forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

New Map and Mod Screenshots

Attached below (I hope they've attached) are screenshots from a siegelet and accompanying mod I've been working on for quite some time now. The story takes place back during the war between the Utraean Empire and the Empire of Stars. I've gotten most of the terrain down (with the exception of a few bonus regions) and plan on having a relative open world, as much as the engine will allow. The end product will hopefully be a somewhat less linear version of dungeon siege, with monsters that level with the player( s ) so that one can enjoy any part of the map at anytime. Of course, there will be restrictions on this, as some areas will be too hard for newbie characters, so there will probably be a staggered leveling of monsters eventually, but that means modifying my code for each variant, which will in turn take time. While this project will not be finished anytime soon (I'm thinking winter of 2018, or spring of 2019, at best), I figured I might as well share some screenshots for you guys. Once the map is finished I can share some gameplay as well and perhaps release an 'alpha' at some point.

So... what happened then?
Found out terrain work is not actually the most difficult part of map making? Smile
The map idea sounds really interesting, although I don't think you should incorporate every idea people here throw at you. Cause flying purple bunny slippers are a great idea as well, but you can either make a map about the war of two crumbling empires, or a map with purple slippers, not both Wink

foerstj wrote:

So... what happened then?

Found out terrain work is not actually the most difficult part of map making? Smile

The map idea sounds really interesting, although I don't think you should incorporate every idea people here throw at you. Cause flying purple bunny slippers are a great idea as well, but you can either make a map about the war of two crumbling empires, or a map with purple slippers, not both Wink

Hmm, I like the "DayNightShift" screenshots. Sometimes I get caught up in doing something in-game like fishing or mooching around for resources and having a distinct day/night cycle is a nice feature. Hanging out in a favorite spot and viewing it from different times of the day is cool. Depending on the game, adventuring at night vs day in a particular area can have an actual impact on game play mechanics.

Unfortunately, we can't be sure what happens when projects aren't completed, since there are so many variables to take into account. That real life thing can be a real downer.

Oh, plus one should never underestimate the power of bunny slippers. Ever.

Wink

Oh, I certainly don't underestimate the power of bunny slippers! Wink But you also shouldn't underestimate the power of bunny slippers to turn a serious map with a message into a nonsense just-for-fun map.

About real life getting in the way & not knowing what happened to seemingly abandoned projects: In my humble opinion, the lessons to learn from this are:
- Don't start a project without a clear idea of how to implement it
- If anything is not clear, do a PoC first
- Put the project on GitHub or similar
- Make milestone releases

Speaking of milestone releases... Wink

comment edited.
kathycf
reason: crossposting

foerstj wrote:

Speaking of milestone releases...

Hi foerstj,

There is no need to cross post in these forums. People will see your forum thread on the front page of the site.

Rules

This thread is mostly dead, because the author of the thread Dungeon Siege Fanatic has not logged into the site since August 2018. That's almost 3 years!
Elf

I kinda wanted to check SiegeTheDay to see how everything was going and saw that this thread was commented on (somewhat) recently. Sorry about going radio silent for a while, other stuff came up and everything else kind of fell to the wayside, including the modding. I don't entirely plan on picking it back up again, but I could post what I do have here on the site. Not to add another unfinished piece to the pile of unfinished pieces, but the map itself is about halfway done. You can have a decent multiplayer and/or singleplayer adventure with scaling enemies (up to levels in the 100s if I remember correctly). It's mostly the side areas and higher level areas that aren't finished. I'll see if I can find the DSMAP and DSRES files. ALso, the non-linear theme is still in place, with areas inter-connecting in cool ways. I also have a hand-drawn map of how everything connects, which I have to find too, but I can post that as well when I get the chance.

Here's a post with a google drive link to the map and dsres file (the dsmap file is too big for this site).

https://siegetheday.org/?q=node/7285

This project was really big, and I took off a bit more than I could chew, as life kind of got in the way. I feel like there were a lot of cool ideas here, but stuff happened and I simply didn't have the time or energy to continue the project. If anyone wants to take some of the ideas and incorporate them into their own work, or better yet, pick up where I left off (I know, a big and unnecessary ask), do feel free. The map itself is close to complete, and all it really needs is a bit more mapping for side areas and questing. You can have a decent session if you want to start a singleplayer game, or a fun exploration in multiplayer. It works with almost any level character in almost every area because of the leveled enemy generators and varied shops. There's a really cool Utraean City test idea that I kind of prototyped here with houses, and plenty of NPCs that walk around the city streets. It's not super big, but it's cool to look at.

Thank you for the update DSF. Hope real life gets better for you soon.
Elf

Pages