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Green Range

Hi all, I'm playing with the thought of making a map spanning the "Green Range" mountain range, going from the border of Ehb to maybe that lake in the northeast that you can see on the map.

So I'd like to ask you what you would like or expect to see on such a map. For sure it should feature mountainous terrain covered in green forests. Apart from that, any ideas or wishes? Smile

Here are my ideas for the Green Range. As I said it should be mountainous and forested. I'm planning to make the map go from a border post, where you leave the Kingdom of Ehb, to the lake you see in the northeastern corner of the mountain range. There should be some side areas to go spelunking, but also a main trail that leads through the mountains from one end to the other.

Apart from the legionnaires at the border post, the map could be inhabited by "Rangers" that you meet from time to time on the trail. They live in the mountains and keep the trail intact and keep the beasts under control.
Then there'll be a Dwarven Mine so there'll be Dwarves living there. And of course the trail is used by Travelers (Lescanzi) so you're going to meet them as well, maybe a Traveler camp somewhere in a dark forest valley in the middle.
At the lake at the end there could be a guesthouse. Maybe it could be run by a couple of Goblins?

As for the enemies, I'm mainly thinking Trolls. Varying in size and texture and strength of course.
There'll also be Krug and Mucosa in the beginning, and probably Bandits near the end.
Some Cave Giants here & there, and a stalactite cave with Trog and/or Lungers.

And the typical animals of course - phraks, wolves, boars, spiders and so on, typical stuff that fits in a forest.

There won't be a terrible lot of civilization, no big towns for example. The Green Range doesn't have much of a history in lore. The Droog apparently lived there once, so I might try to put in a few ruins that hint to their former presence.
There wouldn't be a lot of huge dungeons either, apart from the Dwarven Mines, and the Rangers could have built a few small dungeons as underground refuges here & there. Bandits would rather build above ground, I imagine, but maybe a horde of more intelligent Trolls could have built a dungeon/cave fortress.
There'll be bridges here & there of course, over crevices and rivers, maintained by the Rangers. But mainly the map should consist of outdoor nature.

My map Pentachoron Garden is also set somewhere in the Green Range, so I should make a reference to that, but it won't be included/reachable, maybe a path blocked by stones or a broken bridge or something.

So that's basically what I have for now. What do you think?

Great ideas foerstj, I like it.

bare_elf wrote:

Great ideas foerstj, I like it.

I like the idea of having Traveler camps and various Ranger outposts. Perhaps the Rangers have a few underground barracks area like the Legionnaires outside of Fallrean (U Peninsula). Oh my goodness though. I frickin' hate those obnoxious trolls.

The woodsy and snow areas are usually very nice although mines are not my particular favorite. Stealing treasure from bandits is always fun as well as completing "kill that bandit guy" type of bounty quests. I'm sure I will seem strange but I much prefer to battle with evil humanoid types rather than fight animals. Bears, wolves and even spiders. I like animals.

If you hate trolls then I'm sorry for you :P Look at it like this, at least they're rather humanoid and not poor little animals Wink

I started working on a concrete map, with lots of help by my map generator, and created a repo: https://github.com/foerstj/green-range

And I published a very first alpha version! Laughing out loud
It contains the Ehb border post and the very first mountain. It is separated from the rest of the map by a long bridge that doesn't exist yet.
https://github.com/foerstj/green-range/releases/tag/v0-alpha-1
Playtesters welcome! Wink

Note: I didn't place a single plant or enemy manually. Cool I cut down a few tho that got generated in the way.
I'll probably have to redo the whole mountain - I noticed in some places I can still see the node edges at the bottom, so I have to re-generate the regions and put the trail etc back in... and probably won't be the last time either.

foerstj wrote:

I started working on a concrete map, with lots of help by my map generator, and created a repo: https://github.com/foerstj/green-range

And I published a very first alpha version! Laughing out loud
It contains the Ehb border post and the very first mountain. It is separated from the rest of the map by a long bridge that doesn't exist yet.
https://github.com/foerstj/green-range/releases/tag/v0-alpha-1
Playtesters welcome! Wink

Note: I didn't place a single plant or enemy manually. Cool I cut down a few tho that got generated in the way.
I'll probably have to redo the whole mountain - I noticed in some places I can still see the node edges at the bottom, so I have to re-generate the regions and put the trail etc back in... and probably won't be the last time either.

The concept is good. I really did not notice any node edges, maybe that is because Christmas mod was still loaded.
Elf

foerstj wrote:

If you hate trolls then I'm sorry for you :P Look at it like this, at least they're rather humanoid and not poor little animals Wink

Wait, you feel sorry for me for not liking trolls?! I...I don't understand. We are talking about those super annoying Dungeon Siege trolls, yes?

The trolls are flat out irritating. That weird gurgling "war cry" that sounds like they inhaled a fur ball backwards. The resemblance to some odd sort of overgrown frog. The way they gang up on me and then scamper off when they get low on health. Don't run away from me, troll, you'll only die tired. Big smile


And don't give me any sass about "poor little animals". Tongue Wink

Polar Bears & Kodiak bears

Poor little animals that can eat your face. Ouch!

What I meant was that, if you hate trolls, I'm sorry you're not going to like the map, because as I said it'll have plenty.

You see the node edges when you stand right at the start of the rock bridge at the end. It became much more noticeable once I started putting in the next piece of terrain

foerstj wrote:

You see the node edges when you stand right at the start of the rock bridge at the end. It became much more noticeable once I started putting in the next piece of terrain


Yup your right.

foerstj wrote:

What I meant was that, if you hate trolls, I'm sorry you're not going to like the map, because as I said it'll have plenty.




Ugh, I totally misunderstood you. Shy


foerstj wrote:
maybe a horde of more intelligent Trolls

hehehe, like that's ever going to happen.

Tongue

Second alpha version, which includes the second mountain and the bridge connecting the two; also two PMs.
https://github.com/foerstj/green-range/releases/tag/v0-alpha-2

foerstj wrote:

Second alpha version, which includes the second mountain and the bridge connecting the two; also two PMs.

https://github.com/foerstj/green-range/releases/tag/v0-alpha-2


I found the second mountain and the two hire-able characters. It would be nice if their spells where a bit more balanced like both basic Combat and Nature Magic. Do you plan to add another vendor of things before the end of the map? looks nice so far.

Tadaa the first milestone version is released: https://github.com/foerstj/green-range/releases/tag/v0.1

Here are some teaser screenies Smile

The Ehb border post

The Klars Trail

The Wee Trolls

The terrain

The companions

The dark night

A second trader near the end

The skeleton cave

A Ranger shelter

The end of the 0.1 release

Feedback from playtesters very welcome!

Downloaded v0.1 will give comments later.

bare_elf wrote:

Downloaded v0.1 will give comments later.


Thanks for the second vendor Smile The side trip to the Ranger Hut was fun. Found the end of the trail so far. Waiting for more Smile
Elf

Green Range 0.2 is released! https://github.com/foerstj/green-range/releases/tag/v0.2
Release v0.2 adds the second progression step of the map - somewhat darker forest, Mucosa, higher-level Krug, skeletons etc.. After the skeleton cave, the Klars Trail leads on to the entrance of Dwarven mines; there is also a great detour leading through a Mucosa cave to the ruins of an ancient Droog dwelling. Enjoy playing and don't get lost!

Here are some screenshots.

The forest is a bit darker in the second part, using the jungle terrain textures and only coniferous trees.

In areas where Mucosa are, the trees and bushes are also full of spiderwebs.

Main enemies are Mucosa, with beta textures from Eksevis, as well as higher-level Krug and some skellies.

The Klars Trail leads on to the entrance of Dwarven mines. There is also a great detour going through a Mucosa cave...

(open large view to appreciate the glowing eyes)

...to these Droog ruins:

I found out how to edit the texture names in the binary SNO files. The generic Droog dwelling is of course also released as a minibits: https://github.com/foerstj/minibits/tree/main/droog-dwelling-generic

Downloading map,will play it soon.
Elf

After downloading version 2.0 I started the game over. I found and hired NPCs Marianne and Svartholm Currently at ranger shelter. We will move on shortly.
All is working correctly so far.

We visited the Droog Ruins very peaceful, much nicer than when the Droog lived there. We listened to Ranger Gottfrid's history lession. Headed off on the Klars Trail toward the Dwarven mines. Made it to the entrance to the mine. The game ends here for now. Elf

Next episode is finished! Play play play !!!1 Laughing out loud

https://github.com/foerstj/green-range/releases/tag/v0.3

Screenshots!

v0.3 adds the Dwarven Mines that you traverse on the Klars Trail. There are mines full of Krug, a Dwarven town deep inside the mountain, an elevator to the top, and then more mines.

The best at first - I really like how the lighting turned out Smile

Then there's the Town of Umberdeep. It's based on the DM quarters (Miner's Haven). Added lots of rugs to make the brutal stonework look at least a little homely. Also added potted mushrooms (green plants wouldn't have made much sense underground). Hope you like it.


There's an elevator up to the snowy mountain where there's a mulery and a tavern where you can hire two of the Dwarven guards


(Sorry I made pictures at night - to enjoy the sunlight you'll have to play it yourselves Tongue )
After having some rest in Umberdeep you continue through the mines to the other side of the mountain. Here's a sneak peek of the next biome (also at night, you won't get any sunlight from me today).

Played to the east gate. Most everything worked great.

I just noticed that, due to a bug in my region import script, duplicate SCIDs ended up in Green Range v0.3.

The Umberdeep Mines are based on original regions: mines2 and mines3 from multiplayer_world and dm_r11 from map_world. I have a script (part of GasPy) that helps to auto-import regions, and it asserts that the SCID range of the new region is not already in use by another region.
However, regions in original maps define their SCID ranges like e.g. scid_range = 1; and my script interpreted that as a string attribute so it didn't realize that green-range already contained another region with e.g. x scid_range = 0x00000001 which was parsed as a number. Boing.

This affects also the ehb-border region. Hope it's alright. I didn't test it from the beginning to be honest.

Not a problem foerstj I figured it out. LOL

I won't be working on Green Range until late summer, so I decided to post a little Easter update with the current state of the project.

It adds some more mountain terrain, multiplayer support, and optional custom music.

https://github.com/foerstj/green-range/releases/tag/v0.3.1

Some screenies:

Enjoy playing & happy Easter! Smile

foerstj Happy Easter, do not eat to many chocolate bunny ears.
I like the Green range music. Started the map from start point. Taking a nap at the ranger station.
Elf

Back from summer vacation and finally a new release! Voilà Green Range v0.4 https://github.com/foerstj/green-range/releases/tag/v0.4

Enjoy playing and don't get lost! Wink

Played to the end of 03.1, just downloaded 04.0 will play this soon. Everything is going good so far.

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