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New map: Empire of Stars

Hello I'm making a new map Big smile

It will audaciously be called "Empire of Stars". The admittedly rather whacky idea is that the ancient Empire of Stars was actually an interstellar empire. The hero discovers an ancient interstellar hub that brings them to other planets.

The existing hub has 8 platforms so there will be 8 stars. The main quests are finding your aunt (who discovered the hub before you) and then finding a way back home again. To be able to teleport to a certain planet you need its "starstone".

I made a first demo release of the introduction island and the hub. You will find the aunt right in the hub. The island has a few enemies that let you reach level one. Among them are unique black snappers & crabs on the beaches.

Project GitHub: https://github.com/foerstj/empire-of-stars
Demo Release: https://github.com/foerstj/empire-of-stars/releases/tag/v0.1

Try it out and let me know what you think! Big smile

Looking good. I've downloaded and will give it a spin.

I downloaded the files and played what exists so farm found my aunt and found my way home with my aunt. I like it so far very much. I wait with baited breath for more updates.

The Spaced Elf and her niece The Space Elf are getting a on each other's nerves and need Need a Star with planet to visit. Help them please!

kathycf wrote:

Looking good. I've downloaded and will give it a spin.

This was good, foerstj very creative. I especially liked the lore books. You definitely have a knack for story telling.

The palace ruins are dope! lol Laughing out loud




Caves never bode well.

See?!!



Looking over your screenshots I found that I missed the guy in the blue overalls. Was he by Auntie's cabin?
I liked the creatures on the beach that were black, like the lake. Perhaps some foreshadowing about the effects of the lake?

When I played Empire of Stars using DS1 The the guy in the blue overalls was not at his cabin. However when I played Empire of Stars using DSLoA The guy in the blue overalls was standing in front of the cabin he rented to Aunt Luna. Reason you used [t:dsx_ashley_wicket,n:0x0790001d] who is a DSLoA specific character.

The Space Elfs need some more patience, but fyi the village of Eddiloo on Alpha Centauri is as good as finished:

Attachment: 

The next release will also replace the Eastern Island head statues with other ruins, to make it look less like Eastern Island and more like Little Iliyara Island.
I wish I could mod nodes to make the water actually darker. I've experimented with decals but they don't work well on the water surface...

About the missing loggerman: Oh snap, yes it's an LoA map! How can I make sure the player knows that and is not missing random objects on the map? Maybe in later parts I'll use objects or nodes that are critical to progress and then they're stuck and frustrated... I hope I find a way to let it fail early. Maybe Luna's chest opens only after talking to the loggerman, so you won't get far without LoA, but without LoA you'll also wander around on the island and simply think "wtf am I supposed to do"...

Thank you for playing the map! Smile

foerstj wrote:
About the missing loggerman: Oh snap, yes it's an LoA map! How can I make sure the player knows that and is not missing random objects on the map?

Instead of moving the .dsmap file from your Maps folder to my Dungeon Siege\Maps and the .dsres from your Resources folder to my Dungeon Siege\Resources, I have moved both into my Dungeon Siege\DSLOA folder. How about distributing both together in a DSLOA folder.

I see you have discovered the DS1 lore books, about the Azunites and the Empire, that DS2's backstory makes a mockery of. So much the worse for DS2. I dislike its sword-vs-shield apocalypse idea anyway.

Early days yet to see how much fun can be got from this map's premise, but right now what happened to Aunt Luna does not make sense - if returning from the HUB requires a particular starstone, that she has with her, then why did she not return?

Yeah the 0.1 is really more of a proof-of-concept. By putting Luna right in the Hub I didn't need to make another planet yet - but yeah it doesn't make a whole lot of sense. She was in there for what like two months and just when you come in she concludes that the other platforms are all broken and it's time to go home.
Eventually I want to place her on another planet, where she stayed because she found friends there and does not have the Aranna starstone. She will then join you and help you to find one.

I am just wondering if I can use a saved game where I explored the small island completely but did not visit the hub, could I use that as a starting point for the next version of the game?
Thanks Elf
Hope you can understand what I am saying, I just finished a bottle of wine watching it rain.

Foerstj
Project GitHub: empire-of-stars There is a readme file that clearly points out that the map is for DSLoA
Demo Release: empire-of-stars/releases/tag/v0.1 there is nothing to point out this is a DSLoA Mod Can you add the readme file from Project GitHub:Empire of Stars to the release folder the next time up update it? I only Down loaded the game files and it was not until Kathy said she could not find some things, That I discovered it was a DSLoA map. Then I went back and looked at both folders I could download. I believe most people might only down load the game files. Kathy and I are proof of that. Wink
Elf

Elfy is correct, I only downloaded the game files from GitHub. I thought this mod might be for LoA since the Pentachron one was, but I was lazy and didn't check the map. I do think it's odd (but cool) that I didn't get an exception error when loading the game. I will play it again the correct way.

I was so terribly sad that I missed out on Blue Overalls Guy. He just so manly and rustic! Insane Tongue

I had to stop myself from naming him Kermit the Hermit.

I think Pentachoron Garden should actually run fine on vanilla DS1, I made it with an older version of SE.

I'm working on the 0.2, but yesterday I had a big setback caused by a duplicate node id - two nodes in two different regions had the same node id and DS confused them and then regions overlapped and then it crashed gloriously. I hope it's just that one node...

foerstj wrote:

I had to stop myself from naming him Kermit the Hermit.

I think Pentachoron Garden should actually run fine on vanilla DS1, I made it with an older version of SE.

I'm working on the 0.2, but yesterday I had a big setback caused by a duplicate node id - two nodes in two different regions had the same node id and DS confused them and then regions overlapped and then it crashed gloriously. I hope it's just that one node...

If you named him Kermit the Hermit he would need at least green skin.
Good luck sorting out the node id issue, I hope it is just one node too.

bare_elf wrote:

If you named him Kermit the Hermit he would need at least green skin.
Good luck sorting out the node id issue, I hope it is just one node too.


Yeah ditto on the node thing. Remember, it's not easy being green.

Nodes are sorted out - there were 400 of them, but I managed to write a script.

Welcome to the Moon! The magic Moon Dwarves live up here, in a magic Moon Tavern.

(This is really just a gimmick region. And I want to make another moon for Alpha Centauri before I release the 0.2.)

That's great you sorted out the nodes all 400 of them. I like the gimmick region, magic moon dwarves in a magic moon tavern Smile that should make our resident dwarf Dwarf Sigofmugmort1 very happy. Does the tavern serve green cheese, since the earth's moon is made of it?
Elf

They serve gremal stew and mulled mead...

Who is Sigofmugmort1? And why should the cheese be green?

foerstj wrote:

They serve gremal stew and mulled mead...

Who is Sigofmugmort1? And why should the cheese be green?

What abought Dragon's Blood Pudding? Can you get Single Malt with the Mead? Dwarf (Sigofmugmort1 aka Sigofmugmort)

Hey Sigofmugmort great you reply! I have a question for you...

These magic dwarves are too chill for dragon blood. Also there are no dragons on the moon.
This gimmick region is only reached after the end of the campaign, when the player found a way back home.

However I'm planning to do another dwarf planet, with more hardy dwarves that might well have dragon blood pudding and single malt. So what do you think of the idea to put these things on the menu there - and name a dwarf there "Sigofmugmort"? Smile (Or should the name be spelled "Sig of Mugmort"?)

foerstj wrote:

Hey Sigofmugmort great you reply! I have a question for you...

These magic dwarves are too chill for dragon blood. Also there are no dragons on the moon.
This gimmick region is only reached after the end of the campaign, when the player found a way back home.

However I'm planning to do another dwarf planet, with more hardy dwarves that might well have dragon blood pudding and single malt. So what do you think of the idea to put these things on the menu there - and name a dwarf there "Sigofmugmort"? Smile (Or should the name be spelled "Sig of Mugmort"?)

A nice Stout like Guinness as a bread item and a certain Elf may like something less robust like (krug)Blood Wine Wink would be nice and no Inn is complete without Royal Turkey Stew


Just rename the file extention to .txt

Here we go Smile

I read somewhere (maybe dreamed it) that I could find two additional star stones in the cave with spiders and worms. I have been through that cave now 4 times. no star stones or trunks with star stones in them. So I took the big teleport anyway. When the extra stones where not there. I exited the Game. At this point I got a memory error, and had to use the task manager to exit DSLoA
Did I do something wrong? I removed the version 1 eos files, should I have done that?

Oh dear... 2 things:

1. Aunt Luna describes this in her journal. She found these stones in that cave. Now she has one with her, the other one she left in her trunk. So they are not in the cave any longer, and you're not supposed to find anything there but worms and spiders. You should use the second stone to follow Luna, as you did.

Maybe I can describe this in some more detail in the journal, so players don't get confused.
I need to rephrase the end of the journal anyway. She'll be on Betelgeuse in the next version, and remain there.

2. About the crash I have no idea. Removing the old files was correct.
Did the teleport to Alpha Centauri work? Were you able to walk around there? You did start a fresh new game right?
I had crashes only when I had the problem of the duplicate node ids...
I played through the map before I released it, and it was all working.
Let me know if you can sort it out!

For the record I am well aware that the Alpha Centauri campaign is rather derivative. You'll notice quickly it's basically copied from the beginning of the Kingdom of Ehb campaign (tho I did add Eddiloo village, and replace plants etc).
The reason is that for the very first exoplanet I wanted to keep things familiar. There's enough stars left for some more creative space stuff. The KoE beginning is perfect - some farmland, some forest, and a crypt where I could place an ancient artifact, I would have done something along these lines anyhow.
I hope you don't get déjà-vu. I promise the next planets will be a little less copypasted Wink

The crash was totally my fault forgot to put my antiviris program into game mode.
I am in Ineddillo Smile Found Aunt Luna. The mayor and a lot of other friendly people. A silly girl who wants to join us. How to find more star stones. Oh and a small teleport who takes you to nasty monsters. I'm loving it so far.
Happy Happy Dance Dance

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