rules for reagents
Submitted by Mart Valdez on Thu, 2018-08-23 00:27 | ||
Hi Guys, Do you know how I can make Rules for reagents. Like for Example: A Player would only be able to use Meteoric Alloy for enchanting weaponsonce he/she is on Elite Difficulty or atleast lvl 71. The reason for such is that I am Working on a Mod that makes all reagents 1x1 in size and applicable on almost everything. (Finally a Ring with Lifesteal HAHAHAHAHHAHA!). Also the idea for this mod is that in harder difficulties Enchantments aren't that capable on competing with Unique/Set Items so we have to depend on the Unique/Set Items. So why do I want these Rules: note: the reagents are already ready I only need the rules XD. forums: |
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Hi Mark,
Welcome to Siege the Day. There are many people here that know about DS2 reagents, and I am sure they will be willing to help when they log in. might take some time being it is summer in the northern part of the world. I am not sure exactly how to answer your questions because my modding specialty is armor and weapons for both DS1 and DS2.
Take care and enjoy our humble little home.
Guess I'll wait atleast my post had been seened, besides I have all the time in the world , mean while i'll just be here playing hahhaha
What you are after is definitely possible and there's a number of ways of tackling it.
The first thing I would try is to use the [world] block which states what world is this in? Normal, Veteran, Elite? You would place this block just under skill_types in the reagent's template. I don't know of anywhere that DS2 actually uses this [world] block in the pcontent system so it may not work.
Otherwise
you can define the item_level in rgt_reagents.gas found in the interactive folder. For instance rgt_pine_splinter has an item_level of 5, rgt_oak_branch has an item_level of 38 and rgt_ironwood_timber has an item_level of 65. Meaning that oak branches may drop at the very end of mercenary mode in DS2 but ironwood timber would definitely only appear in elite mode.
the problem with item_level is if used with supershop anyone can still place/use the lvl 3 reagents intended for elite in merc.
and that is what i want to avoid.
i'll try to explore the [world] if there is anything i can do with it.
may be i should just add a moded shop.gas, so that supershop will not work hahahha