Dungeon Siege Heaven Closing Down
Submitted by Sharkull on Sun, 2007-07-15 19:03 | ||
Sad news for the DS community: Quote: Since about a year ago we have been looking for someone to take over leadership of this site. ... Read the full annoucement on the main DSH news page, or in the DSH forums. forums: |
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Damn, loosing resp. paralyzing DSH is really a sad KO statement of DS2...
Honestly i have lost a bit the trust in the administration of DSH rarly checking the site, eg. the download section - on one hand everybody was able to upload a mod (incl. rather 'green' people learning to use the RTC just 5 minutes ago) on the other hand it didn't seem any officials would ever test/play the transfered mods (as explained) and i really have feared seeing there soon malicious and totally stupid cheat mods making me leaving the site.
Well, now they evidentally have found quite a cruel 'solution' for this (partial) issue...
.
It's deplorable that 'DS2 kills community sites' resp. that GPG/Microsoft/2kGames wasn't able to provide a game spreading a longer lasting passion.
If i remember the potential for this game title and all the expections 2-3 years ago... - all wasted!?
CRC and (patch) 2.2
Without these things I'm sure the community would be much larger than it is (and finding an admin to take over DSH would be easier). Thinking about Siege-Mods reminds me of what could have otherwise been possible...
Well, I'm still playing DS2 and BW, almost exclusively with Succubus modlet (but there aren't a lot of other options, after all, and using more than one mod at a time becomes problematic due to inherent limitations in the game, as well as in the Succubus modlet conflicting with others). I do like the games, but it really would have been preferable if we could have modded them as easily as we could mod DS1 and LoA.
I'm tempted to say I prefer DS1 and LoA, but I'm not sure that would really be true. The DS1/LoA games and the DS2/BW games each have their pros and cons. They are almost totally different from one another, and perhaps that is the main thing that has some of us annoyed with DS2/BW. There are certainly more options for players in DS1/LoA, not least because of the many mods, siegelets, additional maps, etc, and that is a plus that we don't have in DS2/BW, but there are other features of DS2/BW that we didn't have in DS1/LoA that are also nice (and the graphics are undeniably superior).
I do wish that Chris Taylor and GPG would bring out a DS3 that is improved based in part on what they learned from the lesser interest in DS2, and comments from longtime players and modders on sites like this. That would breathe new life into the Dungeon Siege franchise.
~~~
Giovanna
I wish they had of made DS1 maps compatible w/ the DS2 binaries...out of the box. I really don't see how that would of been that difficult.
It would have vastly increased the value of the overall series.
Instead of - as you've mentioned - they are like completely separate games: done by different development teams / production values et al.
I too think I prefer DS1, I can't quite put my finger on the specifics, but perhaps DS2 has a "console" platformer feel to it - that is definitely not present in the DS1 games.
Really could help to maintain people at DS2 and surly would cause more online discussions resp. forum traffic, however making a DS1 map playble for DS2 must be be harder than it seems.
==> http://garage.gaspowered.com/?q=node/2680
Here is the short explanation by Elys:
She took the "lost island" from UP and made that into the "Pineapples Island" for DS2/BW Succubus.
Yes, difficult for US after the fact, but if the binary had been made compatible out of the box - it could have easily run new or old style maps.
All the maps are - are Nodes that indicate what should happen when players get "near"
Sadly Elys never has released a 'loadable nodes-only' version of her map import tests.
Of course i won't complain about her contribution for DS2 - i mean what would the 'modding scene' do without All*Saves!?
However even any imperfect UP map for DS2 would cause a lot of attention, many young modders/mappers seem to have a lot of time (but maybe not much patience...) and would like to play with it to get it working or just to re-populate it with DS2 objects in their own style - perhaps only by very little progresses but it would surly animate people to discuss more in forums.
Lock down complete. The DSH forums are read-only now and their download section closed.
http://ds.heavengames.com/