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Sigofmugmort for more than 1 wolf

Hi Sigofmugmort.

To have one character control more than one summoned anything but so one can control a wolf pack. You can use the mod ULSummonsPlus.dsres as it will let one character or each party member control multiple summoned beings. Once using ULSummonsPlus and SNPC_LoA I had 4 ulora's in my party two nature mages and 2 combat mages. It was fun as she would talk to herself. "For My People" and get the reply "To Arms". I almost wanted to add to her conversation template "What about two Legs, hard to fight and move about without legs!" Now back on topic get ULSummonsPlus and you can have any number of wolves in your party.

Elf

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Comments

You have four Uloras?! Well, you know Ulora, she is quite a feisty one or two... I can bet she talks to herself. Wink

You should send one to Stonebridge to help DarkElf's Ulora. It seems she died quite tragically in an encounter with some Krugs. Or a drinking accident that involves Krugs. Eh, details.

actually dungeon siege has spell_summon_multiple which can be used as well..

[t:template,n:spell_wolf_pack_summon_lili]
{
	category_name = "magic";
	doc = "spell_summon_wolf_pack_lili";
	specializes = base_summon_good;
	[aspect]
	{
		gold_value = 66;
	}
	[inventory]
	{
		[delayed_pcontent]
		{
			[oneof*]
			{
				[all*]
				{
					chance = 0.33;
					il_main = cm_summon_wolf_black_lili;
				}
				[all*]
				{
					chance = 0.33;
					il_main = cm_summon_wolf_white_lili;
				}
				[all*]
				{
					chance = 0.33;
					il_main = cm_summon_wolf_gray_lili;
				}
			}
		}
	}
	[common]
	{
		description = "Summons a Wolf Pack to guard the Caster.";
		screen_name = "Summon Wolf Pack";
		[template_triggers]
		{
			[*]
			{
				action* = call_sfx_script( "nature_spell_sparkle" );
				condition* = receive_world_message("we_dropped");
			}
		}
	}
	[gui]
	{
		active_icon = b_gui_ig_i_ic_sp_046;
		inventory_icon = b_gui_ig_i_ic_sp_046_inv;
	}
	[magic]
	{
		cast_range = 10;
		cast_reload_delay = 0;
		effect_duration = 20;
		requires_line_of_sight = true;
		require_state_check = true;
		speed_bias = 1;
		target_type_flags = tt_conscious_enemy | tt_unconscious_enemy;
		usage_context_flags = uc_offensive;
		cast_sub_animation = 4;
		state_name = "Controlling";
		caster_state_name = "Controlling";
	}
	[spell_summon_multiple]
	{
		flee = false;
		watch_summoned  = true;
		spawn_num		= 6;
		effect_script	= "fire_summon";
		script_params = "[scale(2.00)]";
		spawn_radius	= 10.0;
		spawn_rate		= .75;
		description = "Summoned Creature";
		caster_description = "Controlling Summoned";
	}
}

this code would make a wolf pack of 6 may not work but the code is there