Someone pls make simple mod:
Submitted by h00cH on Sun, 2006-08-20 14:10 | ||
Hi, can someone make a mod/addon that removes the hat/helmet appear at my character for both DG2 and DG2BW? :? I mean, not REMOVE the helmet, just make it disappear so I can see my char's beatiful hair! I don't know if it's even possible, but I really hope so! Sry if my English is a bit bad! :roll: forums: |
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Well, I'm no pro at anything with DS2, but I'd say that you get more characters when you beat the game on more experience levels.
Yeah tnx, but I already knew that! I wonder WHEN in the game, is it like act III in Mercanery or? :S
all characters can be bought from the inns, like 3 is 500 gold, 4 is 1500 gold and 5 is available for veteran, and 6 is available for elite... there are mods out that allow 6 characters in merc mode however if ya want to go that route....
as for the helmet being invisible, it can be done, but im not sure i want to invest the time in it... maybe someone else will...
I don't have the time to do this, but wouldn't it just be a matter of taking the mesh for the head type you want to preserve, and copying it enough times, setting the copies' names to override the helm meshes? I think you'd be restricted to one head type per race/gender combination this way (eg. Deru and Taar would have the same in-game hair style...), but if it worked it would probably be easier / faster than modifying every helm template in the game :hypno: (if that could even work... "armor_type = head-01;" :?: ).
I do not see a way to get the texture to be dynamic( I get no textures heh). I could only get the mesh to be. It expects a head to swap and havn't found a way around that. Also, according to amr_base.gas armor_type(the mesh referred to) is included in the defense formula . GPG took a shortcut on the helmets big time and modding was never designed for ds2 obviously. Not really GPG's fault they were probably pressed for time. I'm just happy the game is moddable.
Edit: Well, here is my last atempt with same results. Normal head mesh no texture . I was also able to get it to work with an aspect block with defend stuff there so it can calculate it in the formula(if it even does), unless I am mistaken.