Changing the tooltip color of an item
Submitted by Dulac on Sun, 2006-03-05 06:54 | ||
This item is from a mod I gave up on awhile back I dubbed "diablo flash back" . I figured out how to make a new color for the item's screen name. I used this incomplete soj for testing reasons. in config\global_settings.gas I entered a new color in the tooltip_colors block I called crafting. [tooltip_colors] { // All colors are in 0xaarrggbb ( alpha-red-green-blue ) format alter_stat_up = 0xff00ffff; // Cyan -- was 0xff6600ff; alter_stat_down = 0xff995422; // Brown required = 0xffff0000; // Red nature_magic = 0xff43ca83; // Pale Green combat_magic = 0xffeaa935; // Orange magic = 0xff6699ff; // Medium Blue magic_var_2 = 0xff6699ff; // Blue-r magic_var_3 = 0xff6699ff; // Blue-est magic_var_4 = 0xff6699ff; // Blue-est rare = 0xff00ffff; // Cyan unique = 0xffcc66ff; // Violet set = 0xffffff00; // Yellow enchantable = 0xffc0c0c0; // Silver enchanted = 0xff00ff00; // Green reagent = 0xffebba55; // ? // new colors Wyvante Crafting = 0xff6666CC The file for SOJ I created is located in world\contentdb\templates\interactive\ // I was a d2 fan and modder!!! -Wyvern //soj!! [t:template,n:soj] { doc = "Soj"; specializes = ring; [common] { base_screen_name = "Ring"; screen_name = "The Stone of Jordan"; allow_modifiers = false; is_pcontent_allowed = false; rarity = unique; } [gui] { equip_requirements = uber:#item_level; use_class = IST_ALL; inventory_icon = b_gui_ig_i_it_ring_036; item_level = 29; tooltip_color = Crafting; } [magic] { [enchantments] { [*] { alteration = alter_max_mana; value = 20; description = "+<value> Mana"; duration = #infinite; is_permanent = true; is_single_instance = false; } [*] { alteration = alter_max_mana; value = 1.25; description = "+25% Mana"; duration = #infinite; multiply_value = true; is_permanent = true; is_single_instance = false; } } } } In the gui block Aditional info on item:
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When it comes to creating a custom rarity (specifically for DS2), I've figured out how to make it more efficient, but unfortunately the custom color only displays in the inventory.
Basically, you only need the tooltip_color under GUI to make the name became the new color. However, I've yet to figure out how to alter the name's color on the ground.
I have a theory it can be done through finding where the alteration effects are stored, but I've yet to figure out where that is.
Can't believe that was 13 years ago, lol. Yeah, I didn't figure it out back then. Custom inventory is pretty cool. Perhaps drops will be figured out.
Here's a little teaser
That's pretty impressive Zebrina and I'm not easily impressed.
The question is, are you going to let us know how you did it?.
Sure, but it's a hack basically, a modification of the code at runtime. My goal is to make a program that will allow any modder to do this and more
You can look at the source code once I commit my changes (and there are a lot of changes) if you're interested.
That's still a great programming achievement by you Zebrina even if it's just a hack as you call it, I know nothing about all that kind of stuff so its no use asking me to take a look at it, thanks for offering though.
Very impressive. Can this be dynamic? For instance items don't update dynamically for stats. You have to reequip the soj I created above if your mana increases.
Thank you! I don't mean it as a negative, it's just an accurate description of what it is. Hacking is awesome (when it's not malicious!).
Another thing I would like to add is the possibility of adding additional alteration types. I didn't know the 'multiply_value' property worked like that so that's definitely a reason to add proper life/mana percent alterations.