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Archers/Mages over Melee?

From a game balance perspective, what reason is there to make archers and mages? Melee damage seems to be a lot higher than either. You might say "melee makes you vulnerable to hits", but SOMEBODY has to take the hits, so that's no disadvantage.. in fact it's MORE of an advantage because the more melee you have, the more the damage gets spread out (and thus easier to heal in time)

What am I missing?