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Custom node lighting problem

I have made a new node, pic here, do you see the lighting? should it be like that? :? I think it might have something to do with another problem that I am having... which is, some nodes I make need to have their normals flipped before being exported or they'd be flipped in the game (that node had to have the normals flipped).

Here is another node, here, that didn't need to have its normals flipped, and it has fine lighting.

So yeah, any suggestions on how to fix this would be good Smile

Thanks Smile

According to mcarp your problem is smoothing group related and those are what you need to fix. He also said this.

Quote:
he should select all polys and hit 'autosmooth' or manually match smoothing groups
In the case of the corner piece, its probably related to the fact that it IS a corner piece, but should check smoothing groups on both flat and corner.

Hope that helps.

How come your normals are flipped(have not seen this problem when exporting)? If it's not the node's geometry then recalculate the region's lighting.

Adding smoothing groups didn't seem to work... :? So i just rebuilt the node, and now it seems to be working correctly

Savante wrote:
How come your normals are flipped(have not seen this problem when exporting)? If it's not the node's geometry then recalculate the region's lighting.

I have no idea why my normals were flipped.. recalculating the lighting didn't work either...

Thanks anyway Smile

Ahh this means there is some strange problem with your export Sad . I would report this bug to gpg(on garage perhaps they know). What version of max are you working with btw?

Version 7.5

Thanks ! Smile

Sounds maybe crazy, but are there any holes in the mesh? When a mesh is not correct strange things can happen like flipping normals. If the problems bstill stay send a 3ds max mesh and i will have a look.

I could send you a broken mesh, and you could experiment with it.. how about that? Smile

As told just send and i will have a look at it for you.