Very nice Dark Elf. a throwing pitchfork. Now I will have to make him a waiters uniform and place him in a restaurant. We have throwing knives, throwing plates, throwing forks the only thing missing are throwing spoons.
sigofmugmort - How about a throwing version of the frying pan, and a Chefs hat helmet
if it in the game, it can be made into a throwing weapon.
MiuMelody - Can you create stuff like that? Vix would look good in an uniform, and yes stuff can be created for this game, with blender export, 3dmax and gmax, but I personally don't like messing with that stuff, too time consuming.
bare_elf - Now I will have to make him a waiters uniform and place him in a restaurant. We have throwing knives, throwing plates, throwing forks the only thing missing are throwing spoons.
....would love to see the waiter outfit, as for the spoons I think there is spoons in the game someplace, so could be throwing spoons. just gotta find the texture.
MiuMelody - Can you create stuff like that? Vix would look good in an uniform, and yes stuff can be created for this game, with blender export, 3dmax and gmax, but I personally don't like messing with that stuff, too time consuming.
Yes I agree with you there.
However I wonder how long it would take someone skilful with modelling to convert existing 3dmax models to gmax and then export it to the game? There's a lot of free models around that would look nice in the game. I'm referring to objects rather than actors as animations would have to be made from scratch for those. Xaa made a nice tutorial at Siegenetwork for importing sims 1 actors into DS1 but new animations would have to be created for the converted model.
If someone would show me the ways of doing content and answer my questions ect
Then I would create very much custom content no matter how hard it is and no matter much time it takes.I have a lot of free time and I want to see Vix in a uniform :3 <3
Also I have experience with designing.
Comments
Very nice Dark Elf. a throwing pitchfork. Now I will have to make him a waiters uniform and place him in a restaurant. We have throwing knives, throwing plates, throwing forks the only thing missing are throwing spoons.
Haha
Hmm I wonder how would Vix look in an uniform though ^_^ :3
How about a throwing version of the frying pan, and a Chefs hat helmet :woot: :mrgreen:
Can you create stuff like that?
sigofmugmort - How about a throwing version of the frying pan, and a Chefs hat helmet
if it in the game, it can be made into a throwing weapon.
MiuMelody - Can you create stuff like that? Vix would look good in an uniform, and yes stuff can be created for this game, with blender export, 3dmax and gmax, but I personally don't like messing with that stuff, too time consuming.
bare_elf - Now I will have to make him a waiters uniform and place him in a restaurant. We have throwing knives, throwing plates, throwing forks the only thing missing are throwing spoons.
....would love to see the waiter outfit, as for the spoons I think there is spoons in the game someplace, so could be throwing spoons. just gotta find the texture.
I would love to make custom content and maps but I need a tutorial xD I once tried to do a map and it was so wrong xD
I have enough time
Yes I agree with you there.
However I wonder how long it would take someone skilful with modelling to convert existing 3dmax models to gmax and then export it to the game? There's a lot of free models around that would look nice in the game. I'm referring to objects rather than actors as animations would have to be made from scratch for those. Xaa made a nice tutorial at Siegenetwork for importing sims 1 actors into DS1 but new animations would have to be created for the converted model.
If someone would show me the ways of doing content and answer my questions ect
Then I would create very much custom content no matter how hard it is and no matter much time it takes.I have a lot of free time and I want to see Vix in a uniform :3 <3
Also I have experience with designing.
Add new comment