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It's OK to step up the graphics requirements for a game as long as you still support the lesser boxes with a fallback. I do think that the GPG games are good in that respect in having both automatic and manual settings for how much you want to stress your video card.

I've seen too many games that just won't play on last year's machine because you can't scale back the effects, as well as a few that sneer at you and have a single degraded mode if you can't support everything they want. There have seen a few that refuse to use features of an ATI card because they were written for nVidia (and probably sponsored by them) even when the same level of DirectX is supported.

Also, my idea of good graphics is extra realism, not the unreal glows, swirling lights etc. that were overdone in DS2. I liked shiny armor, water effects, footsteps, breath and the like, but wanted to turn most of the outlines, selection circles, buff effects and weapon effects off, and especially those stupid damage/heal numbers floating up all over the place.