[magic] { [enchantments] { [*] { alteration = alter_max_life; value = #str; description = "+ Health"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] { alteration = ALTER_LIFE_STEAL; value = 0; life = #life; maxlife = #maxlife; life_recovery_unit = #life_recovery_unit; life_recovery_period = #life_recovery_period; src_life = #src_life; src_maxlife = #src_maxlife; src_life_recovery_unit = #src_life_recovery_unit; src_life_recovery_period = #src_life_recovery_period; description = " Hc, H, HRU, HRP, SHc, SH, SHRU, SHRP"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] { alteration = ALTER_MAX_MANA; value = 0; mana = #mana; maxmana = #maxmana; mana_recovery_unit = #mana_recovery_unit; mana_recovery_period = #mana_recovery_period; src_mana = #src_mana; src_maxmana = #src_maxmana; src_mana_recovery_unit = #src_mana_recovery_unit; src_mana_recovery_period = #src_mana_recovery_period; description = " Mc, M, MRU, MRP, SMc, SM, SMRU, SMRP"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] { alteration = ALTER_STRENGTH; value = 0; str = #str; int = #int; dex = #dex; ranged = #ranged; melee = #melee; combat_magic_level = #combat_magic_level; nature_magic_level = #nature_magic_level; character_level = #character_level; description = " Str, Int, Dex, Rng, Mel, Com, Nat, Chr"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] { alteration = ALTER_DEXTERITY; value = 0; src_str = #src_str; src_int = #src_int; src_dex = #src_dex; src_ranged = #src_ranged; src_melee = #src_melee; src_combat_magic_level = #src_combat_magic_level; src_nature_magic_level = #src_nature_magic_level; src_character_level = #src_character_level; description = " Str, Int, Dex, Rng, Mel, Com, Nat, Chr"; duration = #infinite; is_permanent = true; is_single_instance = false; } } }