Enchantable item flag? (+ world level specific quest drops)
Submitted by Sharkull on Sat, 2005-11-12 20:38 | ||
I want to make a little tweak to the newbie gear (dropped by the dryad jailer), including a spell book (without requirements) that can be enchanted. The problem is that I can't find the flag / method to make an item enchantable. Can someone give me a hint? :mrgreen: Edit: updating subject name... forums: |
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hehe
Interesting how much simpler it turned out to be in the end though
Yes, but I learned a lot in the pursuit of an answer...
Now I know enough to expand this concept for another idea I have.
This would be helpful on the wiki, I'm sure!
OC
I'll consider writing something when I've released the mod...
I thought I'd take a few minutes to write down some of what I learned during this investigation... just in case someone might find it useful as a reference. Hopefully I didn't miss anything.
The first reference to trigger the quest reward that I know of is here:
logic.ds2res\world\global\flick\sequences\ds2_world\act1_town\act1_town_warden_talk.flick
Now, what exactly is "reward_a1_pq3_dryad_outpost_begin"? Well, in the map file this name references a SCID:
world.ds2map\world\maps\ds2_world\regions\a1_01_06_jngtown\index\scid_names.gas
...and still in the map file we learn a bit more about this SCID (0x0010148b):
world.ds2map\world\maps\ds2_world\regions\a1_01_06_jngtown\objects\container.gas
Now we have a template name "gen_pcontent_a1_pq3_dryad_outpost_begin", which can be found here:
logic.ds2res\world\contentdb\templates\interactive\containers\ctn_quest.gas
The above macro call is to the actual item listing for the reward:
logic.ds2res\world\contentdb\pcontent\macros\act1_macros.gas
The End.
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