forums | blogs | polls | tutorials | downloads | rules | help

Error message

Deprecated function: The each() function is deprecated. This message will be suppressed on further calls in remember_me_form_alter() (line 78 of /var/www/siegetheday.org/sites/all/modules/contrib/remember_me/remember_me.module).

A few questions regarding Modifiers/alterations

Hello everyone ^^. Is anyone still modding this game? I just got LOA for the first time even though I was huge on the original Dungeon Siege, and I'm finally getting to experience some of the additions to this as far as modding is concerned. Love the haste spells and set items Laughing out loud

Anyway, I wanted to ask a few questions to see if anyone knew anything regarding this, since my google searches have fell short...

ALTER_CMAGIC_DAMAGE_MIN ALTER_CMAGIC_DAMAGE_MAX ALTER_NMAGIC_DAMAGE_MIN ALTER_NMAGIC_DAMAGE_MAX

The above alterations were broken (did nothing) in original DS. Was this bug fixed in Aranna?

ALTER_LIFE_STEAL ALTER_MANA_STEAL ALTER_LIFE_BONUS ALTER_MANA_BONUS

From what I know, the above alterations only worked on melee hits, and the difference between 'steal' and 'bonus' was that steal added piercing damage to your attacks, and bonus just gave you health/mana back but didn't add any damage to your atacks. Is this still the same in Aranna?

What does ALTER_INVINCIBILITY do?

ALTER_BLOCK_DAMAGE - does this alteration work? What does it block? all damage types? (melee, ranged, magic, etc.)

ALTER_GOLD_VALUE - how does this one work? Does this one make the item buy/sell for the base amount plus the value amount given in the alteration? does it work?

ALTER_REQUIREMENTS - Does this alteration work? How do you setup the syntax of the entire block if you want to say, make the items Strength requirement go down by 1? Also, if it works with stats, does it also work with skills? Can I reduce the Melee skill requirement of an item that requires Melee?

ALTER_DAMAGE_BONUS_TO_UNDEAD
ALTER_DAMAGE_BONUS_TO_TYPE - Do these two work as they're supposed to? I know Aranna expanded on monster and even spell types, but these are from vanilla DS. How do you declare the type for the second alteration (if it works, that is)?

ALTER_PIERCING_DAMAGE_CHANCE_AMOUNT
ALTER_PIERCING_DAMAGE_CHANCE_AMOUNT_MELEE
ALTER_PIERCING_DAMAGE_CHANCE_AMOUNT_RANGED - What the heck do these alterations do? I know about alter_piercing_damage_chance_ranged/melee and alter_piercing_damage_ranged/melee, but what is this chance_amount business? Does anyone know?

I realize I can test a lot of these myself, but I was wondering if anyone had some first-hand experience since I'm still trying to get back into the swing of modding this game, and also to get used to Aranna's new content.

Thanks for any help Smile

I still on occasion make changes to my various DS1 and Legends of Aranna mods. I will make changes based on the map I am playing. Depending on things like are there hireable NPCs or not. I recently did a Legends of Aranna armor mod for a very old friend who's 9 year old son just started playing the game. The armor skins where based on characters from a television show he liked. Others like Iryan, KillerGermal and friends are busy converting DS1 and DSLoA maps to DS2. I think answers to your questions could be answered by people like Dark_Elf, PhoeniX, KillerGermal, Iryan and a host of others. Just give them a little time to drop in, read the posts, and hopefully have an answer for you.