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If you played through in SP with the human start character you get a Dark Elf join your party who is quite welcome in most of the Drow cavern. The human is encouraged to wait outside while she gets what she needs, and then the two of them move on to the bandits etc., with her having a CM arsenal (including the summon skeleton minion spell, and she can buy you one too.) A party of four with the skellies as tanks does quite well until you can pick up the other equipment Sharkull mentioned.

In MP, you may have to go to other places first if you choose a character that one side or the other hates, and picking a Hyperborean and going for NM is the hardest, because almost nobody will sell him spells. Your choice of Light Elf means going to their town early and getting the spells and equipment you need there. What you can't buy, you can craft if you can find and buy the right skills/training, or you can trade with another player of the right race. A light Elf doesn't have too bad a set of restrictions, as she can trade with Dwarves for Combat magic. Dark elves have a harder time getting NM spells, until you reach IceMage.

I've played through LoH with each of the main races, and a couple of the elemental mages, too. No experience hacks are needed if you get good equipment/spells and use them in the right places. I did get a Valkyrie to buy my Hyperborean a hat from the dwarf lady, just so he'd look good, but he didn't really NEED it.

Oh, and Sharkull's point about not burning bodies is an SP thing. In MP, you'll want the Corpse Transmutation spell when you can use it, so you can get your mana back AND keep your retreat clear by preventing respawn. When you run out of mobs to kill in MP, you just quit and restart.