Bool variables
Submitted by Lukawh on Wed, 2014-09-10 14:42 | ||
Hi everyone. I'll try to be as quick as possible. I am trying to create a quest in my custom DS 1 map, similar to Clearing orchad cellar in LOU, so I am duplicating all files related to the quest (hope it doesn't violate author's rights). However I got stuck at the set_bool object. There is a specific bool_variable value used there. Where are those bool variables to be found? In world/maps/ somewhere or...? forums: |
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Hi Lukawh,
If you are using Legends of Utrae that is Iryan's work so I am sure if you where to ask him he would let you, and if you release the map you must without a doubt give him credit for his work in your readme file. Now as to where the bool_variables are stored you will need to ask Iryan or
KillerGremal because I have no idea.
There's no need to give credit as this information is available at the GPG Siege University and in the official maps. That's how I found out about quest bools and accumulate_triggers.
The Orchard Cellar quest is made of multiple parts.
The first part is that the monsters have an instance_trigger that sends a we_req_activate message whenever the world_message "we_killed" is received.
The we_req_activate message is sent to an accumulate_trigger which is found in special.gas
When 7 monsters, set out like the example monster, are killed the accumulate_trigger sends a message to a trigger_generic which updates the quest status.
This marks the quest state as completed for step 0 and so you receive the prompt to return to Morn Pelfador for your reward. The second step is handled in his job_talk_orchard_quest.skrit with this line;
I know a bool variable is also set but I actually don't know that's required as I can't find any reference to what it effects and to be truthful, its been so long since I handled this stuff I can't remember.
Thanks for advices. I was able to discover all the parts of the quest and made a test map. The quest worked pretty well even without the bool variable specified
So I guess it's not neccessary. Now I can't wait to apply this in my map.
Since I learnt doing this from the LOU, credit will be given even despite the information being avadaible from official sources, in case official release occurs