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So, about elys succubus mod

Elys succubus manager has some improvements besides her/his new races. But as the mod add those races some other mods become incompatible. So I want to know if there's a way to edit her/his mod so to remove those races and use the multiplayer improvements

Thanks again <3

I am still working on finding a working copy of Elys' succubus manager. I had a copy before my last computer died, so I am looking through old hard drives for it.

Elf

chaoruge wrote:
Elys succubus manager has some improvements besides her/his new races. But as the mod add those races some other mods become incompatible. So I want to know if there's a way to edit her/his mod so to remove those races and use the multiplayer improvements

Thanks again <3

__________________________


Elys did release the source for DS2v20 and DS2BWv12. I'm not sure where they are located, whether or not they are on her site but they could be edited for personal use. I have copies of these but I'll look around to see if they can be downloaded on her site or elsewhere.

As for the regular version there may be restrictions to what modding you could do to them. Personal use though would probably be okay but you'd need to check about making such changes available on-line.

I've downloaded this one, is this the one u're talking about @Iryan?

http://elys-ds2-succubus-manager.software.informer.com/

And as u're already here, what I could use to edit the atributes and description for Utraean race? Here it shows as human and is bugging me a little ><"

Thanks <3

i have v10 of succubus manager cant remember if there is a newer or not and Elys gave up her site, so wont be finding it there anymore. She says hi! I play Swtor with her so talk to her most days.

chaoruge wrote:
I've downloaded this one, is this the one u're talking about @Iryan?

http://elys-ds2-succubus-manager.software.informer.com/

And as u're already here, what I could use to edit the atributes and description for Utraean race? Here it shows as human and is bugging me a little ><"

Thanks <3


Yes that's seems right. However you may find that you can't untank that version, you'll have to try it and see.

I see what you mean about the race description for the Utraeans, they are just a copy of the humans. The info you need to edit is found in race_descriptions.gas found in world\global\ui folder of the mod.
Look under the section marked Utraean. You can also edit the racial bonuses but these are only descriptions. You would also need to edit the utraean_ds2.gas found in world\contentdb\templates\actors\good\Loa folder.
Good bonuses to give them would be something like intelligence 14 or 15, strength maybe 8, faster mana recovery, etc.

#Edit: Darkelf posted just after me. I think the one you have is called version 24.0 and you can run either DS2 or Broken World from the one package. I have various files, Succubus Manager dated 2013 and v8, version 20 of the Succubus DS2 modlet and version 12 of the Succubus DS2BW modlet.

Darkelf wrote:
i have v10 of succubus manager cant remember if there is a newer or not and Elys gave up her site, so wont be finding it there anymore. She says hi! I play Swtor with her so talk to her most days.

Darkelf as far as I can remember version 10 was the last released version of the mod.

I updated the link for the file you uploaded so others can down load it.

Elf

bare_elf wrote:
Darkelf wrote:
i have v10 of succubus manager cant remember if there is a newer or not and Elys gave up her site, so wont be finding it there anymore. She says hi! I play Swtor with her so talk to her most days.

Darkelf as far as I can remember version 10 was the last released version of the mod.

I updated the link for the file you uploaded so others can down load it.

Elf


I wish I could change the submitted part or author.. I wanted it on site cause the one on this site is ancient

I changed the Author for you Dark Elf

Elf

iryan wrote:

I see what you mean about the race description for the Utraeans, they are just a copy of the humans. The info you need to edit is found in race_descriptions.gas found in world\global\ui folder of the mod.
Look under the section marked Utraean. You can also edit the racial bonuses but these are only descriptions. You would also need to edit the utraean_ds2.gas found in world\contentdb\templates\actors\good\Loa folder.
Good bonuses to give them would be something like intelligence 14 or 15, strength maybe 8, faster mana recovery, etc.

So what tool i use to doo it ><?

chaoruge wrote:
iryan wrote:

I see what you mean about the race description for the Utraeans, they are just a copy of the humans. The info you need to edit is found in race_descriptions.gas found in world\global\ui folder of the mod.
Look under the section marked Utraean. You can also edit the racial bonuses but these are only descriptions. You would also need to edit the utraean_ds2.gas found in world\contentdb\templates\actors\good\Loa folder.
Good bonuses to give them would be something like intelligence 14 or 15, strength maybe 8, faster mana recovery, etc.

So what tool i use to doo it ><?


You will need a program to extract the mod to its various folders. Such as Tank Viewer 2 http://www.siegetheday.org/files/TankView2.inofficial.zip
You will need a text editor to edit the file, Notepad, wordpad can be used but I would suggest Skrit Pad http://www.siegetheday.org/files/skritpad102.zip
You will need a program to reassemble the mod into a playable version. Such as Tank Creator 2 http://www.siegetheday.org/files/TankCreator2_ds2.zip

Make sure to disable your anti-virus program when you run tank creator 2. This program is not a Trojan Horse or the files it creates, but all anti-virus programs made after 2013 see the RTC sub program as such. You can check with any modder here or anywhere else and they will tell you the same.

If you have any questions about using any of these programs feel free to ask. All of these programs work with Windows 7, Windows 8, Windows 8.1 I am not sure however if they function with Windows 10.

Elf

Hey Guys, expecially Bare_elf and Iryan who helped me with this, I finally made those changes for the Utraean race and made an description, so do tell me what do you think about it ><, and I would like to know if I have the permission to post the modified mod for the community, and if yes, if I post it as Iryan creation or mine with credits, although it IS Iryan creation

The description

Racial Bonus:
5 Unspent Skill Points
-5 Strength
-5 Dexterity
+10 Intelligence
+30% Mana Recovery
+20% Chance to Find Magic Items

"Native to their Peninsula, the Utraeans are a race possessing the greatest technological and magical knowledge once known in all of Aranna despite their lack on physical.

Because of the war with their creations and former slaves, some of those techs were lost in time and made some of the Utraean flee to other parts of the world. Though nearly extinct nowadays and by most even forgotten to the point of unrecognition, they once had a civilization greater than that of the Empire of Stars.

Utraeans are reserved with other races but yet a lot curious about them and the world in general, pushing on with all the risks this curiosity may bring."

Oh yeah, and the tools are working flawless on Windows 10 Bare_elf o/

Really thanks for helping me <3

chaoruge wrote:
Hey Guys, expecially Bare_elf and Iryan who helped me with this, I finally made those changes for the Utraean race and made an description, so do tell me what do you think about it ><, and I would like to know if I have the permission to post the modified mod for the community, and if yes, if I post it as Iryan creation or mine with credits, although it IS Iryan creation

The description

Racial Bonus:
5 Unspent Skill Points
-5 Strength
-5 Dexterity
+10 Intelligence
+30% Mana Recovery
+20% Chance to Find Magic Items

"Native to their Peninsula, the Utraeans are a race possessing the greatest technological and magical knowledge once known in all of Aranna despite their lack on physical.

Because of the war with their creations and former slaves, some of those techs were lost in time and made some of the Utraean flee to other parts of the world. Though nearly extinct nowadays and by most even forgotten to the point of unrecognition, they once had a civilization greater than that of the Empire of Stars.

Utraeans are reserved with other races but yet a lot curious about them and the world in general, pushing on with all the risks this curiosity may bring."

Oh yeah, and the tools are working flawless on Windows 10 Bare_elf o/

Really thanks for helping me <3


I can see no reason for not posting the mod. So long as you give iryan full credit as the creator of the mod. You provide a readme file explaining the changes you made. However I would recommend that you ask this same question to iryan via a PM (private message). Once he says okay your good to go.

Elf

chaoruge wrote:
Hey Guys, expecially Bare_elf and Iryan who helped me with this, I finally made those changes for the Utraean race and made an description, so do tell me what do you think about it ><, and I would like to know if I have the permission to post the modified mod for the community, and if yes, if I post it as Iryan creation or mine with credits, although it IS Iryan creation

The description

Racial Bonus:
5 Unspent Skill Points
-5 Strength
-5 Dexterity
+10 Intelligence
+30% Mana Recovery
+20% Chance to Find Magic Items

"Native to their Peninsula, the Utraeans are a race possessing the greatest technological and magical knowledge once known in all of Aranna despite their lack on physical.

Because of the war with their creations and former slaves, some of those techs were lost in time and made some of the Utraean flee to other parts of the world. Though nearly extinct nowadays and by most even forgotten to the point of unrecognition, they once had a civilization greater than that of the Empire of Stars.

Utraeans are reserved with other races but yet a lot curious about them and the world in general, pushing on with all the risks this curiosity may bring."

Oh yeah, and the tools are working flawless on Windows 10 Bare_elf o/

Really thanks for helping me <3


That's sounds very good. Have you made the corresponding changes to the actors' templates so that the changes appear in-game?

You are free to release the modifications with credit to me for the original templates but yourself as the author. After all the mod has been around for a while but remain unpolished.

More power to you for learning how to do this chaoruge, and have fun playing Utraeans your way in your own games. Maybe this is the norm for playable character mods (I wouldn't know), but the stats you and iryan have come up with between you look to me like an early-game demi-god race. Easy to see how Utraeans built the most powerful empire in Aranna.

The 4 base races (in 2.2) come with relatively little differentiation. Just 2 bonus skill points (fixed except for humans') and a net +4 to attributes, with the best positive the half-giant's +6 to strength and the worst negatives -2. The other racial bonuses (+10% magic item find, +10% death magic resistance, +5% health or mana recovery) are in line with enchantments on low-level items.

Compared to that, chance to find magic items twice as good as a human's and mana recovery way better than an elf's, big boost to intelligence and freedom to put 5 points anywhere - e.g. choose combat magic as career path, get to level 1 (needed to unlock skills) then immediately put +6 to Devastation. Who'd choose to play an elf mage any more?

How about yes to more extra skill points but where they'd need a higher level to unlock? Say +1 to Devastation for starter then +2 to Summon Fortitude (given the Utraeans' history of exploiting creatures). Distinctive without being overly advantageous.

"Native to their Peninsula"? What is the consensus on Utraean history? Wasn't the peninsula a sort of "New Utrae" (where they expanding in one direction collided with the Empire of Stars coming from another, with the present inhabitants of the Peninsula being heirs to the latter's perspective) and Island of Utrae their homeland?

RSimpkinuk57 wrote:
More power to you for learning how to do this chaoruge, and have fun playing Utraeans your way in your own games. Maybe this is the norm for playable character mods (I wouldn't know), but the stats you and iryan have come up with between you look to me like an early-game demi-god race. Easy to see how Utraeans built the most powerful empire in Aranna.

The 4 base races (in 2.2) come with relatively little differentiation. Just 2 bonus skill points (fixed except for humans') and a net +4 to attributes, with the best positive the half-giant's +6 to strength and the worst negatives -2. The other racial bonuses (+10% magic item find, +10% death magic resistance, +5% health or mana recovery) are in line with enchantments on low-level items.

Compared to that, chance to find magic items twice as good as a human's and mana recovery way better than an elf's, big boost to intelligence and freedom to put 5 points anywhere - e.g. choose combat magic as career path, get to level 1 (needed to unlock skills) then immediately put +6 to Devastation. Who'd choose to play an elf mage any more?

How about yes to more extra skill points but where they'd need a higher level to unlock? Say +1 to Devastation for starter then +2 to Summon Fortitude (given the Utraeans' history of exploiting creatures). Distinctive without being overly advantageous.

"Native to their Peninsula"? What is the consensus on Utraean history? Wasn't the peninsula a sort of "New Utrae" (where they expanding in one direction collided with the Empire of Stars coming from another, with the present inhabitants of the Peninsula being heirs to the latter's perspective) and Island of Utrae their homeland?

So yeah man, I thought it really needed some nerf after finishing it xD
About the Peninsula I had actually confused archipelago for peninsula, so fix'd putting "Utrae" instead of "Peninsula"

New stats
Racial Bonus:
1 Unspent Skill Points
1 Point In Each Base Magic Skill
-7 Strength
-7 Dexterity
+10 Intelligence
+15% Mana Recovery
+15% Chance to Find Magic Items

They now have 1 point in brilliance, devastation, aquatic affinity and natural bond
It's still big, yeah, but I do think they should have been the true magicians in World, and yeah, it have to be clear to see how they got a big empire

About elves, I actually think they should be more combat prompt than magic, I ever thought it was actually strange they didn't have any base point in archery, blood assassin should have been an sure class for them.

Thanks for the opinion <3

RSimpkinuk57 wrote:
. . .

The 4 base races (in 2.2) come with relatively little differentiation. Just 2 bonus skill points (fixed except for humans') and a net +4 to attributes, with the best positive the half-giant's +6 to strength and the worst negatives -2. The other racial bonuses (+10% magic item find, +10% death magic resistance, +5% health or mana recovery) are in line with enchantments on low-level items.

Compared to that, chance to find magic items twice as good as a human's and mana recovery way better than an elf's, big boost to intelligence and freedom to put 5 points anywhere - e.g. choose combat magic as career path, get to level 1 (needed to unlock skills) then immediately put +6 to Devastation. Who'd choose to play an elf mage any more?
. . .

Thanks for mentioning GPG's base settings and for asking this question at the end.

Skill points - spend or unspent - at the beginning of the game (when you are low-levelled) have an extreme impact on the perception of the game difficulty.
Already a 3rd skill point (compared to the 2 skill points GPG's races have) would be a remarkabale 'gameplay easement'. But respecting once how GPG designed their races it perhaps would be OK as 'extra race bonus' (so here instead of magic find and mana recovery bonus) - how to introduce a 4th skill point in this 'balancing scope' I don't know, a 5th would break it for sure (assumed you like to keep it balanced).

 
If a magically focused skill preset is needed, what about spending 'only' 2 skill points as GPG did, 1 on 'Quickened Casting' and 1 on 'Arcane Renewal' for example?
Even without extra bonuses like MF or mana recovery such a (high requirements bypassing) skill preset alone would be quite exclusive already.

 
Generally, for all new content it would be cool if it would offer something new that still fits to the game, type- and balance-wise.

Of course the possibilties that DS2 offers by default are limited, but ignoring this for a moment, I would suggest here something like '20% magical pain reflected' (very similar to the existing bonus reflecting melee+ranged danage/pain) - if needed/interested I could help you with that.
However this would be a very decent bonus, rather having an individual mage race/type in mind than an 'universal mage' with skill points for free and copying/claiming the race specific bonuses from Elves and Humans.

KillerGremal wrote:
RSimpkinuk57 wrote:
. . .

The 4 base races (in 2.2) come with relatively little differentiation. Just 2 bonus skill points (fixed except for humans') and a net +4 to attributes, with the best positive the half-giant's +6 to strength and the worst negatives -2. The other racial bonuses (+10% magic item find, +10% death magic resistance, +5% health or mana recovery) are in line with enchantments on low-level items.

Compared to that, chance to find magic items twice as good as a human's and mana recovery way better than an elf's, big boost to intelligence and freedom to put 5 points anywhere - e.g. choose combat magic as career path, get to level 1 (needed to unlock skills) then immediately put +6 to Devastation. Who'd choose to play an elf mage any more?
. . .

Thanks for mentioning GPG's base settings and for asking this question at the end.

Skill points - spend or unspent - at the beginning of the game (when you are low-levelled) have an extreme impact on the perception of the game difficulty.
Already a 3rd skill point (compared to the 2 skill points GPG's races have) would be a remarkabale 'gameplay easement'. But respecting once how GPG designed their races it perhaps would be OK as 'extra race bonus' (so here instead of magic find and mana recovery bonus) - how to introduce a 4th skill point in this 'balancing scope' I don't know, a 5th would break it for sure (assumed you like to keep it balanced).

 
If a magically focused skill preset is needed, what about spending 'only' 2 skill points as GPG did, 1 on 'Quickened Casting' and 1 on 'Arcane Renewal' for example?
Even without extra bonuses like MF or mana recovery such a (high requirements bypassing) skill preset alone would be quite exclusive already.

 
Generally, for all new content it would be cool if it would offer something new that still fits to the game, type- and balance-wise.

Of course the possibilties that DS2 offers by default are limited, but ignoring this for a moment, I would suggest here something like '20% magical pain reflected' (very similar to the existing bonus reflecting melee+ranged danage/pain) - if needed/interested I could help you with that.
However this would be a very decent bonus, rather having an individual mage race/type in mind than an 'universal mage' with skill points for free and copying/claiming the race specific bonuses from Elves and Humans.

Hey, yeah, I would really like to add new things for the race, but everything I got was analyzing the ds2_heroes.gas ><"

So, if u have some advices for attributes that I can imput on them I will be more than glad to add