Teach me Senpai
Submitted by MiuMelody on Mon, 2015-01-26 08:21 | ||
Would anyone teach me or give me links where I can learn to do custom content/custom maps? I want to learn it so bad forums: |
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Before anyone can really help you to learn to do custom content and custom maps you need to read the tutorials in the tutorial section of the site, get the list of programs that we advised you to get and learn how to use each of them so that you know what program to use when. Download the cross reference file here http://siegetheday.org/?q=node/1075. You also need to download Dungeon Siege Tool Kit 1.7 for ds1 and Dungeon Siege 2 Tool Kit. Another section of the site you should read and or download from is the DS1 and DS2 tools section. read the following things How to read skrit components. Xaa's learn skrit in 30 days. Here is a link to the tool kit for DS2 to get you started. http://siegetheday.org/?q=node/971. The reason I suggest you do this is trying to teach you from scratch would be almost impossible without you knowing how the various programs needed to modify the game work. Sorry for being so blunt but it took me many years of trial and error to understand how to mod something and when I was learning there where many great modders around who helped me. However I would ask how do I make this armor look different? I always got the answer you need to learn first how the file tree for the game is set up. How the various files such as templates, bit maps, meshes are related so that you can properly link things together. As a starting point I would suggest you do something with DS1 armor as creating a working armor for DS2 requires many more steps and instead of 1 drawing for all characters it requires a minimum of 21 drawings for DS2 and the layout for each sex is quite different.
Is it necessary to get DS1?
And drawings? I h-have to draw? (Soorry if this is a technical refference but I really don't know :D)
It is not necessary to have DS1 but DS1 is much easier to learn on than DS2 because there is less necessary to make things work.
There is some skill in "drawing" necessary to change armor into something custom. It is mainly opening a bitmap file be it a direct draw surface DDS, a windows bit map BMP, or a Photoshop image PSD. changing the various layers to what you wish it to look like. For example you could take an armor model for say a DS2 male character convert it from a DDS file to something easier to work with using one of the conversion programs so that whatever image editor you have can work with it. If the armor had long pants and you wanted to change it such that the person was wearing shorts. you would recolor the lower leg with the skin color of the character. The process takes a lot of work, since you must make a duplicate image for each of the skin colors for the characters. If you wanted to have long pants on the boys and shorts on the girls you would have to edit the the nine files related to the female characters. Which are the image files that end in fa_a1_XXX_01 where fa is female, a1 is type one armor xxx is the image number and 01 is skin color.
female skin colors are 01 02 03 11 12 13 31 32 33. When I have more time currently family issues prevent me I will try to do a step by step for you.
Thank you very very much
Siege University 1 & 2 are also very good tutorial resources.
This tutorial will show you the basics of Siege Editor for making maps. Its for DS1 but the basics are the same for Siege Editor 2 & DS2. Just think of it like playing with lego and you'll get the idea.
http://web.archive.org/web/20070623103926/http://garage.gaspowered.com/?q=su_100
When making changes to art like armors and skins, you don't necessarily have to start from scratch, as this tutorial from Ghastley shows; http://ghastley.org/DS/skintut2.html
Similarly when originally converting the DS1 armors to DS2, I just used copy and paste from the old DS1 textures to a DS2 template, so that the texture looks approximately like it did in DS2. As bare_elf mentioned earlier I believe, that approach is no longer necessary for most of the DS1 armors as we discovered that we could port the old DS1 armor meshes to DS2 as extended armor types. All DS2 races are supported by the extended DS1 armor types except sadly the Broken World Dwarf as he uses a brand new model. The other DS2 races are essentially upgraded versions of the farmboy and farmgirl models from DS1.
It's not only DS1 textures that can be converted to DS2. I've converted, out of interest, an armor skin from an open source mod for Mount and Blade, which is close enough in layout to DS2 so that copy and paste will work. It looked good but I never released it. An interesting prospect is that Mount and Blade armor textures are drawn in higher resolutions than DS2 textures (I think 512x512 compared to 256x256) so if it was done right, the resultant armor would look very good. This is a project that is on my list of things I'd like to do for DS2 but will probably never get time to do.
And where can I download the fans? :DD
I posted a link to the fans for you in a post in the Adepts Mod Thread titled MiuMelody this may help. The file is a group of cat mansion weapons redone for DS2 and it contains the fans. Please down load it. http://www.siegetheday.org/?q=node/2538#comment-44630