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Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

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Ok, but how are these numbers used to put together an item level? As you can see in the discussion above chests or monsters drop items in a certain range such as "140-170" or "250-337" but I don't see these values listed for items in their templates, nor do I see a well-explained formula for how an item gets an item level or power generated for it.

So how does the game determine where this

[c_mag]
		{
		  f damage_max = 738.000000;
		  f damage_min = 246.000000;
			equip_requirements = strength:64;
			inventory_height = 4;
			inventory_icon = b_gui_ig_i_w_swd_131;
			inventory_width = 1;
			model = m_w_swd_020;
		  f modifier_max = 112.000000;
		  f modifier_min = 98.000000;

can appear in game? How does it get translated into the inventories of certain mobs but not others?