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Sharkull's picture

Actually Blizzard has commented recently on their views of DRM. Basically, they think a Spore type system has no place in their games because they already have the battle.net protection (i.e. you need a real and unique key to play on the realms).

I just did a quick Google and found an article that has some quotes on the subject. It even mentions their plans to not include the "phone home" on launch idea (for SP DRM "protection").
From: http://blog.wired.com/games/2008/10/qa-blizzards-ex.html

Quote:
Wired: Along with that, there’s a huge segment of the fanbase and a huge segment of the media who came down on EA recently when they released Spore and it had that ridiculous DRM system that only allowed you to put it on three computers. There was a huge uproar. Obviously you need some kind of DRM otherwise people would just blatantly pirate your game over and over again. What kind of solutions are you guys looking at for Diablo III?

Pardo: The thing that I think helps us, is that since our games have such a huge multiplayer component, Battle.net really is our most effective DRM.

If you wanna play online on Battle.net with other players you’re going to have to have a legitimate copy. That’s really kinda been the thing that’s always saved us from a lot of the PC piracy that I think hurts a lot of other single-player-only games.

Wired: You’re not going to have something where the game has to phone home every time you turn it on?

Pardo: No, there’s no particular plans for that. We do now have the online store where we’re doing digital distribution on your account. In those particular cases you have to be online to actually download the game, but once you have it, you're fine.