Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).
Ok, but how are these numbers used to put together an item level? As you can see in the discussion above chests or monsters drop items in a certain range such as "140-170" or "250-337" but I don't see these values listed for items in their templates, nor do I see a well-explained formula for how an item gets an item level or power generated for it.
So how does the game determine where this
[c_mag]
{
f damage_max = 738.000000;
f damage_min = 246.000000;
equip_requirements = strength:64;
inventory_height = 4;
inventory_icon = b_gui_ig_i_w_swd_131;
inventory_width = 1;
model = m_w_swd_020;
f modifier_max = 112.000000;
f modifier_min = 98.000000;
can appear in game? How does it get translated into the inventories of certain mobs but not others?
Ok, but how are these numbers used to put together an item level? As you can see in the discussion above chests or monsters drop items in a certain range such as "140-170" or "250-337" but I don't see these values listed for items in their templates, nor do I see a well-explained formula for how an item gets an item level or power generated for it.
So how does the game determine where this
[c_mag] { f damage_max = 738.000000; f damage_min = 246.000000; equip_requirements = strength:64; inventory_height = 4; inventory_icon = b_gui_ig_i_w_swd_131; inventory_width = 1; model = m_w_swd_020; f modifier_max = 112.000000; f modifier_min = 98.000000;can appear in game? How does it get translated into the inventories of certain mobs but not others?