In Game Image Upside Down
| Submitted by Dulac on Wed, 2020-10-07 11:13 | ||
I exported this ring DDS image from GIMP into DS2Mod bits directory. I have no idea why it's upside down! Ignore the damage modifier. It did not work as I was thinking, lol. I'm also unsure of item level requirements and how drops work. It was supposed to be for level 3, but it has no level restrictions. Edit: I ended up borrowing this trick for damage on rings from GPG.
[*]
{
alteration = alter_melee_damage_min;
value = 1;
description = "Adds 1 to 2 Weapon Damage";
duration = #infinite;
is_permanent = true;
is_single_instance = false;
}
[*]
{
alteration = alter_melee_damage_max;
value = 2;
duration = #infinite;
is_permanent = true;
is_single_instance = false;
}
[*]
{
alteration = alter_ranged_damage_min;
value = 1;
duration = #infinite;
is_permanent = true;
is_single_instance = false;
}
[*]
{
alteration = alter_ranged_damage_max;
value = 2;
duration = #infinite;
is_permanent = true;
is_single_instance = false;
}
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I just forgot to compress the DDS file. I made the same mistake in Sims 4, lol.