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New map Pentachoron Garden

I'm building a new map for DS1 LoA and I'd like to share the progress!
I've put the files up on github over here: https://github.com/foerstj/pentachoron-garden/releases/tag/0.2

The map is meant to be pretty and exploratory, rather than epic or challenging. Also supposed to be open-worldey but until now there's only one way to go so yeah.
There's a mill, a farm, and a park in between; plus a somewhat rusty teleport system called the Flip-Flop.
Features:
- 6 NPCs
- 3 quests
- A shop with beginner items
- A packmule rental
- A few light enemies & a little loot

I've added some nice music that is royalty-free with attribution (https://www.serpentsoundstudios.com) and it's in its own .dsres file because it's orders of magnitude larger than the rest of the map. If not present, standard DS music is played.

As said this is Work in Progress - I want to add several more regions. I don't know when I'll get around to that tho so no guarantees. But if anyone here would like to try out this map I'd love to hear your thoughts about it!

It's been a (long) while - I've finally made an update! https://www.nexusmods.com/dungeonsiege1/mods/62

A little update with some minor changes:
- Compressed music
- Brushed-up plants
- Make player-world-location triggers multi-player only, and auto-save triggers single-player only
- Added required levels for multi-player start positions
- Minor refinement of companion conversations
- Hi-res textures for oversized objects: flowers, rhod bushes, giant skrubb
- Internal refactorings

I've made five overview maps from the perspectives of each place. See attached zip file.

Attachment: 

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