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A Nightmare on Mod Street...or is it

A different nightmare all together??! Shock

So I finished these in time for Halloween, Zombie "costumes" and Halloween shields. Not that it matters, right? Not like anyone is going to actually download and play with these, lol. Tongue

I've got to get a shout out to my boyfriend. Love Innocent I was having some weird errors while testing the shields. He doesn't know jack about modding but he went through the gas file and found a "(" when there should have been a "[". So sweet and a big help! I don't know if I would have caught that, like, ever. Have I mentioned I have almost completely lost sight in my right eye? I can see light, color and some very blurry shapes. Wicked Awesome! (not)

Anyway, I changed the error and the problem was solved. Yay!

Some preview pics:

zombie girls

For some reason the back of the shirt reversed with Catmansion zombie girl:

Zombie Guys:

Not technically a Zombie, but...whenever I cook these my boyfriend complains about how bad they smell. What else smells bad? Zombies!

He has his own hair texture to (seamlessly) match his head. Just cycle through the few hair textures included.

Looks fab in a hat:

Some "Essential" Zombie books:
http://www.tor.com/2012/11/07/15-essential-zombie-reads/

Some Halloween Shields:

Sugar Skull girl with a Sugar Skull shield:

Download links (just in case) Zombies:

http://www.filedropper.com/happyhalloweenzombies

Shields:

http://www.filedropper.com/happyhalloweenshields

I did not include a read me with the shields. The images are things I have culled over the years from clip art sites and just random internet stuff. Some credit to "Timeless Treasures" fabric since I used a few of their cool fabric designs. Seriously, I would buy some if I had extra cash laying around. And, like, if I could sew or something.

https://ttfabrics.com/

Also,

https://www.fabric.com/

blogs: 

Comments

Kathy: I think both the zombies and brussel sprouts are great to have finished by Halloween. The Halloween Shields are very cool and some of them can be used all year. Funny thing I like Brussels Sprouts but then I have discovered several ways to cook them so that they do not have an oder. I am glad you did not make squash beings I hate squash because they are always to squishy even when raw. I digress so back on topic I have downloaded both files and will give them a try.

Happy Halloween, May all your candy dreams come true.

Elf

Thanks elfy.

I guess I am in grumpy mode since I still have that cold and it's gotten worse over the week instead of better. Argh! I had to cancel my ophthalmology appointment because I was just too sick to go.

Brussels Sprout man was put in as a joke for my boyfriend, but he came out so good (good enough to eat! omnomnom) I decided to keep him. I enjoy Brussels sprouts as well, with just a little butter, salt and pepper.

He calls them evil Brussels sprouts, the origin of which is a long, convoluted tale, which involves World of Warcraft, quests in a particular zone and these collectable plant things that I started calling evil Brussels Sprouts because they had this funny look and animation when you picked them from the ground.

I copied iryan's female race and skills from the Adepts heroes.gas, but I only tested the zombies with the Catmansion plus pack, not Adepts. Catmansion boy seemed to have trouble with the hair, like he would have the default head but take the texture from the arms as the hair color. He would have the zombie hair underneath, which would become visible when he wore a hat. Catmansion girl had no trouble with the skins or the hair, but she did have that weird glitch with reversing the picture on the back of the armor. I also did not try a different head with either, just the one that came up with character creation, so that may be an issue also.

Happy Halloween and Dia de los Muertos to you too! Smile
(we totally need a sugar skull smiley).

It's Asparagorn's long-lost fraternal (non-identical) twin!

awesome shields and zombies...some of those shields would make nice shirts me thinks...I like the redsox shirt...but would have to make one for my team when they win the world series, hopefully. I cant get filedropper downloads to work, I don't have ds installed anymore so cant play anyways. nice work please continue making great stuff, I enjoy looking at the pics and reading your posts.

First some mods that the zombies are not compatible with:
Cat Mansion Adepts
Legends of Utrae 3.2
Cat Mansion Glasses and the Adepts Version
Girl Armor 6.2
I will look into fixing the mod to work with Cat Manison Adepts since it loads with cat-mansion-plus-pack-v20

Now there appears to be a problem with Animations for both the standard farm girl and Cat Manison Girl
1. the character slides across the map with out feet moving.
2. The Arms are held to the side and characters do not attack no matter what type of weapon they have in the active slot. Spells Work.

I tried again on my second system with only the following mods installed.
In the DSLOA Folder
cat-mansion-plus-pack-v20
In the Resources Folder
Zombie College-priority 25
Halloweenshields V2
In the Root Dungeon Siege Folder
ikkyo_loa.dsdll

Still the same problem with the animations.
Elf

The Zombie girl worked absolutely fine, elfy. I don't understand why she wouldn't as I did not make any changes to the model or the animations ( I don't know how to), it's just texture changes. There aren't any changes to the hero character's appearance in Legends of Utrae if it's just a basic human "farmer"character? I looked in the mod and did not see a global folder for skin changes. I know there is a small add-on for starting characters, but no texture changes to regular human ones.

A quick word to Darkelf and ghastley:
Thanks for the compliments and also. ghastely, Brussels Sprout man is Asparagorn's brother from another mother, lol. I was eating sprouts a few weeks ago and the idea popped into my head about making a zombie brussels sprout because
a.) my boyfriend thinks they are evil and
b.) I had read your tutorial on making a new farmboy head a few weeks prior. Laughing out loud

Okay, back to the zombie stuff.

Hanging out at the blacksmith with that moaning myrtle guy (clickable image thumbnail):

Chatting up Priestess Kelti:

When I tested the Zombies with LoU earlier this morning I checked my copy for a version number, didn't see one as I had taken that copy from my other computer. So I downloaded a fresh 3.2 version today and started the game with that.

Mods from my base resource folder:

LoA folder:

And the ikkoyo.loa dsdll in the root directory.

Catmansion Stuff:

When I played with the CM plus pack I had it in the base DS resource folder as it doesn't require LoA to work, unlike Adepts (I've played extensively over the years with CM plus pack in vanilla dungeon Siege). I just wanted to try it out and see if it worked and to check out the cute little zombies. Wink To actually play a game with Catmansion characters there would have to be some tinkering with gas files, especially heads and hair to heads and the heroes gas file.

I don't have your latest version of Girl Armor, the latest one I have is 5.2 or something. Maybe you can email me a copy? (hinthint Tongue ) As to the mods in the DS resource folder when I tested the zombies with Catmansion:

I had the ikkoyo.dsdll in the root dungeon siege folder as I was using revived for original DS. I had no mods at all in the LoA folder.

I did not think zombies would work with Adepts out of the box, because there are extensive changes in the heroes.gas with starting items in the inventory and such, not to mention all the gas files in global/skins. The only change I made on my end attempting Adepts compatibility with the zombie heroes.gas is to add in the female stuff:

Quote:
[t:template,n:base_farmgirl]

{
doc = "Farm girl base template";

specializes = hero;

[actor]
{

portrait_icon=b_gui_ig_i_ic_c_fg_a_01;
is_male = false;
race = female;
[skills]
{

strength = 0, 0, 11;

intelligence = 0, 0, 10;

dexterity = 0, 0, 10;

Female = 0, 0, 1;

Zombie textures would have to added to the global/skins, especially with Adepts because of shirts,heads and other things, but also with Catmansion plus pack; something I did not do when I played with the CM plus pack and there were some minor issues with Catmansion boy's head and hair.

As to the weird stuff with animations and the model appearing strangely, I'm not sure how to address that. I could not recreate those errors on my end, and as I said a bit ago, I didn't make any changes to the models or animations. Perhaps it has something to do with the priority of 25? I put that on the mod because DS Revived skin files were over riding my changes to the skins.

I get up at 5 am to give kitty his insulin shot( a horrible time of day, might I add. But I digress), So I've played around for an hour or so.

I guess I will keep checking things out and wait to see what's happening on your end. Smile

(but first, MOAR COFFEE!!11). Insane

These are great, Love the shields

(And Bare_Elf, your version of girl armor would make a nice Holiday gift Innocent )

Insane Dwarf

Kathy Everything works correctly when I do not have Zombie College-priority 25.dsres installed. I does not matter where I place Cat Mansion Plus Pack v2.0 I can put it in Resources or DSLoA and no issues. I have downloaded the mod twice now from filedropper.com. Has anyone else downloaded the mod and tried it? I think I may be getting a damaged file. Kathy maybe you could download the file from filedropper and see if you get the problem. Maybe you could email it to me. I will look at the dsres and see what is in it.
Elf

Darn zombies, I keep telling them when they screw up that "this is why we can't have nice things". Insane

Glad you liked them,Mr. Dwarf Be sure to eat your veggies or Brussels sprout zombie will get you. Shock

Okay, Lili, I mailed you a copy of the mod that had not been uploaded. I downloaded a copy from filedropper but will have to check it out tomorrow. The only thing you will find in the dsres is some type 1 armor, hair and face textures in the good a heroes sub folders, changes to global/skins and a revamped heroes. gas.

I started another new character in Legends of Utrae and ran around picking up quests and killing Krug outside the Orchard house. No issues what so ever. Didn't you say you had a custom version of Legends of Utrae? Could those files have got mixed in or something? Just a thought. I will also fool around with Adepts and see what happens. Any mod that makes extensive changes to the heroes.gas is going to cause issues.

I played around some more with vanilla Catmansion and vanilla DS. (mmm, vanilla...)I was actually able to change head styles and hair with little trouble. The only thing was with CM Boy was his "default" head (I don't if it's default but I think so. It's the one that looks like an emo cut with choppy bangs hanging over his face.) It still picks up the color of his arms or scalp and uses that for hair, with the "real" hair texture hidden underneath. The other heads used the actual hair textures.

I was also able to change CM girl's hair and head styles around pretty easily. All this was accomplished without any changes to gas files (which was unexpected, I thought I might have trouble with the heads) and I used the base vanilla version of DS to test them out, along with Dungeon Siege Revived. They ran and fought and stuff, no animation issues or any other problems.

Tomorrow I will do some more experimenting and see what happens. I am way too tired right now.
Good night! Tired

I will download the file to check things out. About an hour ago using the old download I added the necessary items from Zombies to Cat Manison Adepts and I now have the zombies working in DSLoA and she looks very nice Smile she is walking correctly and using weapons correctly.



Elf

UPDATE - Downloaded the file you emailed me but still has the problem with movement, but do not worry I have it working in My Custom Copy of Adepts. I would upload it but it is more than 127 MB in size! The original mod was 37.5 MB I have been adding to the iryan's Cat Mansion Adepts since it was released Big smile

Dance Elf Insane

Hmmm what about Brussels Sprouts for girls?

That might be nice. Most everyone I know thinks cauliflower stinks almost as bad as zombies, oh, er, umm...Brussels Sprouts I mean. No such thing as zombies, right? Right??!! Shock

Lili, I don't understand why you were having so much trouble with the female model having bad moving and fighting animations. How can just textures cause that? Not trying to be mean or sarcastic, I really don't understand. Did you have any similar issues with the male zombie?

There aren't any meshes or animation folders. (clicky thumbnail)

Well, if you got it working in Adepts, than that's what counts. The girls in your screens look good! Smile

Before I logged in here and saw your post, I was doing some more testing using the LoA executable. I posted some screens yesterday of my zombie girl (standard "farmgirl" human model) in Elddim using Legends of Utrae and the loa exec. I was running around no problem, no animation or attack issues.

So, this morning I decided to check out the Catmansion zombies as well as the regular ones with LoA and different maps.

Using the LoA executable, here is a Catmansion girl zombie (catmansion plus pack) in Elddim, right next to the moaning myrtle guy. Does he ever do *anything* else? Wink

There is one somewhat minor problem, a scaling issue that seems to affect the player character and recruit-able npcs, but not regular npcs, which is rather odd. I *assume* this could be corrected by adjusting the scale base in the gas file, but you what happens when folks ass-ume. Shocked

Plus Mia doesn't have shoes...(?) I thought when you were in a public place it was "no shirt, no shoes, no service". huh

After buying Mia some shoes, we're ready for a night out on the town. I'm loving that frying pan.

In the LoA version of Chilltown:

No problem with attack animations.

Yup, definitely a scaling issue.

Sprout is getting an inferiority complex. It's just the scaling, Sprout!

(I know Kroduk is a special case since his template has him scaled up taller than regular farmboy)

Sprout, no!

This guy has the perfect face for seeing Sprout in his lingerie:

What has been seen cannot be unseen!!

Mayor Hardison Dohn looks rather gnarly as a Catmansion guy.

He looks pretty gnarly no matter what model you use...

Run away!

Arhok's Lot, hmmph.

No way is that ugly ass armor better than my Wicked Awesome Boston Tee shat.

Boston: even our zombies are cooler than you. (I'm kidding! Mostly! No, for real, just kidding!) Tongue

Well, there's only one thing left to do after all that testing. Chicken fight!

You really kind of need this song going in the background when conducting a chicken fight.
https://www.youtube.com/watch?v=tNBL5OMeuno

This chicken is throwing plates. That's just wrong, chicken should be ON the plate, not throwing it!

Kathy I ran through all the same maps as you showed in your last post and I had no scaling issues. The problem I believe is with the Cat Manison Plus Pack. I remember on some maps the party members were smaller. Why this was true I do not recall, maybe iryan does.
Here is a shot from Chill Town

Here is a shot from Legends of Aranna

Update:
On my second computer I tried all the same maps you displayed. With zombies removed and just Cat Mansion Plus Pack and the scaling issue was there. On some maps the party members where small as you noted and on other maps the party members where giants. Insane

Elf

I took a look at both the CM plus pack as well as Adepts heroes.gas. In both sets, farmboy and farmgirl are set to a scale base of 1.5. Neither recruit-able npcs (human or dwarf) or regular npcs got any adjustments *except* Kroduk who got a scale base of 1.85! In his normal "vanilla' template his scale base is 1.1. He's a freakin' Catmansion giant, looming all over everybody else.

So when I did the testing with the zombies, I had set NO scale base at all in their heroes.gas. With the zombie mod on, I started a game on SiegeMart II. My hero character and all the recruitable *human* folk were small (except stupid Kroduk, who stands there looking like a dumbass). The recruitable dwarves were their regular size. Merchant npcs were bigger than the player controlled ones.

When I took the zombie mod out, the opposite occurred. Dwarves were tiny and all the Catmansion people were normal size.

It's a puzzler, but to me it isn't a game breaking issue, although I do respect that other people will have different opinions. I've grown used to being the shortest or one of the shortest people in a room. Glasses

I named the mod "Zombie College". It's after this web cartoon series named...Zombie College. I watched it years and years ago, but I thought it was kind of cute and funny and the name stuck with me.

http://www.icebox.com/?cat=35