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Valley Peek 7.5 for Broken World

version: 
7.5

Valley Peek 7.5 for Broken World

place xvalleypeek75.ds2res in Broken World Resource folder but remove older ds2 valleypeek maps prior to loading this map as only one map with the same name can be present at one time.

Please note, better get a level 40+ character otherwise without a level adjuster ur party will wipe!
v1.0 - editted to work with DSII
v2.0 - added Radars, added more spawns to barrels and spawns to Rock Beasts.
v3.0 - changed the Rock Beasts to other Rock related beasties, changed barrels to spawn harder Bone Minions than previously, and changed Rock Monster barrel spawn to Mothra with Tiger Moth summons, suggest a level 40 or higher for this map
Note: this mod requires the Legendary mod for full functionality- available at the following link on this site -
http://www.siegetheday.org/?q=node/1607
v3.1 with siege editor added about 6 ice beasts, cause the map needs more monsters and I still cant get the monster tuner to save, changed back to the baby's having the deadly spells, key is to kill the matriarchs and then u wont have to fight the babies which are tougher than the matriarchs.
v4.0 began the process of adding npcs to the map, they don't talk yet, but its starting to look more like a town.
v5.3 added evil exploding Cows and Grey Chickens, added evil Pig, evil bat, raven and vultures.
added some mana and health bushes. Added Valdis. added Mimic summon, and a few other summons to the map, calling it v5.3 cause there have been 53 tanks of this map. Notes-Pig anim is buggy, Cow anim is buggy due to fact Cow uses different anims than ds1, so using ds1 anims. Hireable NPCs still don't work...
v5.9 fixed a few bugs added a few more bugs lol, added some lich and prairie dogs, changed a few npc, still more to do later
v6.2 bug fixes for Valdis and prairie dogs, tweaked the monsters a little, added ds1 skeleton but not sure Bones will join yet.
v6.6 moved starting positions out from original area, fixed a few monster spells so they wont break barrels, gave Son of Valdis some new spells and summons and increased his mercenary level health, changed some of the Rock Beast levels to be 40ish, hopefully they wont be level 21 now :p.
v7.5 moved starting positions back to barn as was having trouble with resurrection placing heros on the map not moving. Added Bloodlust the siren, added evil versions of the hireables and the evil pillow squad lol just for fun. changed 3 gray chickens to red and white chickens, changed the 2 mules to be evil kicking mules.

thanks to Arendo for the original Dungeon Siege map, for which Arendo deserves all credit for the actual map.

credit to iryan for Legendary mod and the Tiger Moth, Killer Gremal for the original conversion

download: 

Comments

I'm just getting a screen off symbols with nothing downloading

Dwarf

had no issues downloading the file Sigy. Must be a dwarf thing Smile
Elf

there has been probably 3 versions since sig downloaded it Tongue

And I was wondering what to do this evening :mrgreen:
Now just have to decide between the Giant led party or the mage with a flock of Mothra's }:) Insane

:twisted: Dwarf

I think I fixed the Magic Seller, I fixed one of the mimics from last screenshot, and moved it and its smaller summon appeared so now get 2 for price of one and the skull spray was nasty, but now I got a floating barrel Sad , may want the Giant led as the evil hireables with Drevin as their leader are quite hard, not to mention the pillow squad and Bloodlust. I was fighting Valdis and he followed me all the way around the map, so better not make him mad. The hireable NPC still don't work, but I wish Bones was working cause Bones is a Blood assassin, but cant get Bones to join as Bones flick isn't working Sad A few quests need to be made, been looking at iryan quest map example to learn to flick quests, so still lots of work can be done on this map in future but for now we got lots of monsters to fight, which is my specialty.

Into the Valley.

Ravens, Vultures, and Vampire Bats. Some(as shown in 4th shot) drop chunks on you when they die :thumbup: others just keep flying around after death and just fade.

Once, Two Valdis's appeared

Once, A Quatrall appeared inside the body of dead Valdis ant the Quatrall was Invulnerabls

Pillow Fight!! Dwarf :silly: :thumbup:

There was one Bone Minion that refused to appear but followed me around underground.

Don't know why the shots transfer so dark from Photobucket but all pics are public access

Insane Dwarf

Ravens, Vultures, and Vampire Bats. Some(as shown in 4th shot) drop chunks on you when they die Thumbs up others just keep flying around after death and just fade. - I believe the drop chunks are from the evil/good Mothra spell ruby hit effect, or any monster that uses my multispark variation will have the ruby hit effect.... the ravens, vultures and vampire bats have fake death anims, I may need to make them explode to keep them from looping the flying anim, the summons don't have that issue they will just disapeer...from the screen shots they look like they need more health as well, cause at level 38 1876 health don't seem very high, perhaps a more higher number should be used instead.

Once, Two Valdis's appeared - that is very possible cause he is suppose to teleport to the flag, and the game may have made a clone of him at the flag...there is also a rock instance trigger I threw in the map, which maybe why the - Once, A Quatrall appeared inside the body of dead Valdis ant the Qatall was Invulnerable - happened...the runecasters are suppose to spawn from Valdis, they aren't suppose to be invulnerable though unless of course one uses lightning against them, they have a healing spell so they can be very tough, not to mention they summon the Qatall Knights.

I love the pillow squad, they only appear in the secret map area of ds2....through them in just for fun and the fact they are sexy to look at lol.

Bone Minions are just plain slow, I really don't understand why they aren't working right, they are using the same barrel code from ds2...