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New Map and Mod Screenshots

Attached below (I hope they've attached) are screenshots from a siegelet and accompanying mod I've been working on for quite some time now. The story takes place back during the war between the Utraean Empire and the Empire of Stars. I've gotten most of the terrain down (with the exception of a few bonus regions) and plan on having a relative open world, as much as the engine will allow. The end product will hopefully be a somewhat less linear version of dungeon siege, with monsters that level with the player( s ) so that one can enjoy any part of the map at anytime. Of course, there will be restrictions on this, as some areas will be too hard for newbie characters, so there will probably be a staggered leveling of monsters eventually, but that means modifying my code for each variant, which will in turn take time. While this project will not be finished anytime soon (I'm thinking winter of 2018, or spring of 2019, at best), I figured I might as well share some screenshots for you guys. Once the map is finished I can share some gameplay as well and perhaps release an 'alpha' at some point.

So... what happened then?
Found out terrain work is not actually the most difficult part of map making? Smile
The map idea sounds really interesting, although I don't think you should incorporate every idea people here throw at you. Cause flying purple bunny slippers are a great idea as well, but you can either make a map about the war of two crumbling empires, or a map with purple slippers, not both Wink

foerstj wrote:

So... what happened then?

Found out terrain work is not actually the most difficult part of map making? Smile

The map idea sounds really interesting, although I don't think you should incorporate every idea people here throw at you. Cause flying purple bunny slippers are a great idea as well, but you can either make a map about the war of two crumbling empires, or a map with purple slippers, not both Wink

Hmm, I like the "DayNightShift" screenshots. Sometimes I get caught up in doing something in-game like fishing or mooching around for resources and having a distinct day/night cycle is a nice feature. Hanging out in a favorite spot and viewing it from different times of the day is cool. Depending on the game, adventuring at night vs day in a particular area can have an actual impact on game play mechanics.

Unfortunately, we can't be sure what happens when projects aren't completed, since there are so many variables to take into account. That real life thing can be a real downer.

Oh, plus one should never underestimate the power of bunny slippers. Ever.

Wink

Oh, I certainly don't underestimate the power of bunny slippers! Wink But you also shouldn't underestimate the power of bunny slippers to turn a serious map with a message into a nonsense just-for-fun map.

About real life getting in the way & not knowing what happened to seemingly abandoned projects: In my humble opinion, the lessons to learn from this are:
- Don't start a project without a clear idea of how to implement it
- If anything is not clear, do a PoC first
- Put the project on GitHub or similar
- Make milestone releases

Speaking of milestone releases... Wink

comment edited.
kathycf
reason: crossposting

foerstj wrote:

Speaking of milestone releases...

Hi foerstj,

There is no need to cross post in these forums. People will see your forum thread on the front page of the site.

Rules

This thread is mostly dead, because the author of the thread Dungeon Siege Fanatic has not logged into the site since August 2018. That's almost 3 years!
Elf

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