I'm currently playing around with the use of ornaments as clothing.
My version of the SQ for DS2 and BW essentially wears just the armor ornaments and none of the base mesh, so I'm part way there already. I also want to be able to associate ornaments with other submeshes (e.g. helmets) and weapons (e.g. wear a Quiver when you have bow) and I'm sure once I have those things working then the next logical step will be belts, skirts, bracers, etc. as separate items without any required base. There would be an issue with the UI (where do such thing go on the paperdoll?) but that's possible to address.
That sounds like a fantastic project, Ghastley.
The idea of taking a helmet and using only the ornament, rather than the whole mesh, would not only potentially replicate something like Witness' headbands, but also something like circlets, tiaras, and maybe even wreathes of leaves (with the necessary art modifications), though to make, say, a laurel wreath, might require an entirely new mesh on its own, so that it's more realistic (more three dimensional). I mention this wreath idea because I recently saw another Healer in LC, who was wreathed, and I thought it looked quite fetching. It's an idea, anyway, if anyone wants to do it (I still don't have all the necessary software for such things).
I've asked (rhetorically) before and I'll ask (rhetorically) again: What's the point of choosing a hairstyle and a hair color, a facial shape, an eye color, etc (and in the case of a male character, the potential for facial hair should be considered as well), if nobody else in the game is ever going to see it because you've got some bucket over your head (and no offence to the helms in DS1/LoA and DS2/BW is meant here, especially since a lot of the helms in DS2/BW, and a fair number of those in DS1/LoA, look rather nice, but really, what's the point if there are no types of headgear that don't obscure the choices you've made)? I'm not saying there should only be headbands, circlets, tiaras, wreathes, and other such headgear that leaves all your choices visible, but that there ought to be some, and that their armor class (see below) ought to be comparable to even the clunkiest full coverage helmet (I'm still pushing that "magic and illusion" thing and the historically demonstrable corollary concerning rivalry between the warriors and the intelligentsia/priesthood/sorcerers that I started back over on Siege Network a few years ago, and I see no reason to relent on that one).
(As for that "Armor Class" term, or "AC" as I usually type, this is "armor rating," or "AR" in DS terms, but I started out in RPGs in the late '70s, with D&D and AD&D, and therefore usually say/type "AC" instead of "AR" -- I suspect that a lot of gamers my age do likewise, out of habit. I doubt that you are mystified by the term, Ghastley, but in case anyone else here is, I'm offering this explanation, since I am likely to type my customary term without even realizing it, as I have done in the past.)
That sounds like a fantastic project, Ghastley.
The idea of taking a helmet and using only the ornament, rather than the whole mesh, would not only potentially replicate something like Witness' headbands, but also something like circlets, tiaras, and maybe even wreathes of leaves (with the necessary art modifications), though to make, say, a laurel wreath, might require an entirely new mesh on its own, so that it's more realistic (more three dimensional). I mention this wreath idea because I recently saw another Healer in LC, who was wreathed, and I thought it looked quite fetching. It's an idea, anyway, if anyone wants to do it (I still don't have all the necessary software for such things).
I've asked (rhetorically) before and I'll ask (rhetorically) again: What's the point of choosing a hairstyle and a hair color, a facial shape, an eye color, etc (and in the case of a male character, the potential for facial hair should be considered as well), if nobody else in the game is ever going to see it because you've got some bucket over your head (and no offence to the helms in DS1/LoA and DS2/BW is meant here, especially since a lot of the helms in DS2/BW, and a fair number of those in DS1/LoA, look rather nice, but really, what's the point if there are no types of headgear that don't obscure the choices you've made)? I'm not saying there should only be headbands, circlets, tiaras, wreathes, and other such headgear that leaves all your choices visible, but that there ought to be some, and that their armor class (see below) ought to be comparable to even the clunkiest full coverage helmet (I'm still pushing that "magic and illusion" thing and the historically demonstrable corollary concerning rivalry between the warriors and the intelligentsia/priesthood/sorcerers that I started back over on Siege Network a few years ago, and I see no reason to relent on that one).
(As for that "Armor Class" term, or "AC" as I usually type, this is "armor rating," or "AR" in DS terms, but I started out in RPGs in the late '70s, with D&D and AD&D, and therefore usually say/type "AC" instead of "AR" -- I suspect that a lot of gamers my age do likewise, out of habit. I doubt that you are mystified by the term, Ghastley, but in case anyone else here is, I'm offering this explanation, since I am likely to type my customary term without even realizing it, as I have done in the past.)
~~~
Giovanna