII)

EDIT: I was replying there to "I did other tests and it's more complicated" and earlier posts. Adventurer's Ring, Glitterdelve Hammer etc - those are items I do not remember. (Though I'm not familiar with higher level DS2 stuff.) Are they from another mod? I notice from the screenshots that their text is in French. Are you using a French language pack? Another suspect to "eliminate from inquiries".

You can turn the question make off by clicking the second answer to his question. I kept clicking the first answer and nothing happened then I clicked on the second answer and the question mark vanished.

Okay I made it to glitterdelve mine. All the teleport stations activated between Stonebridge and Glitterdelve. I tested each to verify that they worked, by saving the game and then restarting the game clicking the spinning thing in the sky and jumping back to where I was before.
Had no problems with chests, trunks, boxes or doors.
Now time for bed Smile
Elf

RSimpkinuk57 wrote:

What was in the glittering chest you did open?

Legendary mod's Legends of Aranna map has glittering chests I could not open when I played it. I recognised them as ones supposed to contain set items (Arhok's Lot etc), and suspected it is because only a token item or two from each set was implemented (and as stand-alone items, I seem to remember). This was after testing had ended and the mod had been released, so I did not bother asking.

For Kingdom of Ehb, a lot of one-off items were included that, in DS1, were in the files but which I'd never seen. Perhaps players on veteran and elite might occasionally, in Utraean Peninsula, if they get lucky. Anyway, these items were distributed in particular chests - maybe the glittering ones - but three to a chest, random pick one of the three. So a problem with one such item could prevent the chest from opening, but on another run a different item could be presented, and that one might be OK.

I first played DS1 on a desktop with XP I bought in 2002. Years later it died (hard drive not writing). Next came a Windows 7 desktop, upgraded for free to Win 10 when the time came, on which I joined the legendary mod's beta testers. This winter that one died too (and electrocuted - or something - a memory stick I had plugged into it). I'd just bought my third desktop, a faster one with more memory, second hand, but had to start using that without the chance to copy over all my files. DS1 I've installed there, but not DS2 yet, let alone the Legendary Mod. Mods and stuff I've downloaded over the years are on various backup DVDs - I hope, because I haven't gone through them. So sorry, I cannot just jump in and start testing again.

(And I'm busy playing a rival game - Might & Magic VII)

EDIT: I was replying there to "I did other tests and it's more complicated" and earlier posts. Adventurer's Ring, Glitterdelve Hammer etc - those are items I do not remember. (Though I'm not familiar with higher level DS2 stuff.) Are they from another mod? I notice from the screenshots that their text is in French. Are you using a French language pack? Another suspect to "eliminate from inquiries".

The chest in the underground after exiting Glacern dropped a couple of "blue" magic items.
I started a new party even though I just finished the previous one. I reached Stonebridge.
Dungeon Siege I and II are some of those games that I can play twice in a row.

If I remember correctly, two years ago there were a lot of glittering chests that couldn't be opened in the Legend of Aranna segment either. Some other didn't open and kept glittering after having dropped items.

From now I'll play Legendary mod without another mod which is not included.
About the mods I used before :
Uberstash : increase the size of the party's chest. In fact I don't keep many items, I sell them often, so it won't be a problem.
6 Slot : manage more members since the beginning. As KillerGremal said, it's not necessary. And sometimes I'm thinking of manage only four or five characters instead of six. Sort items to dispatch them between three fighters is really time consuming for instance.
Revamped items : obtain rare items more often to avoid waiting levels where they are not useful. The result was I obtained several copies of several objets but it didn"t really helped me.
I played so many times Dungeon Siege I and II that I used these mods to make my last games more enjoyable and less restrictive.

For the items which are not correctly displayed or make the game freeze, it's the first time I see them. Maybe because of the Revamped sets mod.
I use the GOG version of Dungeon Siege II, which works on Windows 10 without any trick, and which includes french for texts and inteface.

What ? You are playing a rival game ! Shame on you ! Laughing out loud Laughing out loud

bare_elf wrote:

Okay I made it to glitterdelve mine. All the teleport stations activated between Stonebridge and Glitterdelve. I tested each to verify that they worked, by saving the game and then restarting the game clicking the spinning thing in the sky and jumping back to where I was before.

Had no problems with chests, trunks, boxes or doors.

Now time for bed Smile

Elf

When you'll reach Glacern, things will be interesting, especially concerning the chest in the underground at the exit of the city.

By the way, for the secondary quest of Alanna at Stonebridge (cleaning the beach from monsters), it's the missing quest I mentionned previously.
And I realised I missed her in the house at the entrance of the city... Shame on me. Laughing out loud

Glad to see you back on tracks on the Legendary mod, which honestly is a huge gift for fans like us. I can see that every two years I play it during several months. Laughing out loud

RSimpkinuk57 wrote:
I notice from the screenshots that their text is in French. Are you using a French language pack? Another suspect to "eliminate from inquiries".

If necessary I can switch to the US version of the game and try to pick these items, because I kept all the concerned savegames.

bare_elf wrote:

Okay I made it to glitterdelve mine. All the teleport stations activated between Stonebridge and Glitterdelve. I tested each to verify that they worked, by saving the game and then restarting the game clicking the spinning thing in the sky and jumping back to where I was before.

Had no problems with chests, trunks, boxes or doors.

Now time for bed Smile

Elf

For the teleporters issue, it depends : on a previous party it was the Droog city one which did'nt work, on my last party it was the gipsy camp one...
And the first time, it worked well, and after restarting the game, it didn't work any more. Sad

Sorry guys. Laughing out loud
I have a new problem... with my new party and no additional mods...
I have reached the Glitterdelve mines, just before, at the direct teleporter near the merchant.
My party includes Gyorn, Zed and Naidi. Ulora is resting at the inn until I have enough money to increase my group to 5 members.
I returned back to Stonebridge, sent Naidi to the inn and called back Ulora, but each time Merrik appears, at 16 level, combat mage and no equipment.
It seems I can't call back Ulora any more, even restoring an earlier backup.
As Zanthia in Legend of Kyrandia : The Hand of Fate I want to tell "Hey ! All my equipment has been stolen !"
Does it sound desesperate for Ulora ?

Dungeon Cookie Siege wrote:

I'll try another party without mods, to see what happens.

I noticed several items without a correct picture.
I'll group them here.

Adventurer's Ring.
Bloodsoaked Ring.
Familiar's Eye.
Nature's Vengeance.
Repulsive Ring.

On one hand you have experienced problems with (these) items, on the other hand
you seem to use a mod modifying the items (level/requirement) scheme of such items.

Hm... Shock


Remind maybe too that issues about mod incompatibilities can happen quite easy in the game, sadly. So you may play with one mod without problems, or with the other one - but not with both mods together at the same time.

KillerGremal wrote:

Dungeon Cookie Siege wrote:

I'll try another party without mods, to see what happens.

I noticed several items without a correct picture.
I'll group them here.

Adventurer's Ring.
Bloodsoaked Ring.
Familiar's Eye.
Nature's Vengeance.
Repulsive Ring.

On one hand you have experienced problems with (these) items, on the other hand

you seem to use a mod modifying the items (level/requirement) scheme of such items.

Hm... Shock


Remind maybe too that issues about mod incompatibilities can happen quite easy in the game, sadly. So you may play with one mod without problems, or with the other one - but not with both mods together at the same time.

Yes, I think so. I don't use mods any more.
I started a brand new party with absolutely no mods.
But I have this problem of not being able to call back Ulora from the inn, Merrik taking her place. Sad
I'm traveling through Glitterdelve mines and I'll try to call her back from another inn. Who knows ?
If it doesn't work, I'll search for an old backup, if I can, and try to do something with a savegame editor.

DCS do you have a lot of party members in the inn? You might try removing a few if there are many. Sometimes you might get a wrong party member if it is full.

Only Ulora.
The first time I tried to disband Naidi, then call back Ulora, to give here some equipment.
The second time I tried to disband all the party members but it's the same problem.
I tried to disband Merrik, hoping it will revert the problem, but since he takes her place, I'm stuck with him. Sad

Maybe if I find Merrick, recruit him and disband him, Ulora and him will be handled correctly in the inn ?

I reached Glacern and activated the "Search for Merrik" quest but it didn't help.
I didn't want to wait until the end of the ice caverns to see if Ulora could be called back after having found Merrik.
I used Tank Viewer, I found several files : disbanded_0.ds2, disbanded_1.ds2...
One of them concerning Merrik, another concerning Ulora, two others concerning recruitable characters I didn't even talk.
And I found one disbanded_member_info.ds2 file concerning Ulora.
First I have deleted the Merrik disbanded file but it was another character who took Ulora place ! Laughing out loud
So I have deleted all disbanded files except the Ulora one, changed its number and recreated a ds2party file and everything is OK now ! Laughing out loud

All gliterring chests work well until now ! Laughing out loud
It was so frustrating when they dropped nothing ! Laughing out loud

By the way RSimpkinuk57, I reached the glittering chest in the underground after the exit of Glacern, and it dropped a unique book. Smile

As Killergremal said, 6 Slot is not necessary with Legendary mod, it's already possible to recruit more than four members.

The very first time I played DS2, I had a problem recalling somebody sent to the inn. (Cannot quite remember the details, but bad enough to make me abandon my game and start again.) It was vanilla DS2 and the person was Lothar, so this is a random bug in the base game itself.

Dungeon Cookie Siege wrote:

By the way RSimpkinuk57, I reached the glittering chest in the underground after the exit of Glacern, and it dropped a unique book.

"Unique book" - spell book (equipable) or lore book? If the former then maybe it is one of those random picks from 3 possibilities (as explained, I no longer have the list conveniently available), and the problem was with one (or both) of the other two. Or with the mixture of mods. If the latter (lore book) then maybe the problem was a missing French translation. (Working on the hypothesis that if the contents cannot be properly generated, that is why the chest will not open.)

RSimpkinuk57 wrote:

The very first time I played DS2, I had a problem recalling somebody sent to the inn. (Cannot quite remember the details, but bad enough to make me abandon my game and start again.) It was vanilla DS2 and the person was Lothar, so this is a random bug in the base game itself.

Dungeon Cookie Siege wrote:
By the way RSimpkinuk57, I reached the glittering chest in the underground after the exit of Glacern, and it dropped a unique book.
"Unique book" - spell book (equipable) or lore book? If the former then maybe it is one of those random picks from 3 possibilities (as explained, I no longer have the list conveniently available), and the problem was with one (or both) of the other two. Or with the mixture of mods. If the latter (lore book) then maybe the problem was a missing French translation. (Working on the hypothesis that if the contents cannot be properly generated, that is why the chest will not open.)

Skill book in fact, the purple one with a mouth on the cover, which allows to gain one skill point.

According to the tests I performed, each mod don't interfere with glittering chests except using them together and with at least one character recruited.

I don't use any mod since then and everything is OK. I have restarted a new game, even if I have just finished the previous one, but if I want to keep on playing the others maps on a good basis it's the better thing to do.

Hello bare_elf,
If you decide to travel to alpine caverns, could you try this ?
In the first two screenshots attached, this is the leading path to the first secret area (highlited in red in the second one).
Don't go there, go to the second one far away.
And then go to the third one with the statue and the big chest.
Usually you can't reach the last statue without having activated the two parts bridge in the two first secret areas.
I had problem of loading textures, but I managed to reach the last statue having missed the first secret area.

Dungeon Cookie Siege wrote:

Hello bare_elf,

If you decide to travel to alpine caverns, could you try this ?

In the first two screenshots attached, this is the leading path to the first secret area (highlited in red in the second one).

Don't go there, go to the second one far away.

And then go to the third one with the statue and the big chest.

Usually you can't reach the last statue without having activated the two parts bridge in the two first secret areas.

I had problem of loading textures, but I managed to reach the last statue having missed the first secret area.

I reached the alpine caverns last night. When I get a chance I will try what you ask.
Elf

bare_elf wrote:
I reached the alpine caverns last night. When I get a chance I will try what you ask.

Elf

Many thanks woman. Smile

I reached the gipsy camp today, the direct teleporter worked well... until I save, quit and relaunch the game... Sad
I can't click on the interruptor to reach other towns. Sad

You are correct about the alpine caverns secret areas. I walked past the first area, then entered the second area. If you watch at this point carefully you can see the whole bridge is constructed. Then I went to the third area. It looked like part of the bridge was missing but I kept walking and the invisible parts of the bridge appeared so I was able to get to the shrine with the two trunks. What a bunch of crap. Speaking about crap I mean Merik what a whiny stupid wizard. Who in their right mind would give him the warding staff? We are about to enter the underground caverns. If Merik gets killed I will just kick some dirt over his body. I wish I could release him to the wild like you can a pet.
Elf

bare_elf wrote:

You are correct about the alpine caverns secret areas. I walked past the first area, then entered the second area. If you watch at this point carefully you can see the whole bridge is constructed. Then I went to the third area. It looked like part of the bridge was missing but I kept walking and the invisible parts of the bridge appeared so I was able to get to the shrine with the two trunks. What a bunch of crap. Speaking about crap I mean Merik what a whiny stupid wizard. Who in their right mind would give him the warding staff? We are about to enter the underground caverns. If Merik gets killed I will just kick some dirt over his body. I wish I could release him to the wild like you can a pet.

Elf

It's funny, when you cross the bridge, the members of your party fall and then rise alternatively ! Laughing out loud

Damned Merrik, I don't know why he took the place of Ulora at the Stonebridge inn ! Laughing out loud
One more reason to hate him ! Laughing out loud

As the gipsy camp teleporter doesn't work, I traveled back to Glacern (my favourite town) and it will be my base camp until Fort Kroth. Wink

Does anyone knows how spells are proposed in merchant shops ? With this party, I never saw a Lesser Healing Rain spell nor at Stonebridge, nor at Glacern. Only Healing rain was proposed, but too high for my trained members rather than my regular nature mage. Sad
By the way, many nature magic or combat magic spells were never proposed.

Dungeon Cookie Siege wrote:
It's funny, when you cross the bridge, the members of your party fall and then rise alternatively

Even though I knew I could restart the game without saving if my party fell into the abyss, I was shocked. My characters live within the game and they think they are alive and their world is real. I am sure I heard at least two of them scream when they fell and then giggle when they floated back up. I am happy they know nothing of this world because I am sure it would scare them to death.

We arrived at the Traveler's Camp. Merik was still alive so I took his entire inventory and kicked him to the inn. Added Phaedriel to my party. So now my party is 3 rangers and a combat/nature mage. All three rangers have Nature Magic and Combat Magic Skills. Picked up the Secondary Quests to Kill the bandit boss, snuff the white mothers, purify temple and find Sikra. Completed the bandit boss, white mothers, will go for the temple tomorrow on the way to bonepickers post. It will take a while to find Sikra, but I could really use another mage. Yes my party is all girls, but what else would you expect from me. LOL
Elf

Since you reached the gipsy camp, did you try to click on the teleporter after loading a savegame ?
I can't, as with my previous party. Sad

My new party is composed of two melee fighters, one nature mage, one combat mage and one ranged fighter.
Two men and three women ! Laughing out loud And my main character is a woman. Like a friend of mine, I often play female characters in games too. Smile

bare_elf wrote:

Even though I knew I could restart the game without saving if my party fell into the abyss, I was shocked. My characters live within the game and they think they are alive and their world is real. I am sure I heard at least two of them scream when they fell and then giggle when they floated back up. I am happy they know nothing of this world because I am sure it would scare them to death.

I can't even imagine the trauma of going through such a situation. Laughing out loud

I was so frustrated the game never proposed me Lesser healing rain spells... Sad I bought Healing rain spells, put them in my inventory, used TankViewer and a hex editor to transform them in Lesser healing rain spells. Laughing out loud
I don't understand how spells are proposed at the merchants shops, sometimes lower spells keep on being proposed, others are never proposed. Maybe according to the members level and skills ?

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