DS2: BW Mod development
Discuss modifications of DS2: BW here.
A humble Mod Request |
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| Submitted by Fatboy on Fri, 2011-07-22 15:44 | ||
Hi i'm new to the site. For 4 years now i've been searching for a mod or simple ini-edit to reset the campaign, So what i'm asking is: forums: |
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Requesting Dual Wielding 2-Handers Mod =] |
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| Submitted by Reverant_Spark on Sat, 2011-07-02 11:35 | ||
Hey guys, I was just wondering if anyone has, or could make a mod that would allow me to dual wield 2 2-hand swords? Thanks in advance. forums: |
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Looking for "Custom Pets Reloaded" V2 or V5 |
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| Submitted by Uzziel on Fri, 2011-07-01 09:51 | ||
http://web.archive.org/web/20090218044444/http://herenaforge.org/tiki-index.php CustomPetsReloaded v5 updated with 5 new female mercs (Darkelf, Wed, 07 Jan 2009 20:47:31 +0100) Also see my other post: Resurrecting a lost mod: "Custom Pets Reloaded V2" by Darkelf forums: |
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Dark_Elf's GiantGnome for DS2 or BrokenWorld |
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| Submitted by Darkelf on Sun, 2010-06-20 14:21 | ||
Giants and Gnomes in ds2/bw - http://s903.photobucket.com/home/DarkElf71/recentuploads?view=slideshow forums: |
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Level 1000 |
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| Submitted by sirwalterejr on Sun, 2009-11-29 12:37 | ||
Can anyone tell me how to say, make a mod that will allow me to get to level 1000 (or higher) Thanks! forums: |
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GUI Mod |
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| Submitted by tkubicek on Tue, 2009-11-10 21:16 | ||
Anyone have incite to advanced UI modification, I'm finally going to attempt to implement my various ideas into the DSII/BW engine. I've seen various post and articles about how easily it is to add item slots but have not found any examples or implementations for reference. Lara seems to be the only sample and it was a repurpose of existing slots. I will require new ones, holding new items. I'd like to add a number of extras (more rings, more amulets, charms, pentagraphs, more spell books, tiki/voodoo dolls, backpack, bracelets, satchels’, etc) Any assistance would be welcome. forums: |
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Disappearing objects |
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| Submitted by ghastley on Mon, 2008-12-22 10:04 | ||
I'm creating a NIS that involves sawing through a log, but when the camera gets close to it, the log disappears. I've tried adjusting the transparency, turning "blocks camera" on and off, and just about any other setting on the log object that looked possible, but it looks like I need to keep the camera well back during the whole action. Note that this is a templated blocking object, not a node, so camera fade triggers etc. do not apply. Does anyone know how the engine determines what to render? forums: |
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