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Bow stuff

I've been fooling around with weapon textures.


Azure bow - not my texture, it's b_i_cav_gems-04-static. I like it!




Fire bow.




Another fire bow.




Target practice! A fun time was had by all. Well, except when Skelly objected to getting fire arrows in his junk, but it's not like he has any actual flesh there. Kind of whiny, imo.




Venom bow.




Just basic stuff right now but I plan to add appropriate damage types and enchantments later. I had some other bows, but I didn't like the way they came out.

blogs: 

Comments

Right, don't post stuff before you like how it turned out.

The bows here I like a lot. It would be really cool if they actually did the respective damage, e.g. the green bow poisons enemies and the fire bow can set things on fire.

The azure bow with the gem texture looks dope. I think the arrow is a bit too big or at least too "visible". Have you tried giving it the simple brown texture, or the same azure texture of the bow? But maybe it looks better ingame.

foerstj wrote:

Right, don't post stuff before you like how it turned out.

The bows here I like a lot. It would be really cool if they actually did the respective damage, e.g. the green bow poisons enemies and the fire bow can set things on fire.

The azure bow with the gem texture looks dope. I think the arrow is a bit too big or at least too "visible". Have you tried giving it the simple brown texture, or the same azure texture of the bow? But maybe it looks better ingame.



Hey, thanks. Smile
Making textures to use with different damage types was a main thing for some of the bows. Now I have to figure out a texture for stun damage.

I had used a plain arrow for the blue gem bow at first but it looked bad. I chose the ice arrow because the color looked better.

[t:template,n:arrow_ice]
{
	doc = "Ice arrow";
	specializes = base_arrow;
	[aspect] { model=m_w_arw_003; }
	[common] { screen_name="Ice Arrow"; }
}