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@KillerGremal
if WhenActorIsPartyMember( speaker) { SetInvincible false; // BroadcastMessage (hire_icon, WE_USER_INDICATE_EMITTER_OFF); } }
using Yoren as example, may want to add a couple lines -
if WhenActorIsPartyMember( speaker) { SetInvincible FALSE; SetMayBeAttacked TRUE; SetMayAttack TRUE; // BroadcastMessage (hire_icon, WE_USER_INDICATE_EMITTER_OFF); } }
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@KillerGremal
using Yoren as example, may want to add a couple lines -