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DS1 Legendary Mod for DS2 Beta Thread

This thread is devoted to comments, bug reports and fixes and discussion about the DS1 Legendary Mod for Dungeon Siege 2 and Dungeon Siege 2: Broken World.

Full version Installer version
DS2 Legendary Mod v1.01 Full Setup (1.18 GB)
Hosted on Goggle Drive.

DS2 Legendary Mod v1.01 at MODDB
DS2 Legendary Mod at Nexus Mods

Split version Installer version
DS2 Legendary Mod v1.01 installer (410Mb)
DS2 Legendary Mod v1.01 part two (410Mb)
DS2 Legendary Mod v1.10 part three (387Mb)
Download all three parts to the same location and run DS2_Legendary_Mod_v1.01_Setup.exe.
Thanks to MEGA Limited for hosting the file. The link goes to a separate page where the mod can be downloaded. I recommend right clicking and opening in a new tab or window.

Hotfix for fades issue in Kingdom of Ehb v1.01
Hotfix v1.01

Please note that the mod must be installed in the Dungeon Siege 2 resources folder even if you own Broken World. Unexpected glitches will occur if you don't.

The installer version also includes a number of min-mods and a simple mod manager to enable them, which isn't available if you download the mod as separate modules below.

Here's the links of all required files for the full version as separate modules;
Thanks to MEGA Limited for hosting the files. Each link goes to a separate page where the module can be downloaded.

DS1_Map_Legends_of_Aranna_Beta_v1.01.ds2res (37Mb)
DS1_Map_World_v1.01.ds2res (46Mb)
DS1_Map_Utraean_Peninsula_v1.01.ds2res (74Mb)
DS1_Map_Yesterhaven_v1.01.ds2res (20Mb)
DS1_Mod_Content_v1.01.ds2res (314Mb)
DS1_Mod_Logic_v1.01.ds2res (2.6Mb)
DS1_Mod_Sounds_v1.01.ds2res (343Mb)
DS1_Mod_Terrain_v1.01.ds2res (123Mb)
DS1_Mod_Voices_v1.01.ds2res (240Mb)
Mod-DS1Map-ArhokXP-Beta5.ds2res (30.2 Mb)
Diabloish Map for DS2 Beta 2e (15.5 Mb)
Level Adjustment Mod, Beta 5t (0.8 Mb)

Please note that the DS1 Content Pack is included within the mod but for reference here's the separate download link;
DS1 Content Pack, Alpha11b (19.2Mb)

Mod Game Manual
DS2_Legendary_Mod_Manual.pdf

Current Readme for KillerGremal Mods
DS1 Content Pack Readme: http://ds2.bplaced.net/getfile.php?redict=173&type=.txt
Level Adjustment Mod Readme: http://ds2.bplaced.net/getfile.php?redict=107&type=.txt
Diabloish for DS2 Readme: http://ds2.bplaced.net/getfile.php?redict=189&type=.txt

This mod allows players the opportunity to play Kingdom of Ehb, Utraean Peninsula, Legends of Aranna and Yesterhaven from the original Dungeon Siege in Dungeon Siege 2 and it's expansion, with all the benefits that provides. Think of it as more of a remastered version of the original Dungeon Siege than a mere port to a newer engine.

The mod is based on Killergremal's original work on the Utraean Peninsula, Kingdom of Ehb and Yesterhaven, found at this thread; https://siegetheday.org/?q=node/1330

Elys All*Saves or Elys' Succubus Manager is recommended to play the mod, which most users of this site probably already use. However either use v1 of All*Saves or turn off the seefar option in the launcher as the mod incorporates seefar moods directly in the maps for better balance without the glitches and distortions caused by using a too high a level of seefar in the launcher. Version 1 of Elys All*Saves is distributed in the installer version in original DS2 (v2.2), Broken World (v2.3) and Steam versions.

Partial Language Translations
French https://www.siegetheday.org/~iryan/files/Language_Packs/DS1_Mod_French_Language_Pack_Alpha_3.ds2res (138 Mb)

Forum Threads for KillerGremal's Mods
DS1 Content Pack & Diabloish https://siegetheday.org/?q=node/1330
Return to Arhok https://siegetheday.org/?q=node/1289

+++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++
Link to thread containing user made maps from DS1 that have started being converted to DS2.
https://www.siegetheday.org/?q=node/1916

Please put any comments, suggestions, reports, etc. about user made maps into that thread rather than here. All maps should be fully playable from start to finish but please expect bugs as they are still only alpha versions.

DrakeIsGod wrote:
Ah, it could be a complication of other mods. I'm currently using:

Faster Shop Reset.ds2res
DS2 World Shop Mod.ds2res

Mod-Hotfix-Beta5f.ds2res

Mod-StorageVault14x19-Beta3.ds2res

Monsters Improved Fixed.ds2res
Spells Improved Fixed.ds2res

Think it might be the Hotfix mod?

EDIT: I got it out of my inventory by clicking the sell all option, so all is well with that.


drakel, i suggest u remove the following mods:

Faster Shop Reset.ds2res
DS2 World Shop Mod.ds2res
Monsters Improved Fixed.ds2res

these mods are not necessary and are just pointless if not playing either the ds2 map or the broken world map since they only modify content relevant to only those two maps.

bare_elf wrote:
With the new files released and having just completed a run through of Legends of Aranna. I started with Ehb this morning. The start of the game without help was not a problem. When mobbed by Krug I just ran away then re-attacked. After picking up Ulora things go tougher but we managed to get to StoneBridge without both passing away at the same time. We are now a party of 4 and are at the doorway of Wesrin Cross.

@ Iryan,
The first problem is an Adepts issue only. The enchanter in StoneBridge "cm_townsperson_m_npc_enchant" is missing the entire [indicate_emitter] block.

Not having Norick's Dog was not a problem in fact I think you could get rid of the chicken pet at the bridge and make it for sale in Stone Bridge. It is a very interesting pet and would not do to loose it entirely. Maybe change the pet seller at the bridge into a weapon and armor vendor.

@ DrakeIsGod
I picked up Ordus' Axe in both the last revision of the mod and again in this one it works once in inventory I can equip it and use it. The issue you where having must have something to do with one of the mods you are using most likely an inventory one.

Elf


Will check the enchanter in Adepts.

I forgot to mention that if you're playing Adepts things will be out of synch a little at the start. In regular Legends the chicken seller is no more, she's an inn keeper instead so you can purchase a slot or two before Stonebridge. I did try once before to get the game to automatically give you an extra slot before Stonebridge so you could recruit Gyorn without having to run to the inn to purchase an extra slot but I wasn't successful.

Maybe the chicken pet could be a secret at the start? Maybe something along the lines of KillerGremal's super secret at the bridge which I believe nobody has solved? I only know the location and method of solving because of what KillerGremal has told me.

Wesrin Cross reached. I noticed levers/buttons no longer show on the Radar Map. I miss the first mini-boss skeleton in the crypts as thats part of the original and not hard to beat.

A couple of screenshots, and when getting Ordus's Axe when I reached the bottom my nature mage and archer's attacks did not leave the platform

I notice lorebooks/maps have a much reduced aura.

LoA stuff.

I see the 3 baskets you can get potions from no longer show on the radar map. Speaking of which, ther are a couple of areas it gets very jerky and erratic. when passing the town hall to talk to the trepper. after exiting the gate and going to the right it kept shifting where the 2 ice grubs where, the same happened in the narrow canyon just past that point

>> Chicken Pet.
No idea what you are talking about. The only 'fun pet' I made was a cow.

>> 3rd party slot.
Shouldn't it be possible to give it during the conversation with Gyron just by copying the corresponding command from the Inn Keeper's flick?

>> Stonebridge daylight route.
It would be inteesting to have an alternate way to Stronebridge by passing the Crypt (not that it's bad).
Stiching the radar images of the the crypt area together could help to get an impression how this region could look like.

>> Dying without Necromancer.
Perhaps I should try to get the Respawning Shrines work as they did in DS1. Or to keep both features, incantation shrines and get-back-my-body feature.
 

KillerGremal wrote:
>> Chicken Pet.
No idea what you are talking about. The only 'fun pet' I made was a cow.

>> 3rd party slot.
Shouldn't it be possible to give it during the conversation with Gyron just by copying the corresponding command from the Inn Keeper's flick?

>> Stonebridge daylight route.
It would be inteesting to have an alternate way to Stronebridge by passing the Crypt (not that it's bad).
Stiching the radar images of the the crypt area together could help to get an impression how this region could look like.

>> Dying without Necromancer.
Perhaps I should try to get the Respawning Shrines work as they did in DS1. Or to keep both features, incantation shrines and get-back-my-body feature.
 


The Chicken was a pet I made that you could recruit next to Skartis as an incentive to buy a third slot there. It was quite funny seeing the little chicken flapping about and pecking your enemies to death.

I didn't think about incorporating the code with Gyorn's flick. I'll give it a go and see if I can get it to work.

The strange thing about the main road to Stonebridge is there's nothing near Stonebridge to indicate where it was suppose to finish. Even if you couldn't cross the bridge you should still be able to backtrack to it from Stonebridge but of course the broken bridge was just a convenience for the map designers.

Yes the old respawning shrines would be a welcome feature I'd imagine. Much more convenient than the current system. As well there's the old broken mana and health shrines in the crypts and elsewhere that no longer work. Most players, including me, never use them even in DS1 but they could be made useful in some fashion even if not the original purpose as bare_elf has suggested. Maybe they could give a random power up or aura?

iryan wrote:
. . .
The strange thing about the main road to Stonebridge is there's nothing near Stonebridge to indicate where it was suppose to finish. Even if you couldn't cross the bridge you should still be able to backtrack to it from Stonebridge but of course the broken bridge was just a convenience for the map designers.
. . .
Indeed, your right. In theory there should be some kind of crossroads leading back from Stonebridge to the broken bridge.
But let me think about it once, there could be one interesing traffic junction actually, if I only would be more familiar with indoor elevators... Wink

 

iryan wrote:
. . .
As well there's the old broken mana and health shrines in the crypts and elsewhere that no longer work. Most players, including me, never use them even in DS1 but they could be made useful in some fashion even if not the original purpose as bare_elf has suggested. Maybe they could give a random power up or aura?
Don't they work?
They should spawn health or mana potions depending on 'Survival' and 'Brilliance' skill-points.
Not sure however if the component gives a message about this as it happens for health/mana bushes.
Or perhaps there should be 1 potion on minimum, and the player will experience it automatically I guess.

bare_elf wrote:
@ DrakeIsGod
I picked up Ordus' Axe in both the last revision of the mod and again in this one it works once in inventory I can equip it and use it. The issue you where having must have something to do with one of the mods you are using most likely an inventory one.

Elf

Ordus' Axe is still glitching up on me, I removed my other mods and did a play round. This time I could equip it, but when I tried taking it out to put in something new it shut my game down :/ I literally have no mods in except for this one. What is this axe supposed to do? On my game it just shows up as an axe with 2 to 4 damage and nothing else

KillerGremal wrote:
Level Adjustment Mod, Beta 5h (812kb, ReadMe)

Not sure if everyone is having this problem, but every download on the ds2fun server won't download and gives me a 404 error.

Lady Femme wrote:

drakel, i suggest u remove the following mods:

Faster Shop Reset.ds2res
DS2 World Shop Mod.ds2res
Monsters Improved Fixed.ds2res

these mods are not necessary and are just pointless if not playing either the ds2 map or the broken world map since they only modify content relevant to only those two maps.

I removed all of my mods except for 'this one' and I'm still having an issue with Ordus' Axe :/
I looked up the template in the Siege Editor and it gave me this error
Type : Error
Module : C:\Program Files (x86)\Dungeon Siege II Tool Kit\SiegeEditor2.exe
Location : Enchantment.cpp line 917 (at c:\depot\ds2\main\code\projects\mohawk\world\)
Fail Count : 1 (w:6, e:1234, x:0)
Exe timestamp: Nov 28 2005 16:13:07

Enchantment must specify valid alteration type, location = 'world:contentdb:templates:interactive:ax_1h_ds1_ordus:magic:enchantments:*'

HardLess's picture

DrakeIsGod wrote:

Type : Error
Module : C:\Program Files (x86)\Dungeon Siege II Tool Kit\SiegeEditor2.exe
Location : Enchantment.cpp line 917 (at c:\depot\ds2\main\code\projects\mohawk\world\)
Fail Count : 1 (w:6, e:1234, x:0)
Exe timestamp: Nov 28 2005 16:13:07

Enchantment must specify valid alteration type, location = 'world:contentdb:templates:interactive:ax_1h_ds1_ordus:magic:enchantments:*'

Yes, the ordus axe is using Broken World alterations: "ALTER_FIRE_DAMAGE_PERCENT" and "ALTER_DEATH_DAMAGE_PERCENT".

Are you playing at Broken World DrakeIsGod ?

The old Mana/Health shrines have been working for me.

Dwarf

Wesrin Cross

The webs that the Yellow Spiders cross are showing as a black strip, and the elevator cage was black.

The marker aura fore lorebooks/maps is not consistent. In the library one bookcase has a very visible aura while the other bookcase with a book has no aura just like the first bookcase in the first farmhouse en-rout to Stonebridge

I am hopping to stomp a Giant Spider tonight. Insane

Dwarf

"one of these days I hope to find my mind (went AWOL July4th, 1984)"

HardLess wrote:

Yes, the ordus axe is using Broken World alterations: "ALTER_FIRE_DAMAGE_PERCENT" and "ALTER_DEATH_DAMAGE_PERCENT".

Are you playing at Broken World DrakeIsGod ?


I have Broken World, but I'm only using Dungeon Siege 2 without the expansion at the moment

DrakeIsGod wrote:
KillerGremal wrote:
Level Adjustment Mod, Beta 5h (812kb, ReadMe)

Not sure if everyone is having this problem, but every download on the ds2fun server won't download and gives me a 404 error.

I really hope the server matter will be fixed soon... :o
In meantime you can try this: Level Adjustment Mod, Beta 5h (812kb, ReadMe)
 

KillerGremal wrote:

I really hope the server matter will be fixed soon... :o
In meantime you can try this: Level Adjustment Mod, Beta 5h (812kb, ReadMe)
 

Thanks Smile and yeah I hope it comes back up too.

EDIT: Nice job with the update on this KillerGremal, I love it Smile

Lady Femme wrote:

drakel, i suggest u remove the following mods:

Faster Shop Reset.ds2res
DS2 World Shop Mod.ds2res
Monsters Improved Fixed.ds2res

these mods are not necessary and are just pointless if not playing either the ds2 map or the broken world map since they only modify content relevant to only those two maps.


Well I do still play Dungeon Siege 2 all the time Smile It's alright, I found out what the problem was, for one, the DS1 Legendary Mod for DS2 files needed to be in the DS2:BW resources folder. Second, the hotfix mod caused problems, both versions are really incompatible with this mod.
EDIT: I really loved the hotfix mods, so I just turned the one I had off, maybe it can still work properly in the original DS2 and DS2:BW maps.. It would be awesome if the Aranna Legacy mod was compatible or incorporated with this mod though
HardLess wrote:

Yes, the ordus axe is using Broken World alterations: "ALTER_FIRE_DAMAGE_PERCENT" and "ALTER_DEATH_DAMAGE_PERCENT".

Are you playing at Broken World DrakeIsGod ?


Yes Smile that solves the problem. Thank you soooo much man
iryan wrote:

Maybe the chicken pet could be a secret at the start? Maybe something along the lines of KillerGremal's super secret at the bridge which I believe nobody has solved? I only know the location and method of solving because of what KillerGremal has told me.

Now that things are correctly configured, I've located the secret at the bridge..and yeees, that would be awesome to place another route to Stonebridge there, perhaps a teleporter would work out well.

Quick and possibly dumb question: How is everyone taking screenshots so well? The only method I thought there was was Ctrl+Print Screen, but when I do that DS2 takes the screenshot in-game and hides the GUI and labels, and pasting in Paint gives me a pitch black bit of nothing.

lol what are the green, orange and teal pots for? I've seen them for sale by the Smith in Stonebridge and the Merchant just outside Glitterdelve Mines (I think).

DrakeIsGod wrote:
lol what are the green, orange and teal pots for? I've seen them for sale by the Smith in Stonebridge and the Merchant just outside Glitterdelve Mines (I think).

They are actually a feature of the Mod-DS1Content.ds2res. I notice that the readme posted for it here is broken so I'll fix that.

DrakeIsGod wrote:
Well I do still play Dungeon Siege 2 all the time Smiling It's alright, I found out what the problem was, for one, the DS1 Legendary Mod for DS2 files needed to be in the DS2:BW resources folder. Second, the hotfix mod caused problems, both versions are really incompatible with this mod.

I'm a little confused, the legendary mod should be in DS2's resources folder - BW will pick it up automatically. If it's placed just in BW's resources folder you'll only be able to play it with BW.

The hotfix mod should be used with DS2 only and shouldn't cause problem with this mod. If you use Aranna Legacy it should only be used with BW and the hotfix mod uninstalled, I'm sure that's what's explained in the readme for Aranna Legacy. Aranna Legacy should also be completely compatible with this mod.

Hardless wrote:
Yes, the ordus axe is using Broken World alterations: "ALTER_FIRE_DAMAGE_PERCENT" and "ALTER_DEATH_DAMAGE_PERCENT"..

I'll change those alterations in order to prevent complications with vanilla DS2. Thanks for highlighting it.

DrakeIsGod wrote:
Quick and possibly dumb question: How is everyone taking screenshots so well? The only method I thought there was was Ctrl+Print Screen, but when I do that DS2 takes the screenshot in-game and hides the GUI and labels, and pasting in Paint gives me a pitch black bit of nothing.

Pressing the PrtScn button on your keyboard saves a bitmap image in the screenshots folder found in My Documents/My Games/Dungeon Siege 2 or Dungeon Siege 2 Broken World.

sigofmugmort wrote:
Wesrin Cross

The webs that the Yellow Spiders cross are showing as a black strip, and the elevator cage was black.

The marker aura fore lorebooks/maps is not consistent. In the library one bookcase has a very visible aura while the other bookcase with a book has no aura just like the first bookcase in the first farmhouse en-rout to Stonebridge

I am hopping to stomp a Giant Spider tonight. Insane

Dwarf

"one of these days I hope to find my mind (went AWOL July4th, 1984)"


The webs are missing an alpha channel which I obviously forgot to include when rebuilding this particular image. Remember that all textures have been resampled since the last version.

Embarrassing to say I can't find where those two particular bookcases live! The only solution is to recreate new templates and replace them in the map. I tried adding the enchantments in the map instances and it didn't work.

iryan wrote:
DrakeIsGod wrote:
Quick and possibly dumb question: How is everyone taking screenshots so well? The only method I thought there was was Ctrl+Print Screen, but when I do that DS2 takes the screenshot in-game and hides the GUI and labels, and pasting in Paint gives me a pitch black bit of nothing.

Pressing the PrtScn button on your keyboard saves a bitmap image in the screenshots folder found in My Documents/My Games/Dungeon Siege 2 or Dungeon Siege 2 Broken World.

Taking a screenshot by pressing just the printscreen key will show all labels,and GUI
Taking a screenshot by pressing control and print screen remocves all labels and gui from the image. The same as Shift + print screen in DS1.

I just opened a 1024x768 screenshot using paint and I only get part of the image. next I tried a bitmap image twice as large and got a black screen.
So if you must use paint and not a real image processing program (many of which are free) set your game screen size to 800x600
Elf

iryan wrote:

The hotfix mod should be used with DS2 only and shouldn't cause problem with this mod. If you use Aranna Legacy it should only be used with BW and the hotfix mod uninstalled, I'm sure that's what's explained in the readme for Aranna Legacy. Aranna Legacy should also be completely compatible with this mod.

Oh I never used the Hotfix and Aranna Legacy together, I was calling the Aranna Legacy- Hotfix lol. I was having problems with the Aranna Legacy alone. I ran the Legendary mod with the Hotfix mod first in the regular DS2 folder, but once I heard about those alterations I moved all of my files to the DS2: BW folder and switched from the Hotfix to Aranna Legacy. DS2: BW wouldn't even start the game, it would close as soon as I tried. It ran perfectly when I turned the Aranna Legacy off though. Are there options from the Aranna Legacy mod that I should leave out of the .ini file for it to run properly? Sorry for my confusion, I just gotta get my DS2 files properly configured, I played just DS1 Legends of Aranna for the majority of my life lol.

Here's what's in my DS2 folder:
ZhixalomsDS2Inventory1024x768.ds2res
Spells Improved Fixed.ds2res
Monsters Improved Fixed.ds2res
Faster Shop Reset.ds2res
DS2 World Shop Mod.ds2res

..and now I just moved my Legendary mod files back to this folder
EDIT: It's possible that this mod runs better in the DS2: BW folder in the long run

In my DS2: BW folder:
ZhixalomsDS2BWInventory1024x768.ds2res
BW Spells Improved Fixed.ds2res
BW Rules Brilliance Mod.ds2res
BW Monsters Improved Fixed.ds2res
BW Faster Shop Reset.ds2res
Broken World Shop Mod.ds2res
Mod-BrokenWorld-ArannaLegacy-Alpha3r.ds2res.off

EDIT: I removed the custom options from my .ini files for the Aranna Legacy mod, turned the mod back on, then ran DS2: BW. This time the game ran, however I had the same issues I did in the Hotfix mod with Vanilla DS2. Interactive objects show as green dots on the radar, except for items, and when I first saw that, I just thought it was some issue that was unnecessary to fix or something. Also the Hotfix / Aranna Legacy mods affect the main character's voice commands from this mod's optional voice pack, making them nonexistent. Again, I've only ever used the Hotfix with Vanilla DS2, and Aranna Legacy with DS2: BW (Hotfix removed/turned off from the DS2 directory). Another issue is the patch verification:

DungeonSiege2.ini:
driver_description = NVIDIA GeForce 9800 GT
width = 1024
height = 768
bpp = 32
regrequest_sp = true
email =
zip = 39563
attempts = 51
regretry = false
sp_last_saved_party = Drake
mp_active_party = Drake
sp_active_party = Drake
monster_adjust_world = all
monster_adjust_difficulty = 90

DungeonSiege2BrokenWorld.ini
driver_description = NVIDIA GeForce 9800 GT
attempts = 21
width = 1024
height = 768
bpp = 32
dialog_speed = 60
regrequest_sp = true
sp_last_saved_party = Drake
sp_active_party = Drake
monster_adjust_world = all
monster_adjust_difficulty = 90

iryan wrote:

Pressing the PrtScn button on your keyboard saves a bitmap image in the screenshots folder found in My Documents/My Games/Dungeon Siege 2 or Dungeon Siege 2 Broken World.

bare_elf wrote:

Taking a screenshot by pressing just the printscreen key will show all labels,and GUI
Taking a screenshot by pressing control and print screen remocves all labels and gui from the image. The same as Shift + print screen in DS1.

I just opened a 1024x768 screenshot using paint and I only get part of the image. next I tried a bitmap image twice as large and got a black screen.
So if you must use paint and not a real image processing program (many of which are free) set your game screen size to 800x600
Elf


Thanks iryan and bare_elf Smile I'll be providing more useful info via/screenshots from now on. bare_elf, what do you use to paste your screenshots into? I can get any program regardless of cost lol.
EDIT: lol nevermind, I don't know why I even mentioned Paint, that's only if I need to paste a copied screenshot

Wesrin & Gliterdelve

Both lift cages are blacked out between the bars and there are missing Incantation Shrines on the Radar Map, rather then posting a lot of screenshots the shrines are ALL of them in the large chamber just before the Giant Spider and the one in the room right after it.

Iryan, would a potion drop help in finding the bookcases? I did post one earlier.

I Glitterdelve, What's with the red barrels exploding before I get near them?!?

Is there to reduce the Radar Map showing dots for another map/level. Most of the red dots here are not in this area of the Mines.

Now I know where the blockages in the pools are :silly:

With regards to the secret area on the other side of the burned bridge. I have been killing that Mimic(and being killed by it :lightning: since Beta_14, two games ago it was a double(two in the same chest location) this has only happened the one time tho.

Dwarf

iryan wrote:
Hardless wrote:
Yes, the ordus axe is using Broken World alterations: "ALTER_FIRE_DAMAGE_PERCENT" and "ALTER_DEATH_DAMAGE_PERCENT"..

I'll change those alterations in order to prevent complications with vanilla DS2. Thanks for highlighting it.

Damn I kind of like those alterations, but anyway another problem with Vanilla DS2 is this:

However every other dwarf is fine, but this isn't a problem whatsoever in DS2: BW.

@DrakeIsGod: Most critical mod combination happens probably with the '(BW) Rules Brilliance Mod.ds2res' mod.
At least here you have to make a decision for one or the other mod. Actually this matter is not completely new, and perhaps the 'brilliant regeneration' option can help a bit.

But both mods together will crash the game sooner or later. Compared to this, the other mod conflicts should be rather marginal.

KillerGremal wrote:
@DrakeIsGod: Most critical mod combination happens probably with the '(BW) Rules Brilliance Mod.ds2res' mod.
At least here you have to make a decision for one or the other mod. Actually this matter is not completely new, and perhaps the 'brilliant regeneration' option can help a bit.

But both mods together will crash the game sooner or later. Compared to this, the other mod conflicts should be rather marginal.

I turned off BW Rules Brilliance Mod.ds2res and I used the 'brilliant_regeneration' option from Aranna Legacy instead. It solves the problem with the game simply crashing, but the other conflicts still persist, not really that bothersome. However, just to make sure my gaming experience is golden, I'll keep the BW Rules Brilliance Mod turned off and the Aranna Legacy Mod turned off while I play this mod and vice versa while I play the DS2 and DS2: BW maps. Thanks man

The health and mana shrines in the crypt:

The harvested mana potions keep getting lost somewhere in the wall, I'm not sure about the health shrine nearby though, I'll have to make a ranger and test that out

Blind Gargoyle:

It's line of site might be off a bit lol

Incantation shrines are overlapping statues in the crypt:

I'm not sure if that was intended though

This is the only unreachable vase left in the crypt

Maybe you can replace it with a small statue or something to fit the scenery, I like those two gargoyle statues that were added btw

Unreachable switch:

I was never sure what it does though, even in DS1

The Ruby Gargoyle at the end always seems to clobber me really fast, killed me twice before I could take it down

He probably just attacks too fast, but I also often play a mage and it sometimes gets difficult in places like this starting out as a mage.
Is it possible to bring back the original laser attack it had? It made him look pretty awesome honestly :P

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