I like the door maze for the Agallan trial best. The turning mirrors are OK (medium difficulty), light beams too, and the cubes / sockets are super easy. The light channel type can be good too, but not if they're so big you have to work it out with pencil & paper (too frustrating IMO). A smaller Pit of Dispair would be good, but something taking as long as the original would be a bit too much (again IMO). A big hedge-maze (or something similar) where you can see the terrain, but with a small fog radius and no mini-map... I would probably prefer that to another PoD.
Xaa's combination type switches were OK (perhaps with a riddle hint), but the riddles are not really puzzles... either you get the answer or you don't (in which case where does that leave the player?).
If you want something simple, the pressure plate / switch thing like where the fury eye is hidden in DS1 could work too.
I like the door maze for the Agallan trial best. The turning mirrors are OK (medium difficulty), light beams too, and the cubes / sockets are super easy. The light channel type can be good too, but not if they're so big you have to work it out with pencil & paper (too frustrating IMO). A smaller Pit of Dispair would be good, but something taking as long as the original would be a bit too much (again IMO). A big hedge-maze (or something similar) where you can see the terrain, but with a small fog radius and no mini-map... I would probably prefer that to another PoD.
Xaa's combination type switches were OK (perhaps with a riddle hint), but the riddles are not really puzzles... either you get the answer or you don't (in which case where does that leave the player?).
If you want something simple, the pressure plate / switch thing like where the fury eye is hidden in DS1 could work too.