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Load the texture onto the model in Siege Max and then launch the animation viewer. The character comes up in the same pose as in gmax, so if you want the arms down, just pivot them before you launch. Point the camera at the model from the front and capture the view with "Alt+Print Screen" to the clipboard. Crop the right piece in your image tool, paint the background out with a solid color, and make that the transparent color. The background color can also be set in the Animation viewer, so all you need to paint out is the head/arms/lower body that you don't want included.

You can move the light around in the viewer to get shading on the icon this way.