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cat mansion adepts + ZhixalomsInv + WolfyDE combined

cat mansion adepts + ZhixalomsInv + WolfyDE combined

and the story continues -

bought new Purple Rain but she didn't get a portrait icon Sad

some of the nice armor and such I have collected along the way


Old Flame summon and Purple Rain slowly bringing up the rear Sad

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Sarah and I started at the farm, somehow shes a nature 6 now and im only nature 3, not sure why shes so far ahead, I don't seem to be leveling nature as fast as Sarah.

some pix -
swim wear for some reason my blue skin turn flesh colored for the swimsuit?

at the stone bridge armor seller

for some reason nature Zed and other melee guy get female slippers ?

at the spell and potion seller

and whats this wolves in stone bridge?

ZhixalomsInv multi-inventory at work and look now I got Purple Rain as my pack wolf

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Comments

It is great that you where able to get the inventory issue corrected with Adepts. I look forward to seeing a copy here.

Darkelf wrote:
swim wear for some reason my blue skin turn flesh colored for the swimsuit?

That my friend is do to the special Cat Mansion Adepts Type1 Armor Mesh which allows you to produce armor that shows your characters skin tone by adding an Alpha Channel to the Armor's PSD image. However some of the earlier armor done for adepts does not include the alpha channel and will display the skin color of the original drawing. I could if you wish fix the swimsuit.

Elf

haven't tested the backpack yet, iryan made the backpack a certain size in adepts, I don't know if inventory mod makes the window that size or larger, for most part though backpack grid size is in the template, the ui just creates the window rectangle for it.

if u want to fix the swimsuit go for it, but its not that big a deal, its still neat

I really like this adepts although I have died so many times, lost my inventory and got resurrected so many times its getting kinda annoying lol but that makes it more challenging too, I miss the unconscious lol but am loving the banter that Sarah does and the new conversation windows are really nice...plus not to mention Stonebridge had lots of people in it made it feel like a town! seems like the monsters aren't dropping anything though, I need to find where loot is and change it need more gold drops even if it only 1gold or crappy gloves the game should drop something , there was a time the krugs weren't even dropping lol kinda frustrating for someone that collects all loot.

and this silly Fairy decides it wants to flee leaving me for dead...I gonna mod her gold and call her Tinkerbell!

also from pix above it looks like the spellbook window needs to be made wider, since adepts uses a bigger font the spellbook cuts off half the spell names, I may have to dust off some ui cobwebs and do some editing, kinda wish icemage's SpellIcons mod was in adepts too, but oh well cant have everything

bare_elf wrote:
It is great that you where able to get the inventory issue corrected with Adepts. I look forward to seeing a copy here.
Darkelf wrote:
swim wear for some reason my blue skin turn flesh colored for the swimsuit?

That my friend is do to the special Cat Mansion Adepts Type1 Armor Mesh which allows you to produce armor that shows your characters skin tone by adding an Alpha Channel to the Armor's PSD image. However some of the earlier armor done for adepts does not include the alpha channel and will display the skin color of the original drawing. I could if you wish fix the swimsuit.

Elf

got new outfits

Hi DE

I did a bit of poking about in some old mods and found the corrected swimware. It should be noted that the trick only works with cat mansion characters, so must be an loA mod with Adepts installed. The type one cat mansion armor when it is a psd file type is easy to display skin on any type 1 armor image.
Just add an alpha channel where the parts of the armor you wish displayed is in white and the parts where you want skin to show black.






Elf

what lurks beyond the door?...went back to Stonebridge to get archer and another pack wolf, hopefully wont die constantly now

I really like the swimsuit screenshots Lili, hopefully I will get some drops in game soon, added the file to loa.

Use the wschesthack-blues, I alternate between blue and spells when testing or if I just wanna have fun. That's how I got the Wolf gun early and many of the new spells.

Dwarf

made it to Glitterdelve today, hope that spelled right...Pack wolves are constantly dying and need res'd, think I gonna have to mod their life or something Sad this is sure one hard mod/map. party full now so cant hire the dwarf Sad

Darkelf wrote:
made it to Glitterdelve today, hope that spelled right...Pack wolves are constantly dying and need res'd, think I gonna have to mod their life or something Sad this is sure one hard mod/map. party full now so cant hire the dwarf Sad

Yes Darkelf you spelled Glitterdelve correctly and it is a hard map but does get easier. If you wish to hire the dwarf you can always leave your weakest party member with the Glitterdelve Shop Keeper and hire the dwarf. If you need the dismissed party member you can always return to Glitterdelve to hire them again. However I would recommend at this point that you have at least 2 ranged party members as the mine has large swarms of evil things that need to be killed at a distance. I could always give you one of my long range bows, like Hammer of the Elves or Elfy's Bow. Hammer if the Elves is a very slow bow but has a very nasty bite. Elfy's Bow is a super fast progressive bow with greater range but less hitting power.

[t:template,n:bw_g_c_s_s_r_elfy]
{
  category_name = "weapon";
  doc = "Elfy Recurve";
  specializes = base_bow;
  [aspect]
  {
    model = m_w_bow_013;
  }
  [attack]
  {
    attack_range = 28;
    f damage_max = 20.000000;
    f damage_min = 12.000000;
    reload_delay = -0.5;
  }
  [common]
  {
    screen_name = "Elfy's Bow";
     description = "Super Fast Progressive Bow";
  }
  [gui]
  {
    inventory_height = 3;
    inventory_icon = b_gui_ig_i_w_bow_062;
    inventory_width = 1;
  }
  [magic]
  {
    [enchantments]
    {
      [*]
      {
        alteration = alter_ranged_damage_max;
        description = "Progessive weapon\nRe-equip at each ranged level for bonus";
        duration = #infinite;
        is_permanent = true;
        is_single_instance = false;
        value = (#ranged * 5);
      }
      [*]
      {
        alteration = alter_ranged_damage_min;
        duration = #infinite;
        is_permanent = true;
        is_single_instance = false;
        value = (#ranged * 5);
      }
    }
  }
}

All you need to do is add the template as all the artwork is standard LoA stuff.
Good Luck
Elf

That's why I like Explosive Powder, you can click on the floor and make it bounce a loooong way into a group (or a red barrel Evil ) and BOOM! Shock

Dwarf