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In Game Image Upside Down

I exported this ring DDS image from GIMP into DS2Mod bits directory. I have no idea why it's upside down! Ignore the damage modifier. It did not work as I was thinking, lol. I'm also unsure of item level requirements and how drops work. It was supposed to be for level 3, but it has no level restrictions.

Edit: I ended up borrowing this trick for damage on rings from GPG.

      [*]
      {
        alteration      = alter_melee_damage_min;
        value        = 1;
        description      = "Adds 1 to 2 Weapon Damage";
        duration      = #infinite;
        is_permanent    = true;
        is_single_instance  = false;
      }
      [*]
      {
        alteration      = alter_melee_damage_max;
        value        = 2;
        duration      = #infinite;
        is_permanent    = true;
        is_single_instance  = false;
      }
      [*]
      {
        alteration      = alter_ranged_damage_min;
        value        = 1;
        duration      = #infinite;
        is_permanent    = true;
        is_single_instance  = false;
      }
      [*]
      {
        alteration      = alter_ranged_damage_max;
        value        = 2;
        duration      = #infinite;
        is_permanent    = true;
        is_single_instance  = false;
      }

lucky eagle

I just forgot to compress the DDS file. I made the same mistake in Sims 4, lol.