ConversationFreedom
Submitted by volkan on Tue, 2007-05-15 20:30 | ||
version: 2 Mod Title: Conversation Freedom Author: Volkan Mod Version Number: 2 download: mod categories: |
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Comments
Can they still be attacked?
More relevant perhaps, are they made temporarily invulnerable? If so, they can be whacked on as much as the mobs want to, and they'll still finish the important business first. That would look better than setting actor_may_be _attacked to false, as that could make the mobs lose interest and walk off.
All I did was delete a function in the job_listen.skrit, make sure to have a healer autocasting for the longer conversations as mobs will beat them silly. Toons can autocast but CANNOT ATTACK until conversation is complete.
//////////////////////////////////////////////////////////////////////////////// // listen and wait for the talker to finish talking to us state Listen$ { transition { -> Exiting$: OnWorldMessage( WE_REQ_TALK_END ); } ///////////////////////////////////////////////////////////////////// //Deleted this function by Volkan ///////////////////////////////////////////////////////////////////// //trigger OnWorldMessage$( WE_DAMAGED ) //{ //report.reportf("job_listen", "was damaged while trying to listen so we will not talk.\n" ); // Exit dialog //if( m_Go$.IsAnyHumanPartyMember ) //{ //#only(game) //[[ //UIDialogueHandler.SExplicitExitDialogue( m_Go$.Player.MachineId ); //]] //} SetState Exiting$; }