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Right, I gather you're making a mod or you've already made one, yes? If yes make a new template of the armor and change these two lines. I just added Ik to the end of these two lines and added Ik to the end of the texture as well. It should work, although I've heard of some people drowning having a cup of coffee.
Right, I gather you're making a mod or you've already made one, yes? If yes make a new template of the armor and change these two lines. I just added Ik to the end of these two lines and added Ik to the end of the texture as well. It should work, although I've heard of some people drowning having a cup of coffee.
[t:template,n:bd_ra_ro_m_g_c_005Ik]
{
doc = "Cloth";
specializes = base_body_armor_cloth;
texture = solar_robe_b_c_pos_a7_009Ik;
[common]
{
pcontent_special_type = rare, unique;
screen_name = "Solar Cloth";
}
[defend]
{
armor_style = 009;
armor_type = a7;
f defense = 11.000000;
}
[gui]
{
equip_requirements = intelligence:13;
inventory_height = 2;
inventory_icon = b_gui_ig_i_a_pos_a7_058;
inventory_width = 2;
}
[pcontent]
{
[base]
{
f modifier_max = 15.000000;
f modifier_min = 1.000000;
}
}
}