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Giovanna_del_Arco's picture

ghastley wrote:
Also, my idea of good graphics is extra realism, not the unreal glows, swirling lights etc. that were overdone in DS2. I liked shiny armor, water effects, footsteps, breath and the like, but wanted to turn most of the outlines, selection circles, buff effects and weapon effects off, and especially those stupid damage/heal numbers floating up all over the place.

I agree with you about extra realism, and that at least some of the effects were overdone (the huge stone fists and skulls for the dual classes in BW, for example; I thought the red circles for the Blood Assassin were enough, and the skulls too much, whereas the stone fists are simply too big and get in the way too much), but as I said before, I do think that a legendary hero's weapon ought to look the part (i.e., it should glow, sparkle, and/or drip colored light). Still, not every weapon has to have effects, and we've talked about allowing effects to be chosen when you're having a weapon enchanted (an idea which I like; almost anything that gives more options to the player is good in my opinion).

The selection circles and damage/heal numbers are also distracting, and hinder good screen shots; again, I think there should be an option to turn either or both of these features off (I wouldn't want to see the damage/heal numbers be unavailable, but there are times when you don't need/want to see them, and the HP bar showing the opponent's remaining HP is often enough).