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@KillerGremal

if WhenActorIsPartyMember( speaker) 
			{
				SetInvincible false;

		//		BroadcastMessage (hire_icon, WE_USER_INDICATE_EMITTER_OFF);	
			}
		}

using Yoren as example, may want to add a couple lines -

if WhenActorIsPartyMember( speaker) 
			{
				SetInvincible FALSE;
				SetMayBeAttacked TRUE;
				SetMayAttack TRUE;

		//		BroadcastMessage (hire_icon, WE_USER_INDICATE_EMITTER_OFF);	
			}
		}